As we all know something relatively new to gaming, achievements, has shaped how we play, and replay our games. Achievements like, "Mile High club", "Star 69", and to a lesser extent "Superstar" show us how a good achievement is done through skill and patience without grinding or just using achievements to attract newcomers to their multiplayer. To these good examples there are of-course horrendous examples of games that gave gamerscore away like Fable 2, made us do nothing but grind (Gears of War 1 and 2, Prototype), and made us play the multiplayer for hours asking random players for help(need I say it , "Perfection" or the reach rank genral from Halo Wars). So I have come to you fellow gamers with a plee for help... make a list of commandments for acheivments.
I'll go first(well obviously since this is my Topic):
1)They can be for everyone. If it involves multiplayer do not make it so people with low rank cant get it even when they do it. My example is Gears of War 2 in where you can clear Horde but you must be level 100 in a multiplayer where it takes too long to level up.
2)If you must grind: a)keep it short and b)keep it relevant. My example is Prototype, it violates both of these rules with 53000+ plus infected kills. To do this you must spend 15+ long arduous hours destroying hives the remedy for this situation is to just kill 53000+ characters. Left 4 dead is excused from this rule since it's relevant in how Zombies are the only enemies you have.
3)If you're THAT desperate for multiplayer, make it short challenging and completed and low ranking and can be done offline. Uncharted 2 excels in this area since there are only 2 on their list and their both low ranking but falters since its all online. I also want to add Dragonball Raging Bone-I mean Blast for their titles achievement but at second glance at the titles so Ill go online sometime(just look me up I'm RomanBlacksheep on both platforms).
4)Yes that means DLC too. Gears 2 and Halo 3 deserves special mention in this regard for their DLC achievements most of which are challenging enough offline too. You still get you're money with us buying your DLC so you could do us a favor by letting us do it offline.
5)This my last one for today: when your company closes down their multiplayer servers, send a patch giving players the achievements for meeting conditions, such as obtaining all the offline 'achevables','bleep bloops', and all the other 'rvb' references for trophies/achievments, or better yet doing the same thing but offline, since some people may rightfully complain.
Anyway those are five to get you started I'll come back to choose the best ones.
I'll go first(well obviously since this is my Topic):
1)They can be for everyone. If it involves multiplayer do not make it so people with low rank cant get it even when they do it. My example is Gears of War 2 in where you can clear Horde but you must be level 100 in a multiplayer where it takes too long to level up.
2)If you must grind: a)keep it short and b)keep it relevant. My example is Prototype, it violates both of these rules with 53000+ plus infected kills. To do this you must spend 15+ long arduous hours destroying hives the remedy for this situation is to just kill 53000+ characters. Left 4 dead is excused from this rule since it's relevant in how Zombies are the only enemies you have.
3)If you're THAT desperate for multiplayer, make it short challenging and completed and low ranking and can be done offline. Uncharted 2 excels in this area since there are only 2 on their list and their both low ranking but falters since its all online. I also want to add Dragonball Raging Bone-I mean Blast for their titles achievement but at second glance at the titles so Ill go online sometime(just look me up I'm RomanBlacksheep on both platforms).
4)Yes that means DLC too. Gears 2 and Halo 3 deserves special mention in this regard for their DLC achievements most of which are challenging enough offline too. You still get you're money with us buying your DLC so you could do us a favor by letting us do it offline.
5)This my last one for today: when your company closes down their multiplayer servers, send a patch giving players the achievements for meeting conditions, such as obtaining all the offline 'achevables','bleep bloops', and all the other 'rvb' references for trophies/achievments, or better yet doing the same thing but offline, since some people may rightfully complain.
Anyway those are five to get you started I'll come back to choose the best ones.