Now, this is a topic that's been bugging me for a while. I've seen many people refer to many games having a good story, even an excellent story, on these boards while insulting games they think have a "bad" story - but in some of these cases I found myself wondering: Are you really referring to the story, or the way it's told?
I've seen a few people on these boards who think the same way as I do, so I already know I'm not the only one (hence the thread's current title). The way I see it, a game's story and storytelling are very different beasts. A game's story is, essentially, the plot summary you find on wikis. It's a series of connected events, often revolving around characters. The definiton of Storytelling, on the other hand, should be obvious - it's the art of telling the story in an entertaining way. Without it, the story is boring, pointless... nothing.
Storytelling in all forms of entertainment, be it gaming or literature, is very important. Indeed, I would argue it is more important than the story itself - much more important (though my earlier turn of phrase works both ways - storytelling without any story is nothing). This is why I consider the single player campaigns of games like Halo (all of them) and Homeworld to be so compelling - both have roughly average stories, but these are told and presented expertly (in the former's case, through use of cutscenes made excellent by brilliant music, camera angles, and graphics; in the latter's, through the near-perfect levels of atmosphere built by brilliant music and backgrounds and some pretty damn good voice acting).
So, for discussion value:
1) How many of you have paid any thought to these concepts as separate entities, and
2) Which do you consider more important? (i.e will you more readily take a game with an average overall story that's brilliant in the telling - like me - or do you prefer it vice versa?)
I've seen a few people on these boards who think the same way as I do, so I already know I'm not the only one (hence the thread's current title). The way I see it, a game's story and storytelling are very different beasts. A game's story is, essentially, the plot summary you find on wikis. It's a series of connected events, often revolving around characters. The definiton of Storytelling, on the other hand, should be obvious - it's the art of telling the story in an entertaining way. Without it, the story is boring, pointless... nothing.
Storytelling in all forms of entertainment, be it gaming or literature, is very important. Indeed, I would argue it is more important than the story itself - much more important (though my earlier turn of phrase works both ways - storytelling without any story is nothing). This is why I consider the single player campaigns of games like Halo (all of them) and Homeworld to be so compelling - both have roughly average stories, but these are told and presented expertly (in the former's case, through use of cutscenes made excellent by brilliant music, camera angles, and graphics; in the latter's, through the near-perfect levels of atmosphere built by brilliant music and backgrounds and some pretty damn good voice acting).
So, for discussion value:
1) How many of you have paid any thought to these concepts as separate entities, and
2) Which do you consider more important? (i.e will you more readily take a game with an average overall story that's brilliant in the telling - like me - or do you prefer it vice versa?)