Horror games are a strange beast. Unlike most other games, the 'game' is targeted at the person playing rather than the characters of the game. For example, everything that happens in Mass Effect is meant to happen to Shepherd. The players may 'be' Shepherd but it the turns and twists are meant to screw with Shepherd and not the player. Horror is the opposite. In Amnesia, the horrors are not there to scare Daniel but to terrify the player. Even Doom shows this off: a bad ass space marine probably wouldn't be truly scared of chain saw armed enemies or demons but the regular human being in the chair might be truly scared. Of course, any game that wants to really push an emotion will do this. Heavy Rain certainly did.
Because of the concept of 'screwing with the person in the chair' (PIC), I thought there might actually be a way to do a truly terrifying experience in a realistic fashion. The problem is that I am not sure if the game is actually possible. If you can accept that a Horror game is aimed at PIC, then clearly something that horrifies the average human being has a natural advantage. And there is one thing that horrifies and disgusts any human being that is not called a true monster.
Could a Horror game be made about the Holocaust? (see disclaimer) It is an event that everyone knows about and is so horrible, so evil, that we in a normal society cannot accept. We can't imagine, even begin to grasp at what something like that was. Imagine a game where the goal was to survive not from demons, devils, or monsters, but from real human beings that hate you for stupid, petty reasons? The character has to survive under constant threat but the PIC has to acknowledge the real horror: regular, law abiding human beings were able to be made to do these terrible things against other human beings. The Horror comes from PIC having to realize what we are. Maybe if it isn't a Horror game, it is something in line with Heavy Rain.
Could this work?
*DISCLAIMER*
I do not believe that video games "shouldn't tackle these kind of issues." I believe a medium can't just be stricken away from topics. No one would say "a movie shouldn't tackle the Holocaust" or "books shouldn't talk about human nature." No one judges Schindler's List or Lord of the Flies based on the medium they are. I am not suggesting that it would be a cheap thing, meant only used for shock. Think of it something like Spec Ops: The Line. That game, which is similar to what I am suggesting, did it tastefully but without pulled punches. "Yes, this is what we humans do to others. Yes, YOU PIC wanted to experience this."
Because of the concept of 'screwing with the person in the chair' (PIC), I thought there might actually be a way to do a truly terrifying experience in a realistic fashion. The problem is that I am not sure if the game is actually possible. If you can accept that a Horror game is aimed at PIC, then clearly something that horrifies the average human being has a natural advantage. And there is one thing that horrifies and disgusts any human being that is not called a true monster.
Could a Horror game be made about the Holocaust? (see disclaimer) It is an event that everyone knows about and is so horrible, so evil, that we in a normal society cannot accept. We can't imagine, even begin to grasp at what something like that was. Imagine a game where the goal was to survive not from demons, devils, or monsters, but from real human beings that hate you for stupid, petty reasons? The character has to survive under constant threat but the PIC has to acknowledge the real horror: regular, law abiding human beings were able to be made to do these terrible things against other human beings. The Horror comes from PIC having to realize what we are. Maybe if it isn't a Horror game, it is something in line with Heavy Rain.
Could this work?
*DISCLAIMER*
I do not believe that video games "shouldn't tackle these kind of issues." I believe a medium can't just be stricken away from topics. No one would say "a movie shouldn't tackle the Holocaust" or "books shouldn't talk about human nature." No one judges Schindler's List or Lord of the Flies based on the medium they are. I am not suggesting that it would be a cheap thing, meant only used for shock. Think of it something like Spec Ops: The Line. That game, which is similar to what I am suggesting, did it tastefully but without pulled punches. "Yes, this is what we humans do to others. Yes, YOU PIC wanted to experience this."