First off, I appreciate all those who might say achievements and trophies are meaningless, they don't care about them, they play the games for fun, etc.; I know, I know; thank you, but that's a tangential issue. I too enjoy games for the fun of them, but I appreciate the meta-game that is achievement and trophy hunting. I'm not a whore about it; I won't grind through a game I wouldn't normally play just for gamerscore and I can rest easy not getting the full compliment of available achievements or trophies.
But what brings me here today is an issue brought to light during my second playthrough of Deus Ex: why doesn't every game offer some in-menu tally or achievement progress tracker? This isnt just informational either; many games sport achievements that are ambiguously worded so you're never quite sure what they're asking of you. I'm driving myself nuts because I don't know if I've set off any alarms or not; I'm not even sure what constitutes an 'alarm' per the game's logic. Sure, I can prowl through forums and ask other gamerscore, but what an unnecessary step when the game already knows and just isn't telling? I think Gears of War 2 did it correctly and thought games wouod naturally follow suit, but its still hit or miss, mostly defering to the miss side!
But what brings me here today is an issue brought to light during my second playthrough of Deus Ex: why doesn't every game offer some in-menu tally or achievement progress tracker? This isnt just informational either; many games sport achievements that are ambiguously worded so you're never quite sure what they're asking of you. I'm driving myself nuts because I don't know if I've set off any alarms or not; I'm not even sure what constitutes an 'alarm' per the game's logic. Sure, I can prowl through forums and ask other gamerscore, but what an unnecessary step when the game already knows and just isn't telling? I think Gears of War 2 did it correctly and thought games wouod naturally follow suit, but its still hit or miss, mostly defering to the miss side!