All in the Golden Afternoon: A Review of Forest

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wendeego

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Forest is a visual novel written by Hoshizora Meteor, and published by offbeat company Liarsoft. It might be the best game they've ever put out, not to mention one of the strangest and most distinctive visual novels of all time.


"But wait!" I hear you say. "What the hell is a visual novel? Why have I never heard of this game? What is a Hoshizora Meteor, and I did some research on Liarsoft and isn't it a porn game company or something?" So to dispel any confusion, how about we get some definitions out of the way and make sure we're all in the know, alright?

VISUAL NOVEL (n.) A strange hybrid of picture book, soundtrack and, occasionally, choose-your-own-adventure book. Has a small but devoted fanbase in Japan and an infinitesimally small fanbase over here. Many of these visual novels contain sexual content, and are often badly written to boot. But there are a number of visual novels that are actually pretty great, available in the states and okay for people of all ages to play (usually.) Katawa Shoujo is one, as is Ever17, the Higurashi series and the Phoenix Wright games, along with cult classic DS title Nine Hours, Nine Persons, Nine Doors. You might also know some anime based on visual novels, like Clannad and Steins;Gate.

HOSHIZORA METEOR (n.) A writer of visual novels. His work on Kusarihime ~Euthanasia~, a story of rural Japanese villages and time loops (sound familiar?) published in February 2002, apparently helped inspire Cross Channel, Saya no Uta and the Heaven's Feel route of Fate/Stay Night. He's currently working for Type-Moon on a project called Girls' Work, which was originally going to be a visual novel but is now going to be an anime or something, produced by ufotable.

LIARSOFT (n.) A visual novel company that puts out some of the most atypical games on the market. If Key's niche is creating heart wrenching stories about sad girls in snow, Liarsoft is more interested in playing around with fairy tales, steampunk, Lovecraftian horrors and other things. They are probably best known in the United States for their What a Beautiful series of visual novels, the most famous of which--Sekien no Inganock [http://static.tvtropes.org/pmwiki/pub/images/inganockbox_2126.jpg]--is essentially the bastard child of Perdido Street Station [http://www.chukw.com/Slake_Moth_Tones_.gif] and Revolutionary Girl Utena [http://www.imgbase.info/images/safe-wallpapers/anime/revolutionary_girl_utena/11944_revolutionary_girl_utena.jpg] (look them up!)

Now that everyone's on the same page, let's get down to business. Unless you aren't in the mood to just locate a copy and play the damn thing yourself, without any preconceptions (which is the best way, believe me) then you might as well keep reading.

What is Forest?

Forest is a many-layered construction of English literature and dueling narrators and really weird sex. You could say that it is "about" five people in Shinjuku who are chosen to do battle with the Forest, a world of magic that has begun to intrude into the modern world. But this is really about as accurate a summary as saying that FLCL is "about" a kid who gets hit over the head by a pink-haired girl carrying a guitar--it's part of the truth, but not all of it. Theoretically, if you played Forest enough times you'd be able to get to the core of the story, and be able to describe it in two or three pithy sentences. Unfortunately, this will almost certainly not happen by the time you're finished with your first playthrough of the game, because Forest is dense. It's only about six hours long, but in those six hours it covers more ground than other games two or three times the length.

It pulls threads from the body of English literature, sometimes even from the most unlikely places: there are references to Five Children and It, the Lord of the Rings and Alice's Adventures in Wonderland, to name a few. But in contrast to games like the Kingdom Hearts series, which reduce their crossover elements to playable cameos, Forest does some remarkably bizarre things with its source material. Its use of Winnie the Pooh and its ilk, for example, is freakishly inspired, both horrifying and affecting in the same measure.

Aesthetics

For a relatively short game, Forest has an immense amount of graphical and musical variety. The game takes place over roughly a year's time, and the characters have different outfits for literally every major chapter of the story. Mundane passers-by morph into cats. Ravens take off their faces to become dashing gentlemen. The backgrounds are made up of what appear to be photos of Shinjuku, until you realize that there are gaping holes in the scenery through which you can see masses of leaves.

