Agents of Mayhem - First Impressions

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CritialGaming

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Mar 25, 2015
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I'm a huge fan of Volition's Saint's Row series, especially after it started getting wacky with 3 and 4. So when I heard about Agents of Mayhem I was pretty excited to see what this developer would come out with next. With Saint's Row the games were an obvious satire and parody of the Grand Theft Auto games. With Agents of Mayhem it's....I guess a G.I. Joe cartoon?

So Agents of Mayhen hasn't gotten good feedback up front for the most part. Around the internet it seems to be getting mediocre reviews for the most part. From performance problems, to the game's story basically being a Saturday Morning Cartoon where the characters say "fuck" a lot.

I bought AOM on PC and fortunately I am not having performance issues at all. There is a small bit of hitching when driving, but it is so quick that I barely notice it at all. So performance isn't an issue on my GTX1070 laptop. As for the story, I gotta say it is really cheesy. The animated cartoon cutscenes look like something out of a low budget WB cartoon, and I fucking love it. It fits the overall cartoon theme of the entire game and the cheesy humor is almost childish with a blatant adult flavor to it that I am really enjoying.

It also helps that the combat is a lot of fun. Basically it's a third person action shooter where you take three squad members out into the world to unleash Mayhem against Cobra...err..Legion. The gun play feels good, and each character has a special ability and an ultimate that are all cooldown based but really strong. Your basic special is a short cooldown ability that has special effects that vary depending on hero. For example Hollywood has a grenade on a ten second cooldown, with an ultimate that is basically ALL the grenades and turns the entire screen into a Michael Bay film. Another character uses a bow that shoots energy arrows, with a special ability that makes them posionous and melts the enemies over time.

Every character can be boiled down to point and shoot, but each has such a different flavor that makes them all useful in different ways. Got a bunch of Melee enemies? Swap to your shotgunner and make them regret life choices. Bunch of shielded enemies? Bring out energy pistol girl (tracer?) and melt away the shields before swapping to a raw damage dealer like Hollywood to finish them off. What makes the action so enjoyable is swapping between your three characters is instant at a flick of the mouse-wheel or push of a button on consoles. The change is so fast you can do it without having to stop shooting. It's chaotic and great.

AOM so far is a blast, and makes me feel like I am playing a massive single player version of Overwatch. All the characters have different abilities, personalities, and uses. It makes me think of how cool a single player Overwatch could be, especially with a powerhouse developer like Blizzard behind the helm.

Admittedly the missions so far aren't exactly mind blowing and consist of mostly going from point to point in the decently sized open world and doing a thing there. Either destroying a guarded beacon of some kind of merely guarding a thing while a couple waves of enemies attacks you. AOM lives on it's combat so every mission is just trying to stick you into combat situations. It could be a better at coming up with these situations and delivering them in a better way, but the combat is so fun that really I am kind of glad that it doesn't try to get overly creative because I just want to blow shit up.

And AOM is really good at letting me blow shit up.