Unlike Denton, who just wore his coat because it looked cool, Adam clearly wears it to make himself look bigger.
This probably won't appeal to anyone not even the slightest bit interested in 3d or Deus Ex 3. It shows Adam for about a minute inside a 3d application, and using the physics to get his coat flapping about. It also shows some jumping and striking (punching) animations, so if you want to see how he moves then check it out.
Skip to 3:20
http://area.autodesk.com/gdc2011/newsim?KeepThis=true&TB_iframe=true&height=520&width=840
Everything before that is just fluid simulation and the DMM plugin (the thing that made stuff break in Force Unleashed).
PC Gamers note that Maya 2012 doesn't show the tesselation of the model, so the large polygons you see in Maya will become smaller (higher detail) in engine, IF you have a strong gpu (70k tris, apparently, or in layman's terms, 4 Master Cheifs).
This probably won't appeal to anyone not even the slightest bit interested in 3d or Deus Ex 3. It shows Adam for about a minute inside a 3d application, and using the physics to get his coat flapping about. It also shows some jumping and striking (punching) animations, so if you want to see how he moves then check it out.
Skip to 3:20
http://area.autodesk.com/gdc2011/newsim?KeepThis=true&TB_iframe=true&height=520&width=840
Everything before that is just fluid simulation and the DMM plugin (the thing that made stuff break in Force Unleashed).
PC Gamers note that Maya 2012 doesn't show the tesselation of the model, so the large polygons you see in Maya will become smaller (higher detail) in engine, IF you have a strong gpu (70k tris, apparently, or in layman's terms, 4 Master Cheifs).