I love Hearthstone. I have loved watching it before I got in the closed beta and loved it even more when I finally got to play. Despite my love for the game, I can see the glaring balance problems that are ruining the game. For the most part, the game is fairly well balanced, but several cards and one hero power are completely over powered.
First on trial is the warlock hero power "Life Tap". Life tap lets the warlock draw a card for 2 mana and 2 health, which is nothing. If the warlock is aggro, his own health doesn't matter and the extra steam from a guaranteed card draw each turn makes warlocks the single best class for aggro. For control decks, specifically Handlock, it is ridiculously broken in combination with both mountain and molten giants, which lower in value the more the warlock uses his ability. Life Tap is the single biggest problem Hearthstone has and it warlock will always be the best class until it gets fixed.
Next up is innervate. Druid already has some of the best class cards. Ancient of Lore is possibly one of the best control cards in the game and ancient of war stops aggro in its tracks like no other card. Cenarius is an amazing legendary and wild growth gives druids a great ability to ramp. All these cards are great, but balanced. Innervate is broken. Getting a 4 mana card on turn 1 is broken beyond belief. Getting a turn 6 card on turn 1 is ludicrous.
There are more cards I could rant about, but these are my big three. Please, feel free to add your own rants.
Again, another druid card: Savage Roar. Savage roar is a three mana finisher that can easily burst you down to unfair amounts if your opponent has even a slight board advantage. It is not only unfair to get burst down 20 hp on turn six, it is unfun. Combined with savage roar, it is a guaranteed 14 damage burst with only two cards.
First on trial is the warlock hero power "Life Tap". Life tap lets the warlock draw a card for 2 mana and 2 health, which is nothing. If the warlock is aggro, his own health doesn't matter and the extra steam from a guaranteed card draw each turn makes warlocks the single best class for aggro. For control decks, specifically Handlock, it is ridiculously broken in combination with both mountain and molten giants, which lower in value the more the warlock uses his ability. Life Tap is the single biggest problem Hearthstone has and it warlock will always be the best class until it gets fixed.
Next up is innervate. Druid already has some of the best class cards. Ancient of Lore is possibly one of the best control cards in the game and ancient of war stops aggro in its tracks like no other card. Cenarius is an amazing legendary and wild growth gives druids a great ability to ramp. All these cards are great, but balanced. Innervate is broken. Getting a 4 mana card on turn 1 is broken beyond belief. Getting a turn 6 card on turn 1 is ludicrous.
There are more cards I could rant about, but these are my big three. Please, feel free to add your own rants.
Again, another druid card: Savage Roar. Savage roar is a three mana finisher that can easily burst you down to unfair amounts if your opponent has even a slight board advantage. It is not only unfair to get burst down 20 hp on turn six, it is unfun. Combined with savage roar, it is a guaranteed 14 damage burst with only two cards.