When most people think about gaining exp, it's a pretty simple mindset- kill things, get exp, repeat.
But I've also been thinking of other ways that exp could be gained, or how it affects the character. Take the way it works in tabletop RPGs- in World of Darkness, you get exp from playing your character well, or doing something cool, and while not viable in video games, Dark Heresy can award players for the length of the session.
A few games add alternate ways, an example of the top of my head is Mass Effect, getting exp from exploration and completing objectives. But it seems pretty shallow, since you have a specific set of things to spend your exp on. For example, in a fantasy game, you are playing a spellcaster. Through the game you can get small exp bonuses just from reading books around, this fits in as a spellcaster is normally a 'smart guy', however, finding certain books can open up new spell options, or give more exp to certain areas.
Or an adventure based RPG where exp was gained not just from fighting, but exploring the surroundings, you could just rush through to do your objective, but if you spend time and look through the dungeon, you find way more things.
So what alternate ways would you like to see in RPGs? Or even just interesting ways to use it.
But I've also been thinking of other ways that exp could be gained, or how it affects the character. Take the way it works in tabletop RPGs- in World of Darkness, you get exp from playing your character well, or doing something cool, and while not viable in video games, Dark Heresy can award players for the length of the session.
A few games add alternate ways, an example of the top of my head is Mass Effect, getting exp from exploration and completing objectives. But it seems pretty shallow, since you have a specific set of things to spend your exp on. For example, in a fantasy game, you are playing a spellcaster. Through the game you can get small exp bonuses just from reading books around, this fits in as a spellcaster is normally a 'smart guy', however, finding certain books can open up new spell options, or give more exp to certain areas.
Or an adventure based RPG where exp was gained not just from fighting, but exploring the surroundings, you could just rush through to do your objective, but if you spend time and look through the dungeon, you find way more things.
So what alternate ways would you like to see in RPGs? Or even just interesting ways to use it.