So I finished The Witcher 3 a couple of months back.
Basically, I thought it was alright. (I vaguely remember making an 'early impressions' type thread where I said some flattering things about it.)
The open world was convincing and pretty. The visual design was mostly great. The game was mechanically... well, functional at least.
There was actually some very solid characterization on display, with the standouts being Yennifer, The Bloody Baron and Dijkstra, which came as a nice surprise since I hadn't seen any evidence up till then of CDPR being able to so much as write their way out of a shopping list.
I liked that it took the time to show Geralt and Ciri interacting so the audience got to see them giving a damn about each other, lending the character's motivations some much needed emotional weight.
The story had some interesting bits in it - the stuff with the crones in the swamp was great. And it managed to wrap things up in a satisfactory manner.
And yet, a couple of months on, I would have completely and utterly forgotten that the game existed were I not a member of these forums. Which leaves me wondering why.
My first major complaint is the combat. It's not bad. It basically works as intended. But it is way too damn shallow for a game that fucking long. All you do is press dodge when enemies are trying to twat you about the head and press attack when they aren't. For like 80 fucking hours.
To be fair, they tried to add some depth with peripheral mechanics like parrying, spells, bombs, crossbows and potions. But aside from the occasional well-placed firebomb, everything on offer is either utterly ineffective or merely complementary to the core of mashing light attack and dodging.
My second complaint is the pacing. It's fucking woeful. And bad pacing can render any material forgettable. Part of that comes with the territory of being an open world game. Any story where 80% of the content consists of, "And then the Mighty Hero kept riding down the road", and, "And then the Mighty Hero killed his ninety seventh band of nondescript monsters/bandits", is shooting itself in the foot right from the word go.
But even just looking at the main storyline, the game has an execrable habit of padding things out and ruining the pacing in the process. The prime example is when you finally get to the island where Ciri is, a point to which things have been building since the end of the damn prologue, and the game brings everything to a screeching halt so you can escort-quest a narcoleptic dwarf. For no other reason than an extended Snow White and the Seven Dwarfs reference, which gave me the sickening feeling that the developers thought they were being incredibly clever.
Overall, The Witcher 3 just left me feeling a bit sad. They had a big ol' bucket of very tasty, prime quality raspberry jam, then they went and tried to spread it over four square miles of bread.
I've heard this game hailed as the pinnacle of the RPG genre (or ARPG, or WRPG or whatever the fuck we're calling these things now). I don't care enough to argue that, but if this is the best the genre can offer then it seems to me that the genre is in a very sorry state indeed.
Basically, I thought it was alright. (I vaguely remember making an 'early impressions' type thread where I said some flattering things about it.)
The open world was convincing and pretty. The visual design was mostly great. The game was mechanically... well, functional at least.
There was actually some very solid characterization on display, with the standouts being Yennifer, The Bloody Baron and Dijkstra, which came as a nice surprise since I hadn't seen any evidence up till then of CDPR being able to so much as write their way out of a shopping list.
I liked that it took the time to show Geralt and Ciri interacting so the audience got to see them giving a damn about each other, lending the character's motivations some much needed emotional weight.
The story had some interesting bits in it - the stuff with the crones in the swamp was great. And it managed to wrap things up in a satisfactory manner.
And yet, a couple of months on, I would have completely and utterly forgotten that the game existed were I not a member of these forums. Which leaves me wondering why.
My first major complaint is the combat. It's not bad. It basically works as intended. But it is way too damn shallow for a game that fucking long. All you do is press dodge when enemies are trying to twat you about the head and press attack when they aren't. For like 80 fucking hours.
To be fair, they tried to add some depth with peripheral mechanics like parrying, spells, bombs, crossbows and potions. But aside from the occasional well-placed firebomb, everything on offer is either utterly ineffective or merely complementary to the core of mashing light attack and dodging.
My second complaint is the pacing. It's fucking woeful. And bad pacing can render any material forgettable. Part of that comes with the territory of being an open world game. Any story where 80% of the content consists of, "And then the Mighty Hero kept riding down the road", and, "And then the Mighty Hero killed his ninety seventh band of nondescript monsters/bandits", is shooting itself in the foot right from the word go.
But even just looking at the main storyline, the game has an execrable habit of padding things out and ruining the pacing in the process. The prime example is when you finally get to the island where Ciri is, a point to which things have been building since the end of the damn prologue, and the game brings everything to a screeching halt so you can escort-quest a narcoleptic dwarf. For no other reason than an extended Snow White and the Seven Dwarfs reference, which gave me the sickening feeling that the developers thought they were being incredibly clever.
Overall, The Witcher 3 just left me feeling a bit sad. They had a big ol' bucket of very tasty, prime quality raspberry jam, then they went and tried to spread it over four square miles of bread.
I've heard this game hailed as the pinnacle of the RPG genre (or ARPG, or WRPG or whatever the fuck we're calling these things now). I don't care enough to argue that, but if this is the best the genre can offer then it seems to me that the genre is in a very sorry state indeed.