A series brought down by the inclusion or removal of a game mechanic.

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Cosmic Naginata

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Good games usually end up becoming a series and ultimately tend to get worse with each new addition. Sometimes its for the best that a series just dies out but some still regretably live on. Imo this decline is more down to a lack of new ideas but what of game mechanics?

Has the inclusion or removal of a game mechanic ruined a games series for you?

For me the clear winner is Blue Byte's RTS series The Settlers.

I started with Settlers 2 (the best in the series) and should have stopped there. It had a brilliant transport management system that was kind of like a vast network of bucket chains.

Then in Settlers 3 they removed the entire machanic. The thing with settlers is that it focuses more on the economy then the military so your ability to wage ineffective warefare (tactics exist only in your mind) relies on your economy running like clockwork. With S2 poor road building would lead to blockages and if it got too bad everything would just grind to a halt. In S3 some settler is assigned the task of taking said item to the building and it's not always the closest settler that's given the task. With the removal of store houses with infinite stock piles to ones with very finite ones you colony will grind to a halt anyway.

These problems could have been solved if they just brought back the transport mechanic and the storehouses. I kept with the series up till S4. But without this mechanic whats the point its economic RTS, without transport management its crippled from the start.

Ironically S7 is called Paths to the Kingdom (its referring to something completely different)

?The Settlers 7: Paths to a Kingdom [span style="font-size:6pt"]TM[/span] brings The Settlers® franchise to a new level in the strategy-game genre, relying on the key mechanisms that made the series a success while innovating and giving the gamers the opportunity to build their own thrilling experience.? said John Parkes, Marketing Director EMEA at Ubisoft

Is this finally a return to the good old days? Probably not, the rest of the press release talks about everything else but the transport system.

So yeah that ruined The Settlers series for me.

Your games, your thoughts?
 

Ace of Spades

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MGS4 was brought down by removing stealth. I forced it back into the game whenever I play it though.
 

Simalacrum

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well, I think we can unanimously agree that Tony Hawk: Ride obliterated what was left of once one of the most celebrated franchises in the world, going from a constant downfall to a downright flop.
 

Pimppeter2

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Empire Total War didn't let you micro manage and tax each village separately like Medieval did. Instead you taxed the whole area.

Didn't break the game, but was a downer.
 

CptPanda29

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Gears of War 2 annoyed me, "Ok so too many people were just running around with the shotgun and not playing how the game was designed, so we're gonna keep letting you spawn with the shotgun with enough ammo to last 6 games and add a big mortar cannon to kill anyone who tries to play the game properly."
 

Mordwyl

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Digimon World. It started brilliantly with the first game with everything I'd love with a pet RPG, then they throw everything out the window with the following games.

Alundra also qualifies for similar reasons.
 

HardRockSamurai

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Resident Evil 5, through the inclusion of the new inventory mechanic, which totally ruined the game for me. To be fair, RE5 isn't that bad a game, but compared to RE4, it's a disaster.
 

Geo Da Sponge

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I can totally relate to the Settlers example. I've only played Settlers 2 and 4, but the system they put into the more recent ones is horrendous; there is inevitably one hold up which takes forever to fix, and the moment it's solved another one pops up. The entire system grinds down, not least because you constantly have to worry about building a little stone circle just to place items on it.
 

SantoUno

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Peanut Butter said:
Dual Weilding needlers, probably the one redeeming feature of Halo 2 was removed for Halo 3
Why the hell do people keep saying this? The reason why you could dual-wield Needlers in Halo 2 was because their homing was shit so dual-wielding two made them quite useful.

Do you have any idea how overpowered it would be to dual-wield Needlers in Halo 3? Their homing and rate of fire and much better now so using two at once would result in too many easy kills.
 

Peanut Butter

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SantoUno said:
Peanut Butter said:
Dual Weilding needlers, probably the one redeeming feature of Halo 2 was removed for Halo 3
Why the hell do people keep saying this? The reason why you could dual-wield Needlers in Halo 2 was because their homing was shit so dual-wielding two made them quite useful.