Most of the music is pretty good, but not great. But the game does make use of a number of Irish tracks, many of which include vocals, which are absolutely brilliant and haunting. The funny thing is that these particular songs aren't included on the in-game soundtrack--judging from what others have claimed, those songs were actually sampled from the public domain, and show up in as major leitmotifs in other video games as well. At any rate, those songs work brilliantly in context, so it's a pity that they aren't playable using the in-game music box, even though there's a reason for it.

If there's one problem with the visuals in Forest, though, it's that some of the events that occur in the game are so stunning that the game simply chooses not to depict them. It's frustrating that the game used its CGs for the sex scenes instead of to show the part where the train turns into an enormous dinosaur, or where the tree branches rocket towards heaven, or the crocodile duel, or, or...

Stylistics

Writing in visual novels tends to be pretty bland. There are certainly exceptions--just about everything written by Tanaka Romeo, for one--and certainly visual novels can be amazingly constructed, plot-wise. Just look at how tightly games like Ever17 and Fate/Stay Night are woven. But too often, visual novels are bogged down by indeterminable cooking scenes, repetitive slice of life and (frequently) badly written sex. The prose is almost always in service of the story, never the other way around.

So when I say that Forest reads like drugged-up improvised beat poetry, understand that this is pretty unusual, as far as the genre goes. Part of this might be the translation, which is excellent. Another part might be the voice acting, which delivers the sometimes rambling, occasionally disturbing, frequently insane dialogue staccato in a way that does justice to the writing. But I think the prose is to thank, as well. Forest is the one visual novel I've played where I've teared up not because of what was happening on screen, but because what was being said was so damn beautiful (which is pretty impressive, considering that the scene in question also happened to be really, really creepy.)

At least part of the effect may be due to the narration, of which there are two distinct voices. One is represented on the bottom of the screen, in text form, as is standard. The other is dictated through voice, represented by the English translation on the top of the screen. Sometimes the bottom text describes what a character is doing, while the character speaks on the top. Often the narrators completely contradict each other, creating paradoxes and misunderstandings and occasionally even weird symmetry. The result is that Forest feels not so much as a story being told by a single person, as it is a story exchanged between two people.

Corollaries

Forest is a polarizing visual novel for a reason. It does not care about conventional plotting. Certain story arcs occasionally seem nonsensical, even if you pay close attention to what is going on. Characters initially appear hazy and ill-defined. There is never a moment in the plot where the game pulls you aside and explains everything that is going on. This isn't Ever17, which was ultimately pretty straightforward despite the admittedly mind-blowing plot twists in the final route; at least there you had a pretty good idea at the end about what had happened. Forest is certainly not incomprehensible if you read closely, but you are expected to do most of the legwork yourself in putting the pieces together.

Understand that by the story's end, the characters have all changed immensely, and much of the story makes intuitive sense. But hanging above the visual novel like a cloud is the feeling that Forest is essentially unsolvable, in the same way that Alice's Adventures in Wonderland is unsolvable. How much of Forest is intelligible and how much nonsensical may depend on the reader, and the game itself is so unknown in the West that there is very little around the English-speaking internet in the way of fan theories and the like. Unless you can somehow find a friend to bounce theories off of, chances are you may be very confused by the time the visual novel is over.

Then there's the sex, which Forest has a lot of. It's not the worst written in the world, and most of the scenes are pretty short. But some of the sexual material in Forest I found genuinely uncomfortable, and not because of any awkward references to seafood. It occasionally comes off as pretty forced, too, even though the author usually makes an effort to tie the scenes into the plot somehow (and a few are even essential to the development of the story.) I've heard rumors that Hoshizora Meteor left Liarsoft for Type-Moon because he was sick of writing sex scenes, and I think I might be inclined to agree.

On the other hand, Forest is such a strange work that even the more uncomfortable stuff is swallowed up by the whole. It's a little hard to describe, but I'd say it's similar to how, say, Dhalgren (a very strange science fiction novel by Samuel Delany) uses its sexual content as a stepping stone in order to become something else entirely. Even if certain scenes in the game turn you off, I'd recommend reading the game all the way through to the end. It's one of those works that makes a lot more sense if you look at it as a whole.

