A rather radical undertaking... (Regarding a D&D campaign I'm working on)

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Jitters Caffeine

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Sep 10, 2011
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Alright, so here's what's going on. I was trying to think of a good game that would translate into a D&D campaign. One that has some good boss fights, takes place mostly outdoors, has very memorable characters, and most importantly one that my players aren't very familiar with. Somehow all those criteria got me settled on Metal Gear Solid 3 as the perfect choice.

So my issue now is getting the various bosses and characters stated into appropriate classes and such. I already have some good ideas, but a few suggestions would be very appreciated. The problem is that the groups of "People who know how to DM" and "People with intimate knowledge of MGS3" don't overlap much.
 

PrimitiveJudge

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Aug 14, 2012
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I have thought things like this, not to copy but more of inspiration. Old school TES works or grab some quests from EQ1 and revamp/alter to your liking. Making up your own continent is always fun.. I used to wing it as a DM. Alchemy fire works well as a power source for thrusters on a gnome invented craft. Oh and hell hounds are always fun.
 

Jitters Caffeine

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PrimitiveJudge said:
I have thought things like this, not to copy but more of inspiration. Old school TES works or grab some quests from EQ1 and revamp/alter to your liking. Making up your own continent is always fun.. I used to wing it as a DM. Alchemy fire works well as a power source for thrusters on a gnome invented craft. Oh and hell hounds are always fun.
I actually already do things like grabbing small encounters from games. Dragon Age, Fallout, Elder Scrolls, Dark/Demon's Souls, etc. Actually a really good way to bring some interesting encounters into what could otherwise be a boring part of a campaign.