I have this bad habit about thinking about pointless stuff, and today the topic that crossed my mind was sad endings in movies. They are rare, but they are possible to make without the movie turning into a sack of crap, and they can leave quite an impact which a happy ending for the same story most likely couldn't have.
But then I came to think about gaming... It's actually nearly impossible to make a sad ending for a game because of the interactivity part of it. The player will quite simply be left with a feeling that it was impossible for him to beat the situation his avatar was faced with, and if that is the case, then what's the point of him playing anyway?
The only way I see an ending can be sad without running the experience for