Firstly, I want to say that (for the most part) I love achievements and am on the side of the 'best' thing.
However some things have annoyed me about achievements, and this is the way in which they are utilised: they are either incentive to do bonus things in the game (ie complete 100%) or make certain choices in the game. Of course there are the ones that are tacked on and have blatantly had no thought put into them, but let's just ignore that. Back to my original point, it's the second one that I have a problem with. The main offender for me so far is Mass Effect. In a game that is supposed to be about the choices you make, there is always the feeling that if you just do the right thing there'll be another achievement you can get. Then, once you've completed it and gotten the achievement for being good there's the one for being bad. *Starts new game and spends another 20 hours being a badass*. Oh, this doesn't mention the partner achievements - I missed one on my first try, so that's a minimum of four play-throughs if I want to get all the achievements.
Surprisingly, the best achievement list that I've come across in my (admittedly short) time of achievement-whoring is Lego Indiana Jones. I don't know quite what it is about it, but it made me want to find all the artifacts and post all the letters. Which is why it's the only 1000/1000 I have so far. And this is because the achievements are arranged in such a way that I actually have a reason (yeah, I know) to be bothered to find everything. And I felt really good about it at the end.
(Of course I love Mass Effect, and in my 360's lifespan I will probably end up completing it four times. It just seems like a long journey that I can't be bothered to start right about now.)
So, achievements - vile playthings of Satan... or a cool number (numbers can indeed be cool)
However some things have annoyed me about achievements, and this is the way in which they are utilised: they are either incentive to do bonus things in the game (ie complete 100%) or make certain choices in the game. Of course there are the ones that are tacked on and have blatantly had no thought put into them, but let's just ignore that. Back to my original point, it's the second one that I have a problem with. The main offender for me so far is Mass Effect. In a game that is supposed to be about the choices you make, there is always the feeling that if you just do the right thing there'll be another achievement you can get. Then, once you've completed it and gotten the achievement for being good there's the one for being bad. *Starts new game and spends another 20 hours being a badass*. Oh, this doesn't mention the partner achievements - I missed one on my first try, so that's a minimum of four play-throughs if I want to get all the achievements.
Surprisingly, the best achievement list that I've come across in my (admittedly short) time of achievement-whoring is Lego Indiana Jones. I don't know quite what it is about it, but it made me want to find all the artifacts and post all the letters. Which is why it's the only 1000/1000 I have so far. And this is because the achievements are arranged in such a way that I actually have a reason (yeah, I know) to be bothered to find everything. And I felt really good about it at the end.
(Of course I love Mass Effect, and in my 360's lifespan I will probably end up completing it four times. It just seems like a long journey that I can't be bothered to start right about now.)
So, achievements - vile playthings of Satan... or a cool number (numbers can indeed be cool)