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bat_trapper

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Nov 18, 2009
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From all the other threads its clear most fans of xcom dont count this new xcom as canon. But I just finished reading Gameinformer and it says they're keeping Elerium. If you dont know what it is, its an alien mineral that makes space flight possible. Assuming they're telling the truth, does it change your mind or at least help with the transaction from TBS to FPS?
 

Veylon

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Aug 15, 2008
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No!

The whole point is that the very meaning of X-COM is under attack. X-COM is about the interlinking of strategy, tactics, research and management. A key point is that the individual cogs that make up these things are expendable. Losing two or three soldiers is a fair exchange to get a hold of some shiny new alien tech, fend off a terror attack, or simply scoop up some Elerium. From the point of view of those soldiers, though, it's not an exchange at all, but life and death. That's the fundamental change that appears to be taking place. The grand strategy of alien war is wrenched from the player's hands, to be replaced by a series of preprogrammed skirmishes.
 

Treeinthewoods

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May 14, 2010
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While I'm not opposed to relaunching in general I read this in Gameinformer and it looks like a pretty crappy game. I don't think they chose the right path to take, they should have stuck to strategy and maybe tweaked the graphics. More important than graphics though would be adding tons more aliens, weapons and spaceships. Basically, when my friend told me they were relaunching X-com that was what I hoped for. Lame...

The saddest part is that X-com is probably one of the few RTS's I think would be pretty console friendly since it's turn based instead of real time. You wouldn't have to be penalized for not being able to act quickly in combat like you are in, for example, every RTS they have ever released on a console.
 

Mekado

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Mar 20, 2009
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the last games that kept the spirit were the ones made by altar imo (afterlight/aftermath) they weren't perfect but they were the closest you can get to the "old" x-coms, sad they won't be making another one they were getting pretty damn good at it...
 

RhombusHatesYou

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Mar 21, 2010
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Treeinthewoods said:
The saddest part is that X-com is probably one of the few RTS's I think would be pretty console friendly since it's turn based instead of real time. You wouldn't have to be penalized for not being able to act quickly in combat like you are in, for example, every RTS they have ever released on a console.
You do know that the R in RTS stands for 'realtime', right?
 

RhombusHatesYou

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Mekado said:
the last games that kept the spirit were the ones made by altar imo (afterlight/aftermath) they weren't perfect but they were the closest you can get to the "old" x-coms, sad they won't be making another one they were getting pretty damn good at it...
Yeah, got to agree with you there. Flawed and often frustrating but they did capture most of the feel of X-Com.
 

Antari

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Nov 4, 2009
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Its just another situation of a developer knows best. They want to try the latest and greatest thing with an X-Com theme. The best X-Com's were 1 and 2 the turn based "tactics" styles. A modern remake of those games would actually be sort of origional since everyone already has a FPS in every theme you can possible think of, now X-Com too. Epic Fail!
 

teh_gunslinger

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Dec 6, 2007
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Nope. And why would it? Elerium is basically just a plot device and not integral for the "X-com experience". It might as well fly on butter for all I care, and the core game would be the same. Elerium is, as far as I'¨m concerned, just about foreign enough and exotic enough to work within the confines of the game and serves it purpose well. If that's what they chose to take away from the X-com games it's hillarious. It would be the same as taking tiberium from Command & Conquer, put it into a side scroller set in Ancient Greece and say that it's a perferctly good C&C game.
 

Mekado

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teh_gunslinger said:
Nope. And why would it? Elerium is basically just a plot device and not integral for the "X-com experience". It might as well fly on butter for all I care, and the core game would be the same. Elerium is, as far as I'¨m concerned, just about foreign enough and exotic enough to work within the confines of the game and serves it purpose well. If that's what they chose to take away from the X-com games it's hillarious. It would be the same as taking tiberium from Command & Conquer, put it into a side scroller set in Ancient Greece and say that it's a perferctly good C&C game.
C&C has already been abused and rap*d that way, see C&C Renegade :(
http://en.wikipedia.org/wiki/C%26C_Renegade

I agree though, just keeping some elements from the game so it looks like an x-com game is just plain gimmicky.
 

Weaver

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Apr 28, 2008
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Firstly, and I actually don't know, Why is the game in the 50s?
Besides so they can re-use a bunch of shit from Bioshock 2, is there any other reason?

