If you have played any game online I'm sure there is something other players will tell you it's wrong to use, because of imbalance or because they are just pricks, whatever.
But a question on my mind is; Should players omit using something placed into a multiplayer game because it has balance issues or for whatever reason? This of course, does not include use of glichting in games or any of that sort of cunduct.
The most populer case of this I believe would be the use of the M203 underbarrel grenade launcher in the Modern Warefare series, people who overuse this weapon are denounced as 'n00bs' and it could be entirely intentional that the weapon has been placed in the game to give new players a chance against everyone else.
Now I don't mean to say that all people who use such things as the M203 are not skilled, because while arguably it takes less accuracy to hit and kill someone, it still has tactical uses [e.g firing around corners or into high value rooms to ensure safety] and I have never been annoyed at anyone who is able to slaughter me through use of such tactics, but the more pressing issue is when a weapon is used 'improperly', and while this is probably more of a subjective view about what 'proper' use of insert weapon here is.
For example most people would agree a sniper rifle is intended to be used at long range, but as is apparent in the first MW game, through use of an ACOG scope, the sniper becomes less of a sniper and more of a CQC weapon, and I don't have any particuler problem with it because if someone has mastered the weapon in a way it isn't normally effective, than hoo-rah for them. This is however my opinion and I've seen many others who would denouce the use of the above tactic and say the user has no skill at the game and thus was granted an un-deserved victory.
To close my thought I will say that I understand why things like the M203 have been put in them game, and I want to see if other people think it is right to have a certain unwritten player code or a mutual agreement to avoid using a particuler weapon or tactic, while understanding that the game developers put it in the game and therefor must have a reason for it, in most cases at least.
But a question on my mind is; Should players omit using something placed into a multiplayer game because it has balance issues or for whatever reason? This of course, does not include use of glichting in games or any of that sort of cunduct.
The most populer case of this I believe would be the use of the M203 underbarrel grenade launcher in the Modern Warefare series, people who overuse this weapon are denounced as 'n00bs' and it could be entirely intentional that the weapon has been placed in the game to give new players a chance against everyone else.
Now I don't mean to say that all people who use such things as the M203 are not skilled, because while arguably it takes less accuracy to hit and kill someone, it still has tactical uses [e.g firing around corners or into high value rooms to ensure safety] and I have never been annoyed at anyone who is able to slaughter me through use of such tactics, but the more pressing issue is when a weapon is used 'improperly', and while this is probably more of a subjective view about what 'proper' use of insert weapon here is.
For example most people would agree a sniper rifle is intended to be used at long range, but as is apparent in the first MW game, through use of an ACOG scope, the sniper becomes less of a sniper and more of a CQC weapon, and I don't have any particuler problem with it because if someone has mastered the weapon in a way it isn't normally effective, than hoo-rah for them. This is however my opinion and I've seen many others who would denouce the use of the above tactic and say the user has no skill at the game and thus was granted an un-deserved victory.
To close my thought I will say that I understand why things like the M203 have been put in them game, and I want to see if other people think it is right to have a certain unwritten player code or a mutual agreement to avoid using a particuler weapon or tactic, while understanding that the game developers put it in the game and therefor must have a reason for it, in most cases at least.