An interest for a Sci-Fi RP-Discussion.

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Cpkeyes

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Aug 21, 2014
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Hello. I am Cpkeyes with an interest for an RP. In this RP we play as two sides, The Gaia Defense Force (GDF) and Ragon Empire in a battle for a Sector known as ?Fringe Space?. The two main factions are the Ragon Empire and Gaia Defense Force. Players will choose a unit type and get command points such as for example. Once you buy the unit you have it for good. Replacements will be free but take time. We will discuss balance and whatever comes on our minds.


Oh, and yes you can control a character. That will be the leader of your unit.


Charon Sanctuary-Forty Command Points.
Imperial Army Division-Ninety command points.
Imperial Army Regiment-Eighty Command Points.
Imperial Army Battalion-Sixty Command points.
Imperial Army Company-Forty Command points.
Imperial Navy Fleet-Thirty Command Points.
Imperial Navy Task Force-Twenty Command points.
Imperial Navy Flotilla-Ten command points.

Gaians.
GDF Division-One hundred command points.
GDF Regiment-Ninety command points.
GDF battalion-Fifty Command Points.
GDF Company-Forty command points.
Mobile Trooper company-Fifty command points.
OI Ground Team-Twenty Five Command Points.
Specter Platoon-Twenty command points.
GDN Fleet-Fifty Command Points
GDN Task Force-Forty Command Points.
GDN Flotilla-Twenty Command Points.

Unit types-Charons.
Tier Three-Heroes and Elites.
Watchmaster-The leader of your sanctuary. Free and your most powerful unit through you only have one.
Watchleader-Captain, attached to a company no need to buy them unless you want the subtypes.
--Watchleader subtypes.
----Ship Captain-Commanders a ship in the fleet of your sanctuary.
----Armored Captain-A leader of a tank company.
Oracle-Religious leader of the Sanctuary. You get one and is free.
Hero-The best warrior in the Sanctuary. Is given for free through is to be conservatively used.
Hero Cult-The followers of the Hero who act as his Honor Guard.
Hierophant Type I-The Hierophant is a power armor on power armor, armed with two 50mm chainguns and a missile launcher with ten missiles, the Hierophant is only used in the most brutal of assaults. Five Command points.
Titan Class Heavy Assault Vehicle-The Titan is a modular Heavy Tank equipped with two 120mm Gauss Guns, three 35mm autocannons on top and five 12.7mm Heavy Machine Guns for anti-infantry and helicopter duties. Fifteen command points.
------Titan Class Heavy Carrier-A variant of the Titan that can carry two platoons of Charons. Armed with two 45mm autocannons and firing ports. Twelve Command points.
Dominus-The veterans of the Sanctuary, granted Phase Three powered armor and a Type-07k Stormgun, a railgun capable of fire comparable to a M249 and fires 5.5mm slugs.


Tier Two.
J-23 Assault Fighter-A heavy fighter armed with two 35mm Rotary Gauss Guns that forms the bulk of the Charon?s Air Force.Comes in squadrons of seven once purchased. Five command points.
C-23 Medium Assault Vehicle-The main battle tank of the Charons, equipped with a 115mm Gauss Gun with two 12.7mm machine guns and a pintle-mounted 7.5mm machine gun. The C-23 forms the bulk of the Charons armored forces and come in squadrons of five once purchased. Four command points.
C-21 Medium Carrier-The main troop transport of the Charons, armed with a single 7.5mm machine gun. Can carry five squads of Charons. Two command points.
----C-21a Assault Carrier-Armed with a twin-linked 75mm Gauss Gun, the C-21a is meant to act as a tank destroyer and mobile weapons system. Can only carry one squad of Charon's. Three Command points.
----C-21s Anti-Aircraft Carrier-Armed with a 55mm Autocannon and AA missiles. Comes with three C-21?s for three command points.
Watchmen platoon-The standard soldier of the Charons, armed with a Type-75K (A 7.5mm Railgun that is the standard issue rifle) with one officer that carries the banner of the sanctuary on his back. For each purchase you get a platoon of five Watchmen squad. These will be your main unit. Two command points.
Knights-These are the melee combat specialist of the Charons. Equipped with an jump pack, a vibrosword and Type-75k Pistol (Fires 6.5mm Slugs). Two command points.
Surveyor-The Surveyors are the combat engineers of the Charons, come in a squad of three for two command points.
Yeomen-The heavy weapons specialist of the Charons. Carry a 12.7mm Type-04K railgun, the Yeomen are meant for suppressive fire and guarding vital areas. Two command points.
----Yeoman Bolt Squad-The Yeomen Bolt Squad hold the explosive weapons, such as missile launchers, of the Charons. Five Command points.
------Yeoman Execution Squad-The execution squads are Yeomen that carry weapons such as flamethrowers and chemical launchers. Only called to clear an area of enemy opposition and burn down enemy buildings. Five command points.

