All MMO's have one thing in common.

Recommended Videos

Credge

New member
Apr 12, 2008
1,042
0
0
And that thing is the 'dead zone'. It is the period of the game where there is less than normal amount of content. In WoW this period consists of the 40-50 range. In EQ this period conists of the 30-35 range (pre-kunark). In Vanguard this period conists of the 20-50 range. All games suffer from this.

NOTE: This is kind of a review. Kind of. It's more of my analysis of the current state of the game and why it isn't worth anyones time to reach this point (it's best to stop at 70).

In my current MMO, Age of Conan, there have been two areas where this range was painful. The first was the 35-40 range. There was a serious lack of content here with very few mobs being within this level range. Even worse, the number of quests for this range was non-existent. Grouping simply is not an issue because nobody groups in this range... or anywhere except in Khesh PVP zergs.

The second place is the 75-80 range. The number of quests in this range are plentiful and there are plenty of mobs of differing levels in this range. The issue is the paradigm shift that occurs in this level range. First, some back ground info for those who have not played AoC on how the game up to this point works.

In AoC most classes have the ability to take down multiple mobs at once. As an x-bow ranger, I could take down groups of 7-8 mobs at once, usually killing most of them with one attack. Yes, the class is overpowered. Sue me. However, once you hit about 75, you'll either fight an infinite number of lower level mobs that give less than subpar xp or you'll fight equal level mobs that you can only kill one or two of at a time before having to stop.

This didn't use to be the case. 70-80 used to be equal speed to the rest of the game due to the mobs scaling appropriately. It only makes sense for a level 72 monster in one zone (the highest in one) to be the same difficulty to kill as a level 72 monster in a different zone (the lowest in the other). To clarify, the monsters in the higher level zone (khesh... the only 70-80 zone) are exponentially more difficult compared to the other monsters.

In other words, the game goes from killing multiple mobs to killing one mob at a time. This wouldn't be an issue if the XP gained was proportionate to the difficulty of the monsters. This is not the case. The %ge of the xp gained is equal to the rest of the game. To make this last stretch even more of a grind, the amount of xp required to level up goes up to unbelievably high amounts.

All in all, the shift in how the game plays in the last stretch makes one think that there is some great reward at the end. Some magnificent change to the rest of the MMO world. This simply is not the case. The end game consists of:

Three raid zones
Unfinished and unplayable siege content with no purpose
PVP Mini games serving little purpose and even smaller
Introduction of PVP XP enforces the old MMO stereotype that the zerg is almighty
One hit kills from classes that should not be able to do so (The main tank, a healer)
Raid armor not being worth anything for most classes
Severe class imbalance

All in all, this is the worst dead zone I have ever experienced in an MMO. With the major selling point of the game being PVP and the PVP being the least finished aspect of the game, I question why they made vast changes to the game in the last few months, such as combining several of the classes instead of finishing up the major seller of the game - the sieges.

Here's hoping that I can just PVP my way through any dead zones in WAR.
 

HSIAMetalKing

New member
Jan 2, 2008
1,890
0
0
Yeah, that's why I stopped playing AoC. In fact, that's exactly why I stopped playing AoC.

I'm an MMO junkie, though. I need Warhammer... need it bad. WoW just doesn't give me the thrill it used to (That's right fuckers, I said thrill).
 

Alex_P

All I really do is threadcrap
Mar 27, 2008
2,712
0
0
Guild Wars:
Supposedly the hope was that players would transition from PvE to PvP after finishing the campaign game. That never quite happened.

Shadowbane seven years ago:
"Dead zones" came in little pockets. It really depended on what areas your guild had good access to. Some builds were really painful to play in through the mid-range because you had to be level 30 or 40 to unlock some ability you really needed (not just special powers, but stuff like the ability to do any noticeable amount of damage with a bow), but widespread power-leveling made that trivial, anyway. The real bottleneck was getting from 51 to 60, as there were originally no monsters above level 45, making it quite tedious to grind the huge amount of XP. Also unrewarding, since those last levels we worth very few extra character points.