Conclusion

Forest is a unique work of fiction. How much you enjoy it depends on what kind of person you are--if your taste in fiction ranges more conventional, you might very well be repulsed, confused or even disgusted. But like FLCL, like Dhalgren, like any strange cult work you can name: if this game is for you, and it very well may be for you, then you should play it, at least once. Come at it one way and Forest is an incomprehensible mess, but to the right pair of eyes and ears it might very well be a masterpiece.

And of course, if you consider yourself a fan of the genre, Forest is essentially a must-play. Just be aware that it's a challenging read.
 

Gigano

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Oct 15, 2009
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Having heard Kusarihime ~Euthanasia~ had been among the inspiration sources for two of my favourite works, I'd already taken quite an interest in Forest.

I was worried that it'd be as repetitive and incoherent as my previous run-in with a Liarsoft game - Shikkoko no Sharnoth - though, and while this review - which is excellent by the way - have abated my fears a bit, it's also added a few new ones.

With what elderly and stately gay wizards would probably call a mind of metal and wheels, I generally don't work well with surrealism and other nonsensical stuff, unless it either has a clear explanation for being so (such as psychosis), or ultimately a clear resolution that picks up the pieces of the puzzle and puts them in order.

Combined with not being particularly well versed in British Literature, I'm not sure how much I'd actually gather from it. But with such impeccable pedigree, and the promise of dual narrator interplay and jaunty Irish tunes, I suppose playing it can't be helped.
 

FredTheUndead

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Personally, for of all the warped fairy tales, scenes of insanity, strange sex scenes, and Umineko flashbacks this game gave me, the strangest part for me was still the idea that the prostitute plays Settlers of Catan.
 

Deskimus Prime

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Jan 26, 2011
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I'm actually kinda glad you beat me to this review because it's damned good, and probably better than what I'd have done.

It definitely deserves more than a single playthrough, but I have to ask: do you know if there are multiple endings? I had to use a walkthrough for chapter 6 (sweet jesus what a maze that was to get through) and all it said was that the ending text "varies" on what you picked in certain places.

It's probably one of the few legitimately "doing it for the art" visual novels I've read; I'm sure there's loads more out there but virtually none of them are translated.

the game itself is so unknown in the West that there is very little around the English-speaking internet in the way of fan theories and the like. Unless you can somehow find a friend to bounce theories off of, chances are you may be very confused by the time the visual novel is over.
PICK ME
Okay, here's what I got. The girl who think's she's Alice (Kako I think it was?) was once Akeru's pupil, she fell in love with him, but she was also one of them bed-ridden ill girls so it never went anywhere. He always used to read her the stories from her bookshelf - which is where all the references come in due to them mostly being Brit Lit - but then...something happened? It seemed like they were implying Akeru left her and went to go tutor/fall in love with Amenomori (or however you spell her name) thus leaving Kako all alone, thus making her run out at night and get sick, and then the entire thing is just a fever dream in her delirious mind but that's where my explanation falls apart and that's why I need to play it again.

But that doesn't make sense because why would the other girls be dragged into it as well; it's hard to believe the only reason they were there was to fit the "Five Man Band" trope of a good story. And then there's the parallel narrative of Padua and the storyteller guy whose name escapes me, and also the dancer and the jerk trying to sell her and I remember it making some sort of metaphorical sense at the time but aaaaaaaaaaaaaugh.

Yeah, I need to play it again. Being an English major who loves weird stories and visual novels and Celtic music this was right up my alley.
 

wendeego

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Feb 1, 2012
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@Deskimus: Regarding Forest and multiple endings:

It depends. There are a couple of bad ends early on, but they're pretty brief and not really worth worrying about. Resurrecting Tink leads you to an ending later on that I haven't seen since I used the walkthrough, but I guess is the main "bad end?"