Tier One-T-120 Transport-A dropship, comes free with thirty T-120?s per company that are replaced if lost for free.
Pupils-Pupils are students of the Charons that are used to supply light infantry and recon for the Charons, equipped with a Type-75k. Free.

Naval units.
Dropline-Class Pocket Battleship(A heavy cruiser) used by the Charons as both a transport and a warship. Armed with twenty quad plasma cannons, fifteenth heavy plasma cannons and up to thirty point defense turrets, the Dropline-Class also featured two torpedo bays with fifty proton torpedoes each and four missile bays with seventy missiles each. Through not as powerful as the Imperial Navy?s Thureo-Class cruisers, the Dropline was favored for it?s speed and maneuverability compared to the Padme. Costs four command points for one Dropline.
Harpoon-Class Strike Cruiser (Basically a light cruiser) used by the Charons as their mainstay warship. It is armed with twenty plasma cannons, ten light plasma cannons, five heavy plasma cannons and point-defense turrets, with a torpedo bay capable of fifty proton torpedoes and five missile launchers with up to seventy missiles. It can hold about five squadrons of starfighters. Costs three command points for one Harpoon.

Trident-Class Escort Cruiser (Basically a corvette) one of the ships used exclusively by the Charons. It is armed with five plasma turrets, five dual plasma turrets and two disruptor cannons. It used as the Charons for escorting the bigger Strike Cruisers and Ironclads. Cost three command points for one Trident.


Units types-Ragon Ground Forces.
Tier Three-Heroes and Elite units.
General-Any units on the battlefield are inspired and fight better. Only available to field army commanders. Twenty command points.
Nephilim-The hero has psychic powers, the arcane might of the heavens and hell. Twenty five command points.
Elite Units.
-Kill-Team-These guys are trained assassins and experts on extracting Imperial agents. Only available to Special Force units. Come in a squad of four.
.-Stalker Droid- A droid meant for one purpose-Kill. Only available for special forces units for eight command points.
-Emperors Angel-A member of the psychic protectors of the Emperor. Available as guards for hero only. Nine command points.
-Imperial Guardsmen detachment-A squad of the protectors of the Goth Dynasty. Available as field commanders and guards for hero. Seven command points per purchase.
-Imperial Commandos-Special Forces, come in a squad of five with two snipers. Five command points per purchase.
-Emperor-Class Heavy Assault Vehicle-A super-heavy tank armed with two cannons and also nearly impervious to anything that does not hit the top. Only one Emperor can be in a division sized unit. Twenty command points.