Do you have any idea how overpowered it would be to dual-wield Needlers in Halo 3? Their homing and rate of fire and much better now so using two at once would result in too many easy kills.
Woah...chill out. Im just saying, it was cool
 

Cosmic Naginata

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Although this didn't break the game I always wondered why they removed Marios swimming ability from SM64 for Sunshine.

In the RTS Homeworld you had a unit cap which was understandable because in the story there was only the crew of mothership and up to 600000 people in stasis left. You could get around this by capturing ships.

In Homeworld 2 100 years later your population is in the billions and you've reclaimed your former territories. You enter a state of war with the Vaygr who have some serious numbers (if you dont patch the game) and you get a unit cap which has even less units then the first game and we're now in a scenario where it's plausable to have loads a ships, even capturing ships doesnt work. But the icing on the cake is that they dont just the limit the number of ships you have but they put a limit on the type of ships you can build which are of the same class.
 

The Real Sandman

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SR2 is definetly one of the greatest games ever made, but I was slightly let down when I found out that the Robbery and Hijacking activities were removed. While they weren't my favorite activities in SR1, they were pretty fun.
 

hazabaza1

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GTA4's cover system.

Dammit, I want to run out and gun everyone down, not awkwardly shift between walls, and end up not hitting an enemy because I was too slow to come out of cover.
 

dreadedcandiru99

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I've mentioned it before, but Brutal Legend. Everything else about that game was nearly perfect (with the possible exception of Eddie's inability to jump over inch-high obstacles), but I hate RTSes, and the fucking stage battles ruined it for me. I wound up not finishing it, because I just plain didn't want to do two stage battles in a row.

EDIT: Granted, it's not a series, but it's the first thing I thought of.
 

ThePirateMan

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zala-taichou said:
Why did they take the RTS out of Warcraft...? That's my biggest anyway.
Well my first idea got ninja'd.

pimppeter2 said:
Empire Total War didn't let you micro manage and tax each village separately like Medieval did. Instead you taxed the whole area.

Didn't break the game, but was a downer.
Havn't played Empire: Total War, but loved Rome and Medieval 2: Total War.

Are there any other noticable changes? Because I'm thinking about buying it.
 

Valkyira

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Simalacrum said:
well, I think we can unanimously agree that Tony Hawk: Ride obliterated what was left of once one of the most celebrated franchises in the world, going from a constant downfall to a downright flop.
The Tony Hawk series died after T.H.U.G. All ones since have been shit
 

Pimppeter2

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ThePirateMan said:
pimppeter2 said:
Empire Total War didn't let you micro manage and tax each village separately like Medieval did. Instead you taxed the whole area.

Didn't break the game, but was a downer.
Havn't played Empire: Total War, but loved Rome and Medieval 2: Total War.

Are there any other noticable changes? Because I'm thinking about buying it.
Heavier influence on Diplomacy

Really needs some sharp tactics. Charging against a well-entrenched line of militia will make you quickly revise the strategies you used in Medieval or Rome.

But the newest Total War is so breathtaking and immersive that it's hard not to recommend to avid strategy fans
 

ExileNZ

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The Real Sandman said:
SR2 is definetly one of the greatest games ever made, but I was slightly let down when I found out that the Robbery and Hijacking activities were removed. While they weren't my favorite activities in SR1, they were pretty fun.
SR2? To me that means Soul Reaver 2 but there's certainly no hijacking in that. Please clarify.

Speaking of which though, for Soul Reaver 2 they did take out the runes, which took out a lot of the fun. I'll grant they were over-powered in the first place, but against those damned vamp-spiders they provided a much-needed moment of rest.

And then for Defiance they took out all the other weapons! I mean it's nice that you get to use the Reaver all the time, but I don't like being forced to use it, particularly since I preferred the staffs as weapons.

Okay so neither of those really sank the series, but they both led to a reduction in combat options, which was a downer for both games (even if they put something similar to the runes back into Defiance).

Okay I got ya, Saints Row 2. Haven't played that.