Adam Jenson's Trench Coat in Latest Maya 2012 Video

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TBR

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Nov 23, 2009
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Unlike Denton, who just wore his coat because it looked cool, Adam clearly wears it to make himself look bigger.

This probably won't appeal to anyone not even the slightest bit interested in 3d or Deus Ex 3. It shows Adam for about a minute inside a 3d application, and using the physics to get his coat flapping about. It also shows some jumping and striking (punching) animations, so if you want to see how he moves then check it out.

Skip to 3:20
http://area.autodesk.com/gdc2011/newsim?KeepThis=true&TB_iframe=true&height=520&width=840
Everything before that is just fluid simulation and the DMM plugin (the thing that made stuff break in Force Unleashed).

PC Gamers note that Maya 2012 doesn't show the tesselation of the model, so the large polygons you see in Maya will become smaller (higher detail) in engine, IF you have a strong gpu (70k tris, apparently, or in layman's terms, 4 Master Cheifs).
 

Hawgh

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Dec 24, 2007
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That's some nice flapping.

It's a shame that these kind of videos are often that tiny bit laggy. Does the renders a disservice.
 

TBR

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Nov 23, 2009
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the water at the hole in the ocean isn't close enough to justify fluid simulation
no, that's physics-based fluid simluations. Unless you NEED simluated water (as in, it'll be highly detailed and react SPECIFICALLY to EXACT player-generated events), you just use normal, pre-animated water.

I think there was a 360 game released not too long ago that had some impressive water tech, but it was really basic in it's execution, and at a much lower simulated resolution. Sort of like placing a sheet on a pile of basketballs, as opposed to the Maya Vid which renders tiny particles.
 

Zer_

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Feb 7, 2008
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I'm worried that Human Revolution will use PhysX. If the end user does not have an nVidia card, then they are forced into using a very much watered down (and inferior) version of PhysX that doesn't even support multi-threading.
 

TBR

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Nov 23, 2009
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Zer_ said:
I'm worried that Human Revolution will use PhysX. If the end user does not have an nVidia card, then they are forced into using a very much watered down (and inferior) version of PhysX that doesn't even support multi-threading.
Currently there's nothing I've seen IN-GAME that justifies PhysX. It's not some giant, all-crushing soul devouring monstrosity like Havok.

Also, you're implying PhysX works properly and elegantly on nVidia cards.