Advice on Valkyria Chronicles

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Silentpony_v1legacy

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Jun 5, 2013
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Hey, so I'm really struggling with this game. Now, just to put this rant into perspective, I beat both 40k: Chaos Gate and X-Com Enemy Unknown on hard without losing a single unit, ever. So its fair to consider me a veteran of turn-based strategy.

But Valkyria Chronicles? Oh man, is this one a *****.

I just played a desert mission, with sandstorms and ruins and the like. It was a chore. I brought along three of the lancer class guys, which are your basic rocket anti-tank dudes. Starting around turn 5 I was in range to start taking shots at some tanks over yonder. Each turn I moved the dudes closer, and took a shot. Each man, 1 shot per turn minimum(as sometimes I used extra CP to use the unit twice). And I eventually finished the mission on turn 17.
Okay, so three dudes, lets say an average of 1.5 shots per turn for 12 turns. A grand total of about 54 shots, give or take 1 or 2. At increasingly closer range.

Never. Hit. Once.

Likewise with some snipers I had. Two of them on a ridge overlooking most the battle. I hit 1 out of every 10 shots. At best.

And keep in mind, my classes are all lvl5, which I assume it decent for mission 5 in the campaign. So I'm not walking around with squirt guns and potato canons here.

And in keeping with the absolute null accuracy, the Edelweiss command tank, this supposedly amazing feat of engineering...misses more often than it hits. I've used the machine gun against an enemy scout who only need 1 more shot to go down, only to miss every shot. At damn near point blank range too! Also the main canon? Never use it. I've never hit with it, save the first mission where you have the tank. After that, never once hit. The mortar has better accuracy, for fuck's sake!

I'm basically left relying on grenades to take out enemy armor, and that's about as fun as it sounds.

Conversely(of course) the enemies seem to make every single solitary shot. Going back to this desert mission, there are two enemy snipers on a small little hut at about the center of the map. And damn if they didn't reap a terrible toll! Every time, no matter the cover my dudes were in, 1-shot KOs. The first enemy turn I lost 4 dudes, all of whom were crouched behind sandbags. Each one head shot.

I actually had to replay the desert mission 2 times because the enemy lancers could hit the Edelweiss from damn near half the map away. It was practically a slaughter and I was reduced to save scumming. Playing the same turn over and over until things went well.

And that just leaves such a sour taste in my mouth. Anyone else have difficulty? Is there a way to change the difficulty? Am I missing some key component? I've done all the training and R&D work. I've played the skirmishes multiple times each. But I just can't seem to get into the mindset this game requires.
 

BloatedGuppy

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Silentpony said:
Anyone else have difficulty? Is there a way to change the difficulty? Am I missing some key component? I've done all the training and R&D work. I've played the skirmishes multiple times each. But I just can't seem to get into the mindset this game requires.
It's...a difficult game, at least in part because of how unfamiliar a setup it is, and some generally counter intuitive stuff (like return/interception fire). That said, I have no idea what your accuracy issue is. I've never seen anything like that in game.

Shot placement will be within the larger reticle, so you want as much of the enemy inside it as possible. Raises the possibility for misses on head shots, but you should still hit WAY more often than you miss. With tanks, you obviously want to flank them and shoot their conveniently glowing radiators.

I remember the map you're describing. I think I cleared it in 6 turns or so. You want to beeline for that first base (should get it on turn 2, 3 at the utmost). Use a sniper of your own to clear the two snipers off the roof on your opening turn. It isn't necessary to have everyone deployed on turn one, it can be handy to leave some open space so you can deploy at the forward base, but try have Rosie, Largo and Alicia along all the time for their command bonus.

Really though, the missing thing...no explanation for that, unless you are exaggerating.
 

Silentpony_v1legacy

Alleged Feather-Rustler
Jun 5, 2013
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BloatedGuppy said:
...unless you are exaggerating.
Hardly.

I just played a mission against a fuck me giant tank 4 separate times.

1st Match: A giant gun targeted the Edelweiss five times and just destroyed it on turn 2.

2nd match: 3 seperate machine guns killed 7 units in one turn. I restarted.

3rd match: Between four lancers(3 shots each, so 12) and the Edelweiss firing, so 13 shots totally, I managed to destroy a single 4 HP radiator on the giant tank. Missed SOOOO many times. Now let me state the lancers didn't miss exactly. They hit the tank, dealing no damage and missing the radiator. So...A MISS!

