AAA vs Indie (Yet somehow rambles on about rock music)

Recommended Videos

LaSelaMelvins

New member
Jan 14, 2014
30
0
0
Another controversial topic the internet proles and burzhui seem to be obsessed with is one that I'm finding eerily familiar to one that occured in the music industry not too long ago.

You see, to those people not alive or capable of storing abstract memories at the time, there was the age of "hair metal." Everything about hair metal was based around 3 factors: being overblown, having a "cool" image, and being more obscene than the last but only so much that you can bring in a massive and wide audience. Say what you will about the musicianship of glam and hair artists, the fact is they fell because they were entirely manufactured.
Then, when the jocks and preps decided that they'd had enough of men in drag armed with guitars, they found this nice little thing called 'alternative rock,' liked what they saw, and ran with it for 23 damn years.
No one can deny that glam metal artists put on good shows, had albums that sounded spectacular for their day, and indeed had good musicians: but they were utterly fake. You listened to one, you were done, move on to the next. They had multimillion dollar production, multimillion dollar tours, multimillion dollar mansions, the whole works.
Then came these ratty little people from the underground, from various scenes whether it be Seattle, Palm Desert, Manchester, whathaveyou playing what has since gone done as being some bizarre mix of stoner rock and heavy punk in various degrees. At least, that's what their early fans were into. They had shoddy production, sometimes were homeless, sometimes were working class, sometimes were middle class, but they actually had something to say; their music wasn't boring and overblown.
Now... don't get me wrong: it *has* become boring and overblown, but at one point, it was a breath of fresh air.

"Too long, you cockheaded spaz, didn't read, so what's your point?!" My point is that I'm finding more than a few parallels between the pop transition of glam metal and alternative rock and the AAA vs Indie market of video games.
Take AAA games for example: what is it everyone says about them? They're massive in budget, and so much of it goes into advertising. They look good, they play well, and their names are massive.
Yet, for some reason, they feel so empty. Like Call of Duty: you can still find people playing online matches for Modern Warfare and Black Ops, but it's not even a fraction of those playing Ghosts or Black Ops 2 (of which already plummeted). So there's nothing keeping people playing the older games in these series' if they can just play the newer version. In other ones', the main reason that I personally return to some AAA games is because the visuals are pretty good.
Yet, for some reason, while we say that a game is awesome upon release, as the years pass, criticism starts to flare and we soon try to figure out how we liked the title to begin with.
Indie games, however, seem to be the "fun" games nowadays, as cheap as some may be. I'm not saying they've grunged their way into making AAA titles obsolete, oh no. But AAA gaming already has the negative press it needs for me to make these meaningless metaphors, so that accounts for something, right?


Besides that, I've also begun noticing something I really didn't want to notice and wish I could erase from my mind: gaming hipsters. Not necessarily "real" hipsters, but these are the ones who could qualify as the "cool alternative crowd", the ones who spend their time hatin' on AAA games and proclaiming that they suck, have always sucked, and will always suck and say that indie games are "true" art. I say this because I know such a person who prides himself on being a fanatic of "gaming kvltvre".

And besides that... whatever will happen to the B and C games?
http://www.mcvuk.com/news/read/sony-we-don-t-do-mid-sized-games-any-more/0121195





TL;DR?
"In this thread, you will: talk about AAA Games and Indie Games, Discuss why Pearl Jam/Blur/Kyuss are Better/Worse Than Poison/Cinderella/Mötley Crüe, and Explain Why There's No Room For the Middle Class of Gaming "
 

LaoJim

New member
Aug 24, 2013
555
0
0
There's a lot of talk recently about AAA games dying and how the indies are going to take over.

I'm not so sure, it might happen in the short term that there's some kind of crash, and we see a lot fewer AAA games for a while, but I think there is always going to be a market for good-looking, large-world games. These things tend to be cyclical. Take the movies for example, during the golden age of Hollywood you had all these big budget spectacle movies, Ben-Hur, Errol Flynn as Robin Hood and what not. With the invention of television these went away for a while, and you got smaller movies for a while (for example 'The Graduate'). That lasted a decade or so and then "Star Wars" happened and suddenly block-busters were back albeit in a bit of a different form. Something similar might be about to happen with gaming. (I think Moviebob did an episode using this argument a while back, so apologies if I'm plagiarizing him)

I think your metaphor with glam-metal is a little off. At the end of the day, glam and indie take roughly the same amount of money to produce (although the marketing budgets may be different). People got tired of a particular style of music and decided they wanted something else. It's more the attitude of the band rather than the amount of money or of talent that goes into making the music (although for Punk bands talking over from Prog-rock you could argue that they were less technically skilled, I'm not sure for Glam/Indie metal I'd like to make that argument). It's more like when the electric guitar or microphone was invented you didn't need a whole orchestra to sound loud anymore and you could get away with a band of three or four people rather than twenty or a hundred and that affected the whole economics of music.

It's rather unfortunate that the B or C game seems to be on its way out. I really don't understand the economics. Dead Space seemed to be a great example of a B game. It had a reasonable budget, was reasonably, though not stunningly, original and won a reasonable number of fans. For some reason I don't fully understand, EA believed, (along with a lot of other companies) this franchise could only become profitable if it became a AAA series. I don't claim to be an expert of economics, and I'm not suggesting they are necessarily wrong, but from an enthusiasts point of view its quite sad.