I think the two places in the text where player choice plays a role is probably The Game and Dawn Treader Chronicles. Play the Game enough times and eventually Nagatsuki breaks the fourth wall, escalates everything and breaks out of the cycle--although then after she and Akeru have sex the story loops and you have to begin all over again from the start of the chapter. As for Dawn Treader Chronicles, I've only played it once, but from what I've heard your decisions drastically affect the chapter's ending, as well as certain things that happen in the chapter that comes right afterwards. Otherwise, Forest only has one ending, really--that's Alice in Endingland, I guess. Hope that helps!

As for theories...

From what I've been able to pick up, Akeru was Amenomori's tutor when she was very young. They told each other stories frequently, and eventually fell in love. But then Amenomori got pregnant (or people thought she did) which caused Akeru to run away and leave her by herself. If Amenomori was pregnant, she probably aborted the baby around that point.

Years later, Akeru takes on a new student, named Kako. Kako also falls in love with him, but Akeru can't bring himself to love her back because he doesn't want what happened to Amenomori to repeat. Then the Forest gets involved and things get trippy.

The Forest is based around the stories that Akeru and Amenomori told each other when they were together. Most of the denizens of the Forest are from British literature, with a few exceptions--Sirius, for example, was Amenomori's dog, who she loved. Each denizen of the Forest has a representative in the real world, the head of whom is Alice, who is basically the spirit/potential of the child Amenomori never had. She brings all of this about in order to impose herself back upon the world, and uses Kako as an agent to do so, which Kako is fine with because she is otherwise frail and sickly. Alice, on the other hand, is always in control, and practically indestructible. Notice that she has no problems imposing herself on Akeru in Shinjuku Drifters, while Akeru is terrified and resists as hard as he can. Falling in love with students has become kind of a taboo for him, I think. Also note that if Akeru chooses to go "inside" Kako the Forest becomes real and the game ends. Whoops!

Notice that when you realize that Amenomori is the "mother," certain things make a lot more sense--how she appears to know Akeru in the beginning, how she is picked by Kako in the first chapter as "substitute Alice" and why she plays the role of Mother in Midsummer Night's Pirates. As for whether Shinjuku in the story is real or some sort of metafictional/physical construction, I have no idea! I assume that what we see in the last chapter is the "real" Shinjuku, where the forest has been dispelled and the main characters are no longer drawn together by the narrative.

As for Torunga the weaver and how he relates to the story--I'm pretty fuzzy on that, since from what I've been able to pick up, even the translator isn't sure exactly how that fits into the narrative! There are times I think when Torunga and co. make a kind of sense but I can't say I understand it all yet.

Anyway I might post more when I have time (playing through the game a second time, too) but this is all I have for now.

tl;dr: If Girls' Work turns out to be a spiritual sequel to Forest (and it certainly sounds like one) I will be the most excited person on this earth you cannot believe.

@Imperator DK: I'd argue to the grave that the repetition in Sharnoth serves a thematic point and the story makes a kind of fractured sense if you attempt to piece it together, but instead I'll just recommend you try Inganock because it's probably superior, not to mention a better introduction to Hikaru Sakurai.

From what you've said, I have no idea whether or not you'll like Forest, but if something like dual narrative interplay interests you than you should definitely check it out.

EDIT: I figured something out. Speculation follows.

I think it's not difficult to draw parallels between Akeru Alice Liddell. In real life, Dodgeson and Liddell met on a river trip, Dodgeson told Liddell his story and Alice begged him to write it down, leading to the creation of Alice's Adventures in Wonderland. In Forest, Akeru and Amenomori met each other and told each other a story, which eventually took on a mind of its own and became the story of Forest. The difference here, I think, is that in the latter case Dodgeson and Liddell had an affair which then became some sort of metaphysical entity that haunted them into the present. So you could say that while the story of Forest initially appears to be about the Forest (embodied by Black Alice) wreaking havoc on five people chosen to stop it, it is actually about Akeru and Amenomori attempting to get their shit together and move on from the relationship they had all those years ago. Other characters hijack the story for a bit (Kariya and her issues, Mayazumi and her issues, etc.) but ultimately it comes down to two former lovers attempting to sort out their emotional baggage.

Of course, Dodgeson never fell in love with Alice Liddell, as far as we know. But since the long-standing myth exists that Dodgeson had an unhealty obsession with young girls...
 