Then the Valkyria showed up. Killed all my units, save the tank, in one turn. Because of course it did. The enemy had close to 18 CP. And the Valkyria takes one to use. Slaughtered me. Restarted because I was out of debris to block the tank with, thus no more radiators as it cools down.

4th: Victory! By turn 15! After save scumming...for like an hour.
 

Kopikatsu

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May 27, 2010
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What I did was take a Shocktrooper into the Edy's Detachment Scout Trial bonus mission. Cleared it with an S-rank because enemies that would be impossible for a lone early game Scout to beat are easy enough with even a basic Shocktrooper. Did that twice to get a ridiculous amount of XP/two of some of the best rifles in the game, then gave it to Alicia. She basically cleared out all of the ground units on that level, and when the enemy reinforcements arrived, she slaughtered the entire regiment by herself in a single turn (sans Selvaria, of course).

Was still kind of a challenge, but having those guns made it a million times easier.
 

Silentpony_v1legacy

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Jun 5, 2013
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Kopikatsu said:
What I did was take a Shocktrooper into the Edy's Detachment Scout Trial bonus mission. Cleared it with an S-rank because enemies that would be impossible for a lone early game Scout to beat are easy enough with even a basic Shocktrooper. Did that twice to get a ridiculous amount of XP/two of some of the best rifles in the game, then gave it to Alicia. She basically cleared out all of the ground units on that level, and when the enemy reinforcements arrived, she slaughtered the entire regiment by herself in a single turn (sans Selvaria, of course).

Was still kind of a challenge, but having those guns made it a million times easier.
I just tried that. 3 times. Lost turn 1 each time. Enemy tank lobs a mortar, destroys the sandbags and a single scout charges in. How do you destroy all 3 tanks in turn one?!

I can't even destroy one tank with 7 CP in one turn!
 

Kopikatsu

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May 27, 2010
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Silentpony said:
Kopikatsu said:
What I did was take a Shocktrooper into the Edy's Detachment Scout Trial bonus mission. Cleared it with an S-rank because enemies that would be impossible for a lone early game Scout to beat are easy enough with even a basic Shocktrooper. Did that twice to get a ridiculous amount of XP/two of some of the best rifles in the game, then gave it to Alicia. She basically cleared out all of the ground units on that level, and when the enemy reinforcements arrived, she slaughtered the entire regiment by herself in a single turn (sans Selvaria, of course).

Was still kind of a challenge, but having those guns made it a million times easier.
I just tried that. 3 times. Lost turn 1 each time. Enemy tank lobs a mortar, destroys the sandbags and a single scout charges in. How do you destroy all 3 tanks in turn one?!

I can't even destroy one tank with 7 CP in one turn!
Er, are you sure that you're doing the Scout one? The Scout trial has you fight seven or so Imperial Elite Scouts. No tanks or anything like that.
 

Silentpony_v1legacy

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Jun 5, 2013
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Kopikatsu said:
Silentpony said:
Kopikatsu said:
I just tried that. 3 times. Lost turn 1 each time. Enemy tank lobs a mortar, destroys the sandbags and a single scout charges in. How do you destroy all 3 tanks in turn one?!

I can't even destroy one tank with 7 CP in one turn!
Er, are you sure that you're doing the Scout one? The Scout trial has you fight seven or so Imperial Elite Scouts. No tanks or anything like that.
I tried the only Bonus mission available. Edy's Detachment(two assault, one scout, one lancer and one sniper) vs. 3 tanks, snipers and infinite re-spawning scouts and assault units. I last to turn 2, and that's the best I've managed.


Yeah, I'm done with this game. This is horseshit. I've tried this fucking Edy mission and the giant tank mission at least 5 times each. And I just get slaughtered with absolutely no experience and information gained. No idea how this game is supposed to go. I mean I lose half my units in my own turn because the enemy just riddles them with fire from 4+ units as I move. That is NOT how turn-based strategy is supposed to go.

This game is real time strategy for your opponent and turn based for you. Oh Japan...

Whatever Cheat Engine or save scumming 100+ times it takes to beat this game, is NOT WORTH IT!
 

Kopikatsu

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May 27, 2010
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Silentpony said:
I tried the only Bonus mission available. Edy's Detachment(two assault, one scout, one lancer and one sniper) vs. 3 tanks, snipers and infinite re-spawning scouts and assault units. I last to turn 2, and that's the best I've managed.


Yeah, I'm done with this game. This is horseshit. I've tried this fucking Edy mission and the giant tank mission at least 5 times each. And I just get slaughtered with absolutely no experience and information gained. No idea how this game is supposed to go. I mean I lose half my units in my own turn because the enemy just riddles them with fire from 4+ units as I move. That is NOT how turn-based strategy is supposed to go.

