A Quest for a Lost Sonic Level and A Serious Conversation About Mountain
Hello, Escapist readers! As part of our partnership with curation website Critical Distance [http://critical-distance.com], we'll be bringing you a weekly digest of the coolest games criticism, analysis and commentary from around the web. Let's hit it!
First of all, a game called Mountain recently came out, and it's surprisingly controversial for a modestly interactive, $1 mountain simulator. As writers discuss the game, Michael McMaster takes the conversation in an interesting direction with his essay on Medium titled "On Formalism" [https://medium.com/@michaeljmcmaster/on-formalism-a1b4e95bb435]:
Games are expected ideally to be fun/digestible/gratifying, but if that's not possible then they should at least be meaningful (i.e. if I can't play it like a game, I should at least be able to read it like a book).
Brendan Keogh uses McMaster's post to understand On Text Vs Form [http://ungaming.tumblr.com/post/91313343735/thoughts-on-why-i-am-unable-to-appreciate-mountain].
Switching gears a bit, over on Kotaku the illustrious Aevee Bee writes post-mod culture [http://kotaku.com/our-guide-to-evo-2014-the-years-biggest-fighting-game-1603060216]."
Finally, if you want some more joy in your life, Heidi Kemps's level [http://www.theatlantic.com/technology/archive/2014/07/a-quest-to-find-the-secret-origins-of-lost-video-game-levels/373925/] at The Atlantic is an incredible read.
Want more? Be sure to swing over to Critical Distance [http://critical-distance.com] to have your fill!
[http://critical-distance.com]
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Hello, Escapist readers! As part of our partnership with curation website Critical Distance [http://critical-distance.com], we'll be bringing you a weekly digest of the coolest games criticism, analysis and commentary from around the web. Let's hit it!
First of all, a game called Mountain recently came out, and it's surprisingly controversial for a modestly interactive, $1 mountain simulator. As writers discuss the game, Michael McMaster takes the conversation in an interesting direction with his essay on Medium titled "On Formalism" [https://medium.com/@michaeljmcmaster/on-formalism-a1b4e95bb435]:
Games are expected ideally to be fun/digestible/gratifying, but if that's not possible then they should at least be meaningful (i.e. if I can't play it like a game, I should at least be able to read it like a book).
Brendan Keogh uses McMaster's post to understand On Text Vs Form [http://ungaming.tumblr.com/post/91313343735/thoughts-on-why-i-am-unable-to-appreciate-mountain].
Switching gears a bit, over on Kotaku the illustrious Aevee Bee writes post-mod culture [http://kotaku.com/our-guide-to-evo-2014-the-years-biggest-fighting-game-1603060216]."
Finally, if you want some more joy in your life, Heidi Kemps's level [http://www.theatlantic.com/technology/archive/2014/07/a-quest-to-find-the-secret-origins-of-lost-video-game-levels/373925/] at The Atlantic is an incredible read.
Want more? Be sure to swing over to Critical Distance [http://critical-distance.com] to have your fill!
[http://critical-distance.com]
Permalink