I mean we have a 6 shooter, an old style shotgun, a lightning gun, a thing that lights stuff on fire - oh hey wait a minute, we had all these in bioshock. Hell, the pistol looks like the exact same model.

The thing is, I really don't think X-com became popular because of it's amazing story and strong characterization because let's face it, those things weren't really there. "Aliens, they bad, kill." Bam, that's about the whole of UFO defense in a nutshell. What people liked, craved and maybe even loved was the gameplay. That is 95% of what makes X-COM what it is. When you take that away, you're left with something entirely different and all the Elerium in the world isn't going to change that.

This game is a complete and utter cop out. It's going to alienate fans of the series unless by some miracle the game is phenomenal - hence I wonder why the hell it uses the X-COM license at all. What hurts me the most is that THIS is what new and younger gamers are going to think of when they hear the word "X-COM". I can't be the only person this bothers.
 

veloper

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Jan 20, 2009
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I suppose if it were a really good FPS that could stand on it's own as an FPS, but then they shouldn't call it xcom...much more likely though this game will flop.

A waste of the licence, since it won't win any fans of the original and it doesn't mean anything to the rest of the population.
 

teh_gunslinger

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Dec 6, 2007
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Mekado said:
teh_gunslinger said:
Nope. And why would it? Elerium is basically just a plot device and not integral for the "X-com experience". It might as well fly on butter for all I care, and the core game would be the same. Elerium is, as far as I'¨m concerned, just about foreign enough and exotic enough to work within the confines of the game and serves it purpose well. If that's what they chose to take away from the X-com games it's hillarious. It would be the same as taking tiberium from Command & Conquer, put it into a side scroller set in Ancient Greece and say that it's a perferctly good C&C game.
C&C has already been abused and rap*d that way, see C&C Renegade :(
http://en.wikipedia.org/wiki/C%26C_Renegade

I agree though, just keeping some elements from the game so it looks like an x-com game is just plain gimmicky.
Actually I think Renegade, while quite a mess and not very good, was better than this looks to be. At least it was the same thing. It was certifiably C&C.

I can't comprehend why this new games is set in the 50's? Wouldn't that kinda violate the continuity of the originals? Not that story is their selling point. 2K Marin seems to think people played the games for the story and or universe. I doubt that. Most people, I'd hazard, play X-com for the gameplay and atmosphere. And those two elements are not present in the new game.
 

More Fun To Compute

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Nov 18, 2008
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Is this a joke? I'm supposed to care more about them using the word elerium than about the gameplay? I don't know what to think any more. Maybe for a game based on a franchise like Star Wars it is more important that terms like the Force and Jedi are used than what sort of game is being made but this is not true for UFO.
 

Continuity

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May 20, 2010
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They only thing they should be doing is making a carbon copy of the original with updated graphics. The original was perfect, any alterations to the gameplay or plot would be a retrograde step.
 

Treeinthewoods

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May 14, 2010
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Nerrp nerp, my bad! Yes, I do know that but sometimes I don't think about the terminology. I guess what I meant is X-com is one of the few strategy games that would work well on consoles. I think my point is still valid even if I messed up a term.
 

TheBlueRabbit

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Jan 9, 2009
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RhomCo said:
You do know that the R in RTS stands for 'realtime', right?
Technically, the R stands for real. The T would stand for time.
/nitpicky douche.

As a fan of the old X-Coms (well, 1 and 2 anyway) and in general a despiser of most FPS's, this makes the baby Jesus cry.
 

Continuity

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May 20, 2010
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Damn... once I've finished my exams (next week) the first thing I'm going to do (after getting drunk with friends obviously) is fire up xcom again :D
 

More Fun To Compute

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Treeinthewoods said:
Nerrp nerp, my bad! Yes, I do know that but sometimes I don't think about the terminology. I guess what I meant is X-com is one of the few strategy games that would work well on consoles. I think my point is still valid even if I messed up a term.
A kitten dies whenever someone uses RTS when they should say strategy game. UFO did work well on the PS1. It was made to run at old TV resolutions from the start so didn't have any problems with text size. It probably looked even better with the "poor mans anti aliasing" of old blurry TV CRT displays rather than crisp PC monitors and it had a superior soundtrack and bug fixes. It even supported the playstation mouse IIRC.