This game is real time strategy for your opponent and turn based for you. Oh Japan...

Whatever Cheat Engine or save scumming 100+ times it takes to beat this game, is NOT WORTH IT!
The Edy's Detachment DLC has two separate parts. There's Edy's Detachment, which is what you're doing, then there's the Edy's Detachment Trials.

Edy's Detachment is just a DLC side story that doesn't do anything for the main game. The trials give you XP, money, and weapons to use in the main game.

It's been a while since I did it, but I S ranked Edy's Detachment on the first try. Of course, I didn't do it until I'd already gotten near the end of the story mode so I was already intimately familiar with all of the mechanics, but I don't remember it being particularly difficult aside from when it suddenly decides to change the objective on you.
 

joest01

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Apr 15, 2009
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Silentpony said:
Hey, so I'm really struggling with this game. Now, just to put this rant into perspective, I beat both 40k: Chaos Gate and X-Com Enemy Unknown on hard without losing a single unit, ever. So its fair to consider me a veteran of turn-based strategy.

But Valkyria Chronicles? Oh man, is this one a *****.

I just played a desert mission, with sandstorms and ruins and the like. It was a chore. I brought along three of the lancer class guys, which are your basic rocket anti-tank dudes. Starting around turn 5 I was in range to start taking shots at some tanks over yonder. Each turn I moved the dudes closer, and took a shot. Each man, 1 shot per turn minimum(as sometimes I used extra CP to use the unit twice). And I eventually finished the mission on turn 17.
Okay, so three dudes, lets say an average of 1.5 shots per turn for 12 turns. A grand total of about 54 shots, give or take 1 or 2. At increasingly closer range.

Never. Hit. Once.

Likewise with some snipers I had. Two of them on a ridge overlooking most the battle. I hit 1 out of every 10 shots. At best.

And keep in mind, my classes are all lvl5, which I assume it decent for mission 5 in the campaign. So I'm not walking around with squirt guns and potato canons here.

And in keeping with the absolute null accuracy, the Edelweiss command tank, this supposedly amazing feat of engineering...misses more often than it hits. I've used the machine gun against an enemy scout who only need 1 more shot to go down, only to miss every shot. At damn near point blank range too! Also the main canon? Never use it. I've never hit with it, save the first mission where you have the tank. After that, never once hit. The mortar has better accuracy, for fuck's sake!

I'm basically left relying on grenades to take out enemy armor, and that's about as fun as it sounds.

Conversely(of course) the enemies seem to make every single solitary shot. Going back to this desert mission, there are two enemy snipers on a small little hut at about the center of the map. And damn if they didn't reap a terrible toll! Every time, no matter the cover my dudes were in, 1-shot KOs. The first enemy turn I lost 4 dudes, all of whom were crouched behind sandbags. Each one head shot.

I actually had to replay the desert mission 2 times because the enemy lancers could hit the Edelweiss from damn near half the map away. It was practically a slaughter and I was reduced to save scumming. Playing the same turn over and over until things went well.

And that just leaves such a sour taste in my mouth. Anyone else have difficulty? Is there a way to change the difficulty? Am I missing some key component? I've done all the training and R&D work. I've played the skirmishes multiple times each. But I just can't seem to get into the mindset this game requires.
If you are thinking of the desert mission where the fog sets in after a few turns, I hear ya. I remember struggling with this one.

It is one of the missions where using your scouts is not cheating. Take Alicia and run around the right side of the map.
 

Azure-Supernova

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Aug 5, 2009
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Silentpony said:
3rd match: Between four lancers(3 shots each, so 12) and the Edelweiss firing, so 13 shots totally, I managed to destroy a single 4 HP radiator on the giant tank. Missed SOOOO many times. Now let me state the lancers didn't miss exactly. They hit the tank, dealing no damage and missing the radiator. So...A MISS!
The ideal strategy when taking out the radiators on the Batomys is getting a Scout to climb the ladder and toss a grenade into the radiator.

Other than that I can't say I've had the accuracy problems. Snipers can be garbage early on, so I tend to train them up early on to make the most use of them.
 

Maximum Bert

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Feb 3, 2013
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Is this the mission with the huge tank and then later Selvaria shows up? if so dont know what to tell you I dont remember struggling with it I did die the first time because I tried to take out Selvaria instead of running away which was a fatal idea she is invincible and destroyed my entire team in one turn and then my tank the next.