-- Alex
 

Theo Samaritan

New member
Jul 16, 2008
1,382
0
0
Woofsie said:
Oh pish posh. Eve Online doesn't have a dead zone. :p
I have to second this. Assuming you are not some unimaginative social reject, you wont hit this kind of problem in EVE.

Well ok, thats a lie, it does happen. But by then its four or fives years down the line and you won't mind if you've been playing it that long.
 

daedrick

New member
Jul 23, 2008
212
0
0
Woofsie said:
Oh pish posh. Eve Online doesn't have a dead zone. :p
EVE is a huge dead zone literaly. If you havent started the game from lauch, its just pointless. Not only because the infinite skills points but also because we missed all the events and the stuff that made EVE what it is today. Repeating the very same mission over and over and over and over shotting at little triangle...eeesh that was lame. Played one month and left in disgust. Tough its still installed on my computer so I can see what ambulation will bring to the game.

Its so geeky anyway.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
6,732
0
0
MMO's are about addictive grind, that will never go away, that's really the only way you can get people to pay $20 a month for a long period of time.
 

LewsTherin

New member
Jun 22, 2008
2,443
0
0
hmmm....
Take a bucket, fill it with grind, throw in some insane bosses that WILL always re spawn, add more grind, ridiculously super powered characters, and gutter-mouth 12 year olds and ganking asshats to taste. Garnish with a $20/month price tag and you have yourself an MMO.

That being said Warhammer looks interesting.
 

IridRadiant

New member
May 31, 2008
59
0
0
Pfft, WoW's dead zone wasn't 40-50; it's 50-58.

At level 40 to 50, there's Ungoro Crater (with the Linken mission chain) and Feralas, which is a pretty cool place to level. When you hit about lvl 50, the number of dungeon instances - my favorite part of the game - falls off, unless it's the older raiding ones that nobody does anymore. There's nothing but grinding until lvl 58 when you can go through the dark portal to the Outlands and get stomped by bored lvl 70's.

Hitting lvl 70 also triggers the other dead zone - the gap before getting a full set of epic gear. Other players get picky about what gear and stats your character has before letting you in on a raid. Most people grind the pvp scene until they can get some half decent gear and beg their guildmates to let them in on one. That's the main reason I don't play WoW anymore (besides college): I ran out of new instances to run and wasn't allowed to raid for 'lack of gear'.
 

BallPtPenTheif

New member
Jun 11, 2008
1,468
0
0
unfortunately the only proven method to establish long time game players is the carrot on a stick method. hence, the grind for gear and XP.
 

LewsTherin

New member
Jun 22, 2008
2,443
0
0
IridRadiant said:
I ran out of new instances to run and wasn't allowed to raid for 'lack of gear'.
Ah yes, the WoW trap of: You need better gear/stats to run this instance, but you need to run this instance to get better gear/stats.

Or raid for another 3 years of your life. At That point I quit as well.
 

BallPtPenTheif

New member
Jun 11, 2008
1,468
0
0
LewsTherin said:
IridRadiant said:
I ran out of new instances to run and wasn't allowed to raid for 'lack of gear'.
Ah yes, the WoW trap of: You need better gear/stats to run this instance, but you need to run this instance to get better gear/stats.

Or raid for another 3 years of your life. At That point I quit as well.
usually you have to make social contacts with a guild and beg them to run you through. considering that guilds have more random social dynamics than a rogue baptist church i was never able to actually join a solid guild.

whenever i would get into one, it would happen to be during some rediculous schizm where the entire player base was being torn in two. utterly rediculous.
 

Credge

New member
Apr 12, 2008
1,042
0
0
IridRadiant said:
Pfft, WoW's dead zone wasn't 40-50; it's 50-58.