Tier Two-Regular units.
-K-22 Medium Assault Vehicle(Main Battle Tank)-The backbone of the Ragon Armored Corps. For each unit bought you get a company of K-22's. Four command points.
-KI-12 Infantry Support Vehicle-Armed with machine guns this tank is meant to support Imperial Infantry. Also armed with a weak 105mm cannon for each one brought you get two KI-12's. Two command points.
-KA-43-An IFV that acts as the main transport of the Ragon. Two command points.
-A-44 MAG (Medium Artillery Gun)-A howitzer capable of firing Plasma shots comparable to a 155mm howitzer. For each one brought you get three A-44?s. Five command points.
-Grenadier Squad-Shock troops. Each unit bought gives you two squads of Grenadiers. Nine Command points.
-Aerial Assault Trooper Squad-Paratroopers/Airmobile infantry. Each unit bought gives you three squads. Three command points.
-Imperial Marine Squad-Better grunts. Each unit bought gives you four squads. These are not meant to be a replacement. Ten command points.
-Infantry Squad-Regular old grunts. Come in companies of one hundred to four hundred soldiers. Two command points.
-White Tigers (Neja Joni) Squad-Light Infantry. More accurate and faster than the other units with one platoon per purchase. Three command points.
-Mygria Beserker-Melee unit. Each unit gives you one berserker. Five command points.
-Mygria Warrior Squad-Allies five Warriors per purchase. Seven command points.
-Sniper. You earn a team of one sniper and one spotter. Six command points.
-Nasu Bordon Detachment-Better infantry. Come in one squad. Six command points.
-Togu Commandos-Special Forces. Come with three commandos. Three command points.
-Manorians Squad-Allies and marksmen. Come on two squads. One command point.

Tier One-Reserve.
-Home Guard-Militia. Are to used only by Home Guard regiments and are weaker than regular infantry.
-Penal Unit-A bunch of brainwashed slaves and prisoners given guns to fight off the enemy. Only used by Penal Battalions.
-Blackwatch-Mercenaries. Can be bought for twelfth Blackwatch each. One command point.

Imperial Navy.
Tier Three-Cestus-Class Battleship-An unplayable ship that is the most powerful ship in the Imperial Navy. Trusted players get one.
Pezhetairos-Class Battlecruiser-The second most powerful ship in the Imperial Navy. Costs Thirty Command Points.
Gymnitai-Class Heavy Cruiser-Costs twenty five command points.

Tier Two-Thureo-Class Cruiser, the backbone of the Imperial Navy. Costs fifteen command points.
Phalanx II-Class Frigate-A slightly larger and more well armed Phalanx I. Costs seven command points.
Phalanx I-Class Frigate-Costs five command points.
Psiloi-Class Destroyer-Costs four command points.
Peltast-Class missile destroyer-Costs three command points.
Squire-Class Corvette-Anti-Starfighter craft. Costs one command point.

Tier One-Hoplite-Class Light Frigate-One command point.


Note-Gaian players must work together to win this campaign. GDF units and ships are typically inferior to Ragon units and ships. Teamwork is key.
The GDF.
Ground Forces (GDF)
Tier Three-GDF Marines-The premier ground troops of the GDF. The marines are made up of the best of the best in non-special forces unit-Come in three platoons. Five command points.
Seymen-The shock troops of the GDF. Wear heavier armor offering better protection.Come in two platoons. Five command points.
Special Recon Force-Special forces, come in squads of five and are seven command points.
Leapers-Jump infantry. Come in two squads of six. Special forces and cost six command points.
M110 Heavy Battle Tank-Armed with four 155mm Gauss Guns,the M110 is nicknamed the ?Emperor Killer? doing to being one of the few GDF tanks capable of killing an Emperor-Class Heavy Assault Vehicle reliably. You may only have two M110?s as they are rare and vital to the GDF battle plans. Fifteen command points.
MEC trooper, Gaian soldiers that are given cybernetic parts to make them stronger and faster-Ten command points.


