3Ds....Meh ?

Recommended Videos

jesinup

New member
May 1, 2009
42
0
0
So ever since i received my N64 i have enjoyed Nintendo everywhere, i got hyped when the released something new. But when they came out with the Wii, i was disappointed because I'm not too good at flailing my arms around and Not hitting something. But i kept with the ds because its amazing, and it has a gimmick sure, but it doesn't hinder the game play, it enhances it greatly if used correctly, but when sites and friends started talking about the 3ds i was sort of sad that nintendo is going to go even more gimicky on my most loved hand held system, This sort of brought a tear to my eye...I'm just wondering if anyone is feeling the same way, about the 3Ds or even natal, or Playstation move and what you think they should do to fix it.
 

Cherry Cola

Your daddy, your Rock'n'Rolla
Jun 26, 2009
11,940
0
0
Hey, if the gimmicks bring more people into gaming, it's all good to me.

Yours truly got pulled into gaming thanks to games based on films.
 

Kuchinawa212

New member
Apr 23, 2009
5,408
0
0
Well, think of it this way. If they need gimmicks for people to play there games, what does that say about the games themselves?
That's why I dropped the wii for the 360. And I don't plan on buying the next system unless it goes back to being like the GC. I loved that thing
 

William Ossiss

New member
Apr 8, 2010
551
0
0
i think that, just maybe, start work on full vr? but that's just a dream of mine... im not sure about the natal or move.. but the wii's playability was short lived. you got a wii, it was awesome for... a month. then it just sat there gathering dust. im pretty sure that unless developers step up their game and pump out truly innovative titles, these motion controls are complete crap. as for the 3DS... i still say that 3d is just a gimmick...
 

Rathy

New member
Aug 21, 2008
433
0
0
I see it as a great idea. I'm a big fan of the gimmicks, they just need to be used on a console properly. Which I can see the 3DS doing, assuming the 3D works well, and if they plan on using the updated graphics chips the companies like Nvidia have put out for portable gaming platforms.

Comparing it to the Wii for gimmicks is also a horrible idea. Motion controls were really successful. The reason the Wii does so poorly is not for its control gimmick, but because they basically added the gimmick to a last generation console. If the Wii had move forward graphically as the Xbox 360 or the PS3, it could easily have been the best console.
 

Nouw

New member
Mar 18, 2009
15,615
0
0
As long as they keep on producing controller based games, I'm happy.
 

blarghblarghhhhh

New member
Mar 16, 2010
501
0
0
I dont think the 3ds is a gimmick at all. I thought the ds was a gimmick until I bought one and played games like zelda and the world ends with you. the technology is only gimmicky if its used in such a way. the case in point being the wii. as far as handhelds are concerned nintendo can do no wrong in my opinion. the virtual boy is a mistake that wont happen again.
 

TheSquirrelisKing

New member
Mar 23, 2010
229
0
0
The way I look at it, the DS with its touch screen and the Wii with its Wiimote all started as just gimmicks, but both systems really came into their own after a short while. My only worry is based on the powerglove and the virtual boy, both innovative ideas at the time, gimmicky as hell, but massive failures because the technology just wasn't there.
 

GodKlown

New member
Dec 16, 2009
514
0
0
That's where I personally think the sadness begins. People don't want subtle innovations that develop over time, or basic improvements to a device. They just want something they've never seen before that has a short-term "wow" factor to attract the overpaid and underintelligent. Like them or not, gimmicks are what attract attention and what get press. Such as WiiFit... that sold a ton of Wii's, regardless of how often they are currently used.

The 3DS, the Move, and Natal are all just designed to attract people who like to be more interactive with their experiences. The standard 2D, controller-based interface isn't enough any more to hold some consumers' attention. Of course, all these ideas have been done before, and all have failed in the past. Remember the Virtual Boy? Granted, it is different in certain ways, such as it actually supports more than 2 colors and you don't have to stick your face in the device, but the general principle is the same. Sega had a camera-based movement system called the Activator, if you can recall. If you look it up on YouTube, I believe you can still find the old commercials for it, it was actually pretty funny. But all this has been done before, they are just applying old technology with new innovations. Thankfully, most of the bugs from the previous versions have been worked out, but still they are just gimmicks. Probably the oldest example I can think of regarding motion control would be the Power Glove, and we all know how bad that sucked.

I have a DS Lite (as I couldn't see the point in buying a DSi since I already owned the Lite), and while some games do make use of the touch pad, not a lot use it well. Games that solely depend on the use of the touch pad for every function seem stupid to me. The better execution of the touch pad I felt was in GTA: Chinatown Wars. It was more like using the touch pad to manage inventory, and kept it as a secondary input instead of the primary. Why bother having a control pad and buttons if you just want me to stab a screen with a plastic stick?
I haven't had a chance to experiment with a Wii, so I can't really speak as to how well the motion tracking works. Some games use it well, others not so much. But those are the breaks. You've got to try things out to see how they'll work, and sometimes you just get too heavily invested in a project to return to the R&D phase if something doesn't work exactly right. If it weren't for the bad examples, we wouldn't enjoy the good ones.

3D tech, while gimmicky, does appear to be the way of the future. Since I saw the first 3D tvs on sale a year ago, I thought it would just be a matter of time before it would become the possible standard. Thankfully, nothing has had the impact that DVD technology did when it launched. Quietly at first, but soon you couldn't even rent VHS tapes anywhere. And look at Blu-Ray... the PS3 is still the only console that is using this tech. Possibly the 360 will have an add-on in the future after Natal comes out, but I highly doubt that MS will convert over to making games on Blu-Ray discs. Look at how many people still use DVDs... Blu-rays are still too expensive for most people. I don't even know anyone who has a stand-alone Blu-Ray player, they just use their PS3 (provided it hasn't quit on them). Even the first Blu-Ray movies that came out people complained they looked worse than DVDs.
Given enough time to work the bugs out, these gimmicks will eventually become common-place. A excellent example I can think of is the scene in Back to the Future 2 when Marty McFly is playing Wild Gunman with a light gun, and the kids made fun of him for playing a video game where you had to use your hands, "like a baby toy". Granted, we don't have hover-boards or self-lacing shoes, but apparently hands-free video gaming in the third dimension is quite a possibility.
 

dorkette1990

New member
Mar 1, 2010
369
0
0
Yeah, I was referring to yours. It's true. It's ridiculous to learn, although once you do, you can pretty much model with your eyes closed.
 

Klarinette

New member
May 21, 2009
1,173
0
0
My favourite games of all time are all 2D, so... well, except for Spore, but I'm a square who's in love with Spore -_-