Acceptable Buggy Games

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Bob_McMillan

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Aug 28, 2014
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I'm sure we all know what was the theme last year for game development, so I was wondering what games could be buggy and people wouldn't mind too much. Me an obvious one would be Elder Scrolls. While I cant say that I'm a fan since I only played Skyrim (when I ask my friends about the next ES game I say "What's the next Skyrim?"), I think that the bugs kinda contribute to the experience. And I don't think a company could actually hold back an Elder Scrolls game to fix it before launch without going bankrupt, patching the game is pretty much impossible. Skyrim is awesome, but it's still chock full of bugs and glitches, and people are still fixing it. What game would you be fine with being (temporarily) buggy?
 

Keoul

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Apr 4, 2010
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Goat simulator.
I haven't played it but I think they've said something like all bugs are "features" and there hasn't been many complaints so I guess this counts?
 

Erttheking

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Oct 5, 2011
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Fallout. Honestly glitch swapping with Bethesda games is part of the fun. Like that time in Fallout NV when I went into the HELIOS compound and the door behind me vomited out two dozen barrels, a bunch of dogs and Old Lady Gibson.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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I personally don't feel like the bugs necessarily contribute to the Skyrim experience, but I do consider them to be acceptable and the game overall good because the game has so much going on and so much to offer the bugs seem rather small in comparison. Perhaps if it were a more concentrated or linear game I'd have a problem with it, but if I see just a handful of ragdoll corpses freak out across the ENTIRE breadth of that massive continent they built, I'm still damn impressed.
 

Soviet Heavy

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Jan 22, 2010
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The Fallout Series. Because people need to stop giving Obsidian shit for Bethesda's terrible quality assurance.
 

bliebblob

Plushy wrangler, die-curious
Sep 9, 2009
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I only accept it if the game tried something really ambitious and/or different. My reasoning being that in those scenario's it's only natural to drop the ball here and there. For example: the elder scrolls series. We've all had a hearty laugh at oblivion's psychic guards I'm sure. But a realistic crime mechanic in an RPG is an incredibly complex thing to pull off. So kudos to bethesda for even trying.

Another good one is a real-time strategy game from a few years back now: achron. Terrible graphics, non-existant AI pathfinding, etc. etc. But it has this mindblowing time travel mechanic where you can alter commands you gave earlier in a match, and it will change the present.
Granted, I'd rather it had that mechanic and AAA production quality. But it feels like they made a choice, not a mistake.
 

Recusant

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Nov 4, 2014
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Man, you people think Skyrim was buggy? Track down a copy of pre-patch Daggerfall, and you'll learn what 'buggy' really means. This was a game wherein you could walk into a store, loiter around until it closed (at which point the shelves went from being tagged as shelves that you can steal stuff from to containers that you could just take stuff from), take everything from the shelves, then turn around and sell it back to the merchant, who'd been watching you the whole time, but raised no objections. A game wherein, when you leveled, you'd go to the stats screen and be given some arrows to assign your new attribute points- which you could use to raise and lower your stats at any point, regardless of whether you'd gained any levels or not. A game wherein creating a custom character would sometimes cause you to spawn in with -1000 health; where equipping a bow would sometimes cause all enemies to equip an identical bow (hope you didn't have a Bow of Death that sometimes killed in a single shot, especially since arrows would sometimes pass through walls and doors!); where jumping while doing the quick swing would sometimes make you fly straight up in the air; a game where jumping while running would let you walk on water, regardless of how high your running and jumping skills were; a game where Hermaeus Mora outright refused to even talk to anyone using the barbarian class; a game with void-running, for both you and the (sometimes quest-vital) enemies; and that's just off the top of my head. You also had plenty of errors, crashes, corruptions, and the like, but those're hardly unique. The patch took out most of these, at least mostly.

Compared to it predecessors, Skyrim is a bastion of low-bug work.
 