At level 40 to 50, there's Ungoro Crater (with the Linken mission chain) and Feralas, which is a pretty cool place to level. When you hit about lvl 50, the number of dungeon instances - my favorite part of the game - falls off, unless it's the older raiding ones that nobody does anymore. There's nothing but grinding until lvl 58 when you can go through the dark portal to the Outlands and get stomped by bored lvl 70's.
Ungoro Crater and Feralas were dull and suffer the similar problem that Kheshetta from AoC has. The game starts shifting from "YAY" to "Zzzz...". The content, while there, is identical to everything else offered in the game and by this time you realize that you've done it all before in another MMO except the combat was much, much better and intuitive... and fun.

The only reason the dead zone in AoC was so late (besides the early 35-40 one which was acceptable due to the nature of combat in the game) is because of the shift in power. Your character becomes weaker in regards to the monsters and, instead of killing 3-5 mobs at a time that are two levels higher than you, you struggle with 1-2 mobs of equal level.

This, coupled with the fact that the XP required to level up from 75-80 make this dead zone worse than hell levels in EQ before they were 'removed'.

I found the 50-70 stuff in WoW to be average, but not nearly as bad as 40-50. Lack of direction coupled with "Oh great, shift in power" makes this dead zone pretty significant.
 

OneHP

Optimist Laureate
Jan 31, 2008
342
0
0
How far did the Sanctum quests and re-runs for gear take you up in level? Should have been at least 38.
 

karn3

New member
Jun 11, 2008
114
0
0
Daedrick, your obviously one of those people who did not get involved in EVE at all. After spending a week learning the ropes of the game I was fighting in a war, and have never had so much fun in all my life. EVE has a no deadzone at all and "all the events" as you put it, are ALWAYS going on. The players make these events not the devs. EVE has been in a constant state of war since its release.
 

Robert0288

New member
Jun 10, 2008
342
0
0
When I first saw this title I was going to yell up and down and talk about EVE-Online, but it seems like alot of people got here before me.

Its a great game, and there is no deadzone. Also depending on what you want to do you can play the entire time without grinding anything, ever. Within hours of starting your charecter you can be one of the most valuable/usefull people on a full scale alliance battle with over 400+ people that some of which could have been playing for years.

Also in responce to other guy, willingly grinding npc missions isn't exactly the funnest thing in the world. Join a corp either an alliance one or a pirate one, you will get almost instant pvp, and depending on the guys there they will usually help you out alot
 

karn3

New member
Jun 11, 2008
114
0
0
Well said Robert, thats exactly what I did. If you want to grind go play any other MMO.
 

daedrick

New member
Jul 23, 2008
212
0
0
karn3 said:
Daedrick, your obviously one of those people who did not get involved in EVE at all. After spending a week learning the ropes of the game I was fighting in a war, and have never had so much fun in all my life. EVE has a no deadzone at all and "all the events" as you put it, are ALWAYS going on. The players make these events not the devs. EVE has been in a constant state of war since its release.
true you are right... I didnt get into that game. I tried a mining op... was so boring... never done anything more boring that that. I was astonished to see how meaningless it was. the most boring group experience I ever got. Then theres the missions, repeatables missions...disgusting. No tactic, nothing hard, just mindlessly shoting at random triangle with my brutix...woohoo. Snipe snipe snipy! Then I wanted to PVP... but couldnt because I didnt have enough points. Points that are impossible to speed up whatever you do. So I just gave up.

but yeah if you are having fun and stuff... Im really happy for you. Thing is, you learned the game with everyone else at the same time and you all discovered everything together. Thats what I mean by starting at day 1. Now Im stuck in a world dominated by goonswarms, ass holes and griefer... damn lame. But I got my firts battle cruiser from, guess who? Yup you are right, THE EVE PLAYER. lol, that was the only good thing that happenned in that game for me. Anyway in conclusion; Im alone, im low on xp point, content is lacking.
 

WlknCntrdiction

New member
May 8, 2008
813
0
0
I'll never understand the lure of MMOs, surely there must be better things to do with your time and money.

inb4hypocriteaswell. I'm aware I buy games and play them and there are better things I could do but MMOs are different, what keeps you going? or interested for that matter?