Deskimus Prime

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That...makes a lot of sense to me. Especially the "Mama!" parts, I was really scratching my head at a lot of that.
I can follow the parallels between Torunga's story and the main narrative; him getting tired of listening to/telling other people's stories mirrors Akeru wanting to stop tutoring/telling other people stories and start forging one of his own. It's the kind of thing English profs would have a field day with...y'know, if you can get them past the questionably-aged sex scenes and the sheer initial lunacy of it all.

At the risk of sounding cliche, or attempting to sound clever without actually saying anything, it's like instead of the characters telling their stories, their stories were telling them. Mayuzumi, for instance, literally turns into her own world tree when she becomes lost in both her memories and the glimpses of her future she sees. Akeru spends most of the story just going with the flow, even though he almost certainly knows what's going on. Amenomori is caught up in her own delusions, enjoying the escapism so much she wants to preserve the illusions.Kariya was an interesting woman, but in the end she was exactly what she described herself as: an observer, a spectator; and therefore doesn't really affect the story much.

The Alice Liddell thing is very interesting, especially considering Mayuzumi literally calls out Akeru for being a lolicon. Though I was told the rumors of Dodgeson's loliconery were invented post-mortem in an attempt to discredit him; he did enjoy the company of little girls, but in the sense that he didn't get along very well with most folks his age, and just found them easier to talk to.

ARGH THERE'S SO MUCH TO TALK ABOUT AND NOT ENOUGH WORDS TO MAKE SENSE OF IT IN

Again, I'll definitely have to replay it sometime, there's just so much there to take in.

I wish someone would translate Kusarihime already, I'm really interested in it now. Official translators like JAST USA only do either weird fetish porn or wait for fan-translations to reach 98% then swoop in with the lawsuits. Fan translators either get hijacked like so, lose interest halfway through and stop, or take years to complete.

Tis not an easy interest to have.
 

wendeego

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Feb 1, 2012
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Deskimus Prime said:
I wish someone would translate Kusarihime already, I'm really interested in it now. Official translators like JAST USA only do either weird fetish porn or wait for fan-translations to reach 98% then swoop in with the lawsuits. Fan translators either get hijacked like so, lose interest halfway through and stop, or take years to complete.

Tis not an easy interest to have.
Yeah, no kidding! There's so much weird stuff out there that hasn't been translated, too. Heard some really cool things about MYTH, for example, or anything by Shuumon Yuu,or Subarashiki Hibi, or Saihate no Ima--which is supposedly the best thing Tanaka Romeo's written since Cross Channel, which is pretty much an instant recommendation in itself. So much of what is translated is either blase or, yeah, weird fetish porn, that it's occasionally easy to miss how wonderful and strange the medium can be.

I mean I guess we're lucky that some brave soul took it upon himself to translate something as unconventional as Forest in the first place, even more so that the game's author is writing for an anime that will hopefully be up on Crunchyroll in a few years time to blow everybody's minds. Gotta be thankful for the small things, right?

Sekien no Inganock might ease the pain. It's written by a totally different person and carries a whole new set of quirks, but it's also a Liarsoft production and is similar in that it's honestly not much like anything else out there. That game might be next up on the block, actually, depending on how things go.
 

Gigano

Whose Eyes Are Those Eyes?
Oct 15, 2009
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wendeego said:
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@Imperator DK: I'd argue to the grave that the repetition in Sharnoth serves a thematic point and the story makes a kind of fractured sense if you attempt to piece it together, but instead I'll just recommend you try Inganock because it's probably superior, not to mention a better introduction to Hikaru Sakurai.
Whether the repetition had a point to it or not, I should still think it a poor trade-off for sacrificing the ability to captivate and immerse the reader in the story. A story can only drag on for so long until it's dragged down.

Heh, originally planned to play Inganock first, but choose Sharnoth because its premise sounded more interesting, and the its visual style appealed to me more. Guess that was a mistake.

From what you've said, I have no idea whether or not you'll like Forest, but if something like dual narrative interplay interests you than you should definitely check it out.
...
I'll be sure to do so at some point.