I've been thinking recently about different games I've played wherein the AI has the ability surrender and wasn't able to find any threads about it; I know that some more old school games have it (such as Perfect Dark and Jedi Outcast) but why has this not been done in any recent releases?
My first memory of this is Jedi Outcast and I loved it, I used to run around taking the weapons off of every Stormtrooper in the game and leave them with their hands in the air. It made me feel like I had the ability to be a good guy, sparing people rather than just killing them outright, and also gave me a sense of smug satisfaction that I had broken their will to fight me.In any case, it's a brilliant mechanic that should be in more games.
Skyrim has something similar, but it was more of an illusion than anything; enemies would go into a 'wounded' pose and surrender/give up, but as soon as they had been left for a while they would get up and attack again so I don't consider this the same thing.
It would also be able to add an ethical dilemma for what would otherwise just be a standard 'kill x amount of npc's to get to a' quest. You could role play as the good guy and let that pleading npc run away (and you get to feel all self righteous) or you could cut him down where he stands and role play as an evil character. It expands on elements already in place on games and adds weight to decisions that we make in games so lightly.
So whats your opinion on the ability of AI to surrender in games?
My first memory of this is Jedi Outcast and I loved it, I used to run around taking the weapons off of every Stormtrooper in the game and leave them with their hands in the air. It made me feel like I had the ability to be a good guy, sparing people rather than just killing them outright, and also gave me a sense of smug satisfaction that I had broken their will to fight me.In any case, it's a brilliant mechanic that should be in more games.
Skyrim has something similar, but it was more of an illusion than anything; enemies would go into a 'wounded' pose and surrender/give up, but as soon as they had been left for a while they would get up and attack again so I don't consider this the same thing.
It would also be able to add an ethical dilemma for what would otherwise just be a standard 'kill x amount of npc's to get to a' quest. You could role play as the good guy and let that pleading npc run away (and you get to feel all self righteous) or you could cut him down where he stands and role play as an evil character. It expands on elements already in place on games and adds weight to decisions that we make in games so lightly.
So whats your opinion on the ability of AI to surrender in games?