I know I'm a bit late to the party, but I picked up a copy of the game for Xbox 360. Despite being an early adopter, though not quite first wave pc gamer, I fell off the Pc Gaming wagon years ago. My top of the line pc, when I built it, might as well say Fisher Price on the side these days, so it is strictly console gaming for me until things like my mortgage are paid off.
The game vacillates between fun and frustrating the same way someone's perception of temperature would vary if they were alternately being thrown into a hot tub and kicked into a walk in freezer.
The game tries to fold action elements in, but lacks the precision in both input and execution to make the experience feel truly rewarding, let alone completely functional. There is very little feedback on when Geralt takes damage, or, for that matter, deals it out. I've had fights that were going well, mainly because I was throwing out a fast/fast/heavy combo or two and then rolling around like a fat kid trying to run down a steep incline, only to suddenly die. The camera angle/camera system is a little strange (at least on 360), so in some cases I'm clearly getting vivisected by attacks that don't even look like they're in my area code.
As an action game, it is mediocre at best.
The role playing elements are strong, and the minimal (at best) hand holding harkens back to the early days when computer games first crept from the primordial ooze, but I'm not really playing a role - I'm playing an established character whose skills I can tailor and tinker with a bit. I actually find myself ignoring the ability to level up for an hour or so at a time, until I have 3 or 4 skill points stacked up.
Leveling doesn't generally make combat any easier, outside of a couple added techniques. If I'm fighting something that kills me repeatedly, after the second time, I forgo trying to spend my level ups to dig myself out and just try to action game my way through. Eventually, I end up spending the points anyway, just to try out a tweaked play style and then forget to reload my save, if I didn't like the change, and end up stuck with it.
I really like the story, so far. The "maturity" is forced. It reminds me of a line in a review of Space Adventure - "Its about as mature as your average frat party."
The game throws curse words and nudity at you pretty much straight out of the gate, as if shouting "look how edgy I am". It is something of a shame, because there have been times I'm starting to get into a section of the story, and the whole game artifice falls away and I'm just enjoying being part of the world, and then someone starts swearing like a drunken sailor with a severe case of tourettes syndrome, and it just knocks me right back into my chair, whereupon I look down and see a controller in my hand and realize I'd rather be cooking dinner at the moment.
I think the closet relative I can conjure up from memory would be the Hero's Quest series from Sierra. Replace the coarse language and blatant sexual material with campy humor and spot on vocal impressions of notable actors/comedians, and you've got it. Deep mechanics with respect to certain paths (mage & thief), and just pure action-y fighting for the guy who wants to swing the sword around.
Hero's Quest games were never great for their combat, but for their puzzle, story and humor.
The Witcher 2 feels like an outgrowth of that. The part about collecting items to dispel a curse (will keep it vague in case I'm not actually the last person on earth to play the damn thing) was great. The story kept me moving forward through sloppy gameplay and skill decisions that often felt arbitrary.
At times it just feels like I'm playing an HBO-ized (or Cinemaxed) version of some hybrid of Hero's Quest and Golden Axe. Button mashing combat grafted onto an interesting story with a number of ways to approach certain aspects. It feels like the game competes with itself like a pair of attention starved siblings, and all that results are a lot of curse words, bruises, and some flailing about that could be described as 'combat' by the casual observer.
The game vacillates between fun and frustrating the same way someone's perception of temperature would vary if they were alternately being thrown into a hot tub and kicked into a walk in freezer.
The game tries to fold action elements in, but lacks the precision in both input and execution to make the experience feel truly rewarding, let alone completely functional. There is very little feedback on when Geralt takes damage, or, for that matter, deals it out. I've had fights that were going well, mainly because I was throwing out a fast/fast/heavy combo or two and then rolling around like a fat kid trying to run down a steep incline, only to suddenly die. The camera angle/camera system is a little strange (at least on 360), so in some cases I'm clearly getting vivisected by attacks that don't even look like they're in my area code.
As an action game, it is mediocre at best.
The role playing elements are strong, and the minimal (at best) hand holding harkens back to the early days when computer games first crept from the primordial ooze, but I'm not really playing a role - I'm playing an established character whose skills I can tailor and tinker with a bit. I actually find myself ignoring the ability to level up for an hour or so at a time, until I have 3 or 4 skill points stacked up.
Leveling doesn't generally make combat any easier, outside of a couple added techniques. If I'm fighting something that kills me repeatedly, after the second time, I forgo trying to spend my level ups to dig myself out and just try to action game my way through. Eventually, I end up spending the points anyway, just to try out a tweaked play style and then forget to reload my save, if I didn't like the change, and end up stuck with it.
I really like the story, so far. The "maturity" is forced. It reminds me of a line in a review of Space Adventure - "Its about as mature as your average frat party."
The game throws curse words and nudity at you pretty much straight out of the gate, as if shouting "look how edgy I am". It is something of a shame, because there have been times I'm starting to get into a section of the story, and the whole game artifice falls away and I'm just enjoying being part of the world, and then someone starts swearing like a drunken sailor with a severe case of tourettes syndrome, and it just knocks me right back into my chair, whereupon I look down and see a controller in my hand and realize I'd rather be cooking dinner at the moment.
I think the closet relative I can conjure up from memory would be the Hero's Quest series from Sierra. Replace the coarse language and blatant sexual material with campy humor and spot on vocal impressions of notable actors/comedians, and you've got it. Deep mechanics with respect to certain paths (mage & thief), and just pure action-y fighting for the guy who wants to swing the sword around.
Hero's Quest games were never great for their combat, but for their puzzle, story and humor.
The Witcher 2 feels like an outgrowth of that. The part about collecting items to dispel a curse (will keep it vague in case I'm not actually the last person on earth to play the damn thing) was great. The story kept me moving forward through sloppy gameplay and skill decisions that often felt arbitrary.
At times it just feels like I'm playing an HBO-ized (or Cinemaxed) version of some hybrid of Hero's Quest and Golden Axe. Button mashing combat grafted onto an interesting story with a number of ways to approach certain aspects. It feels like the game competes with itself like a pair of attention starved siblings, and all that results are a lot of curse words, bruises, and some flailing about that could be described as 'combat' by the casual observer.