Dont know what your issue with accuracy is I know with lancers I always got as close as possible before firing but never had any problem with scouts , shocktroopers or snipers sure they missed sometimes but usually they would hit unless the enemy had a near perfect dodge skill like Selvaria later on (when she has her invincibility off).

Without seeing your play I cant say exactly what you are doing wrong but the missions always play out the same so really once you have played it once you know exactly what will happen and can clear it easily the second time. Man I need to play this game again its so good.
 

Kaimax

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Jul 25, 2012
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I think it's just the usual case of "You suck".

Same experience with Bert here, died only once in that Chapter because I don't what to do yet, and just finished it on my 2nd try, but that's way back when VC 2 wasn't even released yet so I don't remember my details.
Heck, one guy in YT finished it in 4 turns by really optimizing the use of the Tank Slayer Potential, and killed the Tank in the 4th Turn.

Maximum Bert said:
they missed sometimes but usually they would hit unless the enemy had a near perfect dodge skill like Selvaria later on (when she has her invincibility off).
Lol, I had to make a circle jerk of Shocktroopers just to kill her, with Vyse dealing the killing blow.
 

Dreiko_v1legacy

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Aug 28, 2008
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I only played VC back in 2008 so I don't have everything fresh in memory but there was no such issue like the one you purport here. Make sure you're close enough before firing and make sure you are using the appropriate classes for the task. I also had NO experience with this kind of game before. No X-com existed back then (other than the original 90s game) so I don't know what to tell you.

Maybe replay the early parts where they explain the mechanics and pay more attention?
 

The_Blue_Rider

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Sep 4, 2009
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In the early game you really dont want to be engaging tanks from a distance, due to the way the game works, your bullets will go somewhere in the circular area of the reticle.. My advice is to take more scouts on missions, I usually have at least 3 scouts on each team, and I just use them to explore the area in front of me before engaging the enemy, as well as sneaking up on dudes and headshotting them. In the map you're talking about, just send a scout from the first base you capture up the right side of the map, kill the sniper thats there, and then when you can, use the scout to take out one of the tanks there.

Kaimax said:
I think it's just the usual case of "You suck".

Same experience with Bert here, died only once in that Chapter because I don't what to do yet, and just finished it on my 2nd try, but that's way back when VC 2 wasn't even released yet so I don't remember my details.
Heck, one guy in YT finished it in 4 turns by really optimizing the use of the Tank Slayer Potential, and killed the Tank in the 4th Turn.

Maximum Bert said:
they missed sometimes but usually they would hit unless the enemy had a near perfect dodge skill like Selvaria later on (when she has her invincibility off).
Lol, I had to make a circle jerk of Shocktroopers just to kill her, with Vyse dealing the killing blow.
Yeah I do agree with this guy, it sounds just like you're not that great at the game. Which is understandable since its a slightly different vein of strategy than like XCOM.

I boxed Selvaria in with the Edelweiss and Shamrock then had Alicia pop her in the head with the ZM Kar 8. Didn't stop Selvaria from killing Jann and Salinas though :(
 

Spartan448

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Mission 5 is I believe the one where you have to fight both Maximilian's tank AND Selvaria.

THAT MISSION IS A FUCKING *****. The only one that's worse is Marburry Shore, and that's because story reasons. Mission 5 is literally the hardest mission in the game, and you need to accept that you will BARELY make it out of there. I think when I finally ended it, Edelweiss was one shot from death, and four of my downed units were on their last turn of being downed before death.

The rest aren't nearly as rage inducing, except maybe the trench warfare missions if you mess certain things up.
 

The_Blue_Rider

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Spartan448 said:
Mission 5 is I believe the one where you have to fight both Maximilian's tank AND Selvaria.

THAT MISSION IS A FUCKING *****. The only one that's worse is Marburry Shore, and that's because story reasons. Mission 5 is literally the hardest mission in the game, and you need to accept that you will BARELY make it out of there. I think when I finally ended it, Edelweiss was one shot from death, and four of my downed units were on their last turn of being downed before death.

The rest aren't nearly as rage inducing, except maybe the trench warfare missions if you mess certain things up.
As long as most of your units are away from the temple, Selvaria and her grunts wont actually move until you get Maximillions tank down to its last radiator, I discovered that completely on accident. Im assuming the mission is way harder with out doing that
 

Ragnoon

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I have been playing through VC lately and I have to say that I have not had problems like yours. I normally will get a scout to run out first then followed by a shock trooper and sweep through a level in pairs. You just got to position your units properly and know their strengths and weaknesses (vise versa for the enemy units). The skirmishes can help you get some more xp to help level your classes. There is also orders you can issue for defence or attack that can be ridiculously overpowered when used properly.
 