Tier Two-
M-70 Main Battle Tank, the standard GDF tank during the war, armed with a 120mm Gauss Gun capable of firing ATGM?s.Come in a company of ten tanks. Cost Five Command Points.
M-71 Light Tank, armed with a 105mm Gauss Gun capable of firing ATGM?s it served as a recon vehicle and fast response tank. Come in a squadron of five tanks. Cost three command points.
M-64 IFV, the main IFV of the GDF. Armed with a 35mm Gauss Gun and one 12.7mm machine gun. Come with two M-64?s and cost three command points.
M12 APC, consider a death trap by the troops due to it?s light armor, it was easier to manufacture and train crew in then it?s cousin the M13 APC. Armed with a 25mm Autocannon it can also be armed with ATGM?s-Two command points.
M26 SPAAG-A SPAAG armed with a 45mm Rotary Cannon and AA missiles. Comes with three M26?s for three command points.
Fusiliers-The backbone of the GDF. Come in companies of one hundred to two hundred. Cost one command point.
Caesian Rifles-Come in two platoons. Cost three command points.
Dragoons-Mechanized infantry, come in platoons of two IFV?s and about thirty soldiers. Cost two command points.
Kattarn Light Foot-Light airmobile infantry. Come in via gunship with four squads of Kattarn.
The Strangers-Mercenaries, are better than Fusiliers but are not to replace them. Five command points.
Combat Engineers-Come in squads of four.Cost one command point.
Straarde Rifles-Come in three platoons, Cost two command points.
Bersaglieri-Light infantry. Come in four platoons of twenty six. Three command points.
Mountainmen-Mountain Infantry. Come in platoons of twenty, Two command points.

Tier One-Volunteers-Militia. Come in two companies of one hundred. Only available to Volunteer units. Cost one command point.
All-Terrain Scout (ATS) the main HMMV of the GDF. Cost one command point for four vehicles.

GDN-Note Tier Three means ships that won?t get obliterated by Thrueo-Class Cruisers and above in seconds. Maybe minutes.
Tier Three-Toran-Class Heavy Cruiser, the largest and most powerful ship in the GDN- Ten command points.
Drago-Class Cruiser, the main combat ship of the GDF. Armed with two MAC cannons, Gauss guns, missiles and 20 nukes-Costs six command points.
Denar-Class Light Cruiser. Armed with two MAC cannons, Gauss Guns, missiles and 17 nukes. Cost five command points.
Nature-Class Carrier-A modified Drago that can hold more fighters at the cost of the two MAC Cannons. Costs five command points.

Tier Two-
Guard-Class Destroyer, armed with Two MAC?s, Gauss Cannons,missiles and 15 nukes. Costs four command points.
Guardian-Class Escort Destroyer-Armed with one MAC cannon, is mostly used for dealing with light warships. Cost three command points.
Orion-Class Heavy Frigate. It is meant for combat duties armed with one MAC Cannon, Gauss cannons and missiles. Costs three command points.
Reunion-class frigate. The Reunion was the main frigate class of the GDF armed with one MAC, Gauss guns, missiles and five nukes. Costs two command points.
Taris-Class Corvette-The main anti-starfighter craft of the GDF. Costs one command point.
Maks-Class Gunship-Used for dealing with enemy warships from a distance with it?s missiles. Costs one command point.


Tier One-
Babel class light cruiser, an outdated ship by the time of the start of the war, the Babel was still in service by the Ragon attack, with twelve being stationed at Hagon. The Babel class could hold no fighters, due to the thought of it being a frontline ship able to take lots of punishment which was its downfall. The Babel was phased out by 2332, the third year of the war though some served with third-line flotillas. Costs two command points.

Natrix-Class Light Frigate. Meant for escort duty the Natrix lacked a MAC cannon, only armed with Gauss Cannons, missiles and a hanger for about two squadrons of starfighters. The Natrix was used to escort convoys and important personnel the front, though it was also used for POW?s and did see combat use in the early days of the war. Costs one command point.

Specters-The Specters (123rd Special Tasks Force) are the special forces of the Office of Intelligence. The Foreign and domestic intelligence agency of the Gaians. The Specters are supersoldiers with reversed engineered Ragon equipment and are handpicked from the best of the best in the GDF (Mostly the Mobile Troopers).

Mobile Troopers.

Tier X-Mobile Troopers-The best non-Specter Gaian ground unit. Comes in a company of one hundred Mobile Troopers.

M124 Drop Tank-A spaceborne tank that drops in with it's crew in a drop pod. Armed with a 95mm Gauss Gun for AT Duty.

M123 Pack Gun-A mountain gun that fires 105mm shells.