Johnny Novgorod

Bebop Man
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Feb 9, 2012
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Far Cry 3. To date I've encountered:

- Chests that will not open.
- Enemies who remain standing even after they're killed.
- Enemies that slide over rather than walk, TF2 fanvid style.
- Corpses that will not render properly, leaving a weird red shadow where they should be.
- One unclimbable radio tower in the second island. There was a jump that was glitched as fuck.
- My favorite: if you shoot the guy manning the mounted gun in a patrol car, everybody else inside falls dead as well.

The game has also ruled questionably when taking into account fall damage and what constitutes DEATH. In example, apparently the deployable flight suit is a death sentence no matter where you're jumping from, unless you deploy your parachute before touching the ground.

Still I think it's a fantastic game.
 

Asclepion

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Aug 16, 2011
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Crysis. There multiple game-ending bugs, mostly scripted sequences with actors not appearing where they should be.

One mission had helicopters (obnoxious fucks who know where you are even if you run into cover, activate cloak and swim to the bottom of the ocean while invisible) in a harbour that had to be destroyed before your comrades could land. One helicopter spawned something like kilometers into the air and was a tiny dot on the highest binocular zoom settings. Reloading previous saves and following game objectives 'in sequence' eventually fixed the problem.

But reloading didn't save the last level. One of the final enemies of the game is a four-legged walker on the deck of an aircraft carrier. After destroying it, a VTOL will attempt to pick you up but is repelled by a massive craft rising out of the ocean. A bug causes the VTOL to never move towards you - it hovers in the distance near a burning ship, rendering the mission unplayable.

Many others have seen these and similar problems. Scripted sequences aren't Crysis's selling point.
 

Username Redacted

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Dec 29, 2010
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I have never, because it wouldn't work on my computer, played the original Vampire: the Masquerade Bloodlines but based on the extent of fan patches to the game relative to its age I'm going to go out on a limb and say that the original version was buggy bordering on unplayable.

I remember ye olde turn based strategy game being sufficiently fussy that on the antique computer that I originally had it for I couldn't play the game with sound enabled as sound == crash.
 

Username Redacted

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Dec 29, 2010
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I have never, because it wouldn't work on my computer, played the original Vampire: the Masquerade Bloodlines but based on the extent of fan patches to the game relative to its age I'm going to go out on a limb and say that the original version was buggy bordering on unplayable.

I remember ye olde turn based strategy game being sufficiently fussy that on the antique computer that I originally had it for I couldn't play the game with sound enabled as sound == crash.
 

Vigormortis

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Nov 21, 2007
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[HEADING=1]Left 4 Dead 2[/HEADING]

This game is chock full of bugs. If you've played it as much as I have, you've probably seen them all dozens of times.

And you know what? I'm fine with them.

Sometimes they're hilarious. (like the edge hanging bug)
Sometimes they're trippy. (like the mono-chrome zombie bug)
Sometimes they're frustrating. (like the special infected spawn-crash bug)
Sometimes they're game breaking. (like the survivor-as-a-spawn-point bug)

Regardless, they're very much a part of Left 4 Dead and it's charm.

Go in expecting them and you'll have even more fun than usual.
 

Wendman

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Oct 21, 2014
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Keoul said:
Goat simulator.
I haven't played it but I think they've said something like all bugs are "features" and there hasn't been many complaints so I guess this counts?
I can't stand this "game". It's such a YouTube cashcow game.
 

sageoftruth

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Jan 29, 2010
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Depends on the bugs really. If it gets in the way of finishing a game (not being able to pick up an essential quest item, or not being able to open a door to progress), that's unacceptable for me. On the other hand, I can tolerate bugs that just make everything look strange.

Thief 2 had unacceptable bugs for me, but because it was Thief 2, I played through it anyway. Thank goodness for cheat codes.
 

Rayce Archer

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Jun 26, 2014
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In Homeworld, the way Salvage Corvettes work is technically a bug.

Enemy ships weren't supposed to be capturable unless you depleted their health to half. Testers famously didn't realize it was a bug when they could capture ships at any health, and found the game all but impossible with it fixed, so the simpler behavior was left in.