Tuesday Night Fever

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I'm apparently in the tiny minority of people that didn't actually have all that rough of a time with Maximillion's tank. I set it up so that I'd have at least two Lancers and a single Engineer in the trenches on each side of it. During the first phase I'd just keep using the Lancers over and over again taking out the machineguns from cover (going into Aim mode ASAP to minimize reaction fire) until they ran out of rockets, then I'd spend a command point to have my Engineer sprint past them to resupply all of their rockets (ideally the guns are mostly destroyed, so the Engineer has little to worry about), and end the turn by using the Engineer's uber heal on whichever Lancer is most wounded. As long as you're firing from cover you won't take much damage from the guns, and you'll probably heal up most of it between phases. I'd keep this up until the tank is more-or-less defenseless. Once the Radiators appear I'd just wing it. Send whoever is closest to deal with it, whether that's a Lancer or an Engineer with a grenade.

I only used the Edelweiss to knock down walls during the tank battle. At the end I used it more as a shield. I'd position it between Selvaria and my forces so that Selvaria's reaction fire would plink off my tank rather than eviscerate my infantry. If the Edelweiss started to take damage, I'd use my Engineers to keep it repaired.

As for the reinforcements, I tried to only take out the ones that granted additional command points to the enemy, leaving the rest up to also plink away at my tank uselessly. The idea was that the AI would have to split its command point usage between the infantry and Selvaria, so Selvaria wouldn't get as many turns shredding my stuff as if she were the only unit left.
 

DrOswald

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Well, the game is kinda hard but I think the problem is actually that you are making incorrect assumptions and approaching from the wrong mindset. The fact that you miss so often, for example, tells me that you are aiming from too far away. The basic idea you need to understand is that the bullet is just as likely to hit anywhere in the circle as in the center. Thus, if only half of the circle is over the enemy only a 50% chance to hit. If you can't get close enough to fill up most of the target area with your target then you will miss.

In the early game you want to get right up in peoples grill, shove the machine gun in their mouth and pull the trigger. I am serious, take your shock trooper and park them 1 step away from the enemy and aim for the head shot. With your lancers run them right up to the tank radiator and fire from point blank range.

The Edelweiss, once you know how to use it, is a wreaking machine. But make sure to back it up with engineers, you will need to repair it constantly if you are using it correctly. Especially in the early game it is going to be able to go head to head with any single enemy tank and rip it to shreds, use that to your advantage. Drive it right up to the enemies backside and shoot the radiator, then back right out again. Don't neglect the use of the mortar. Place the tank in the way of enemy soft troops (but watch out for the lancers.)

Lancers are one of the most difficult units to use early on, they are super inaccurate and have trouble getting close enough because of tank machine guns. However, by using the Edelweiss as a blockade (or other cover) you can usually get close enough to get it done.

Snipers are for taking out specific threats, not for general killing of enemy forces.

Expect to replay each mission at least once, but I don't think you will ever need to save scum.

Approach each mission as a series of obstacles that need to be overcome and objectives that need to be achieved. Step 1: get the sniper. Step 2: get the tanks treads to keep it out of my hair. Step 3: capture the command point.

X-COM promotes a much looser approach to missions than this game does. X-COM is a much more tug of war style battle field, where what is important is overall battlefield control and keeping your units safe. In this game you need to get shit done. Don't worry if a unit goes down getting shit done, that is what you have scouts for (scouts make great medics). Killing a unit just for the sake of killing it is a monumentally bad idea. Always know how each action you take gets you closer to vital battlefield objectives. Command points carry over, so if an action is not necessary this turn it is often a good idea to save the command points for a turn later on.

Let the enemy kill themselves. Park the Edelweiss next to some enemy shock troops and watch them get cut down by machine gun fire and they try to run.

Do not neglect orders. Talk to the Aged gentleman every chapter and make sure you get his order every time, even if you have to grind to get it. I cannot overstate how powerful "Medic Request" is, for example.

Last of all, you may not be leveled enough. If you are doing kind of crappy in the main missions you will not get high ratings, and no high ratings means you will lose out on the bulk of possible experience. You may have to do some grinding to catch up. When I played through the game I would complete the mission then do it again so I could optimize the process and get better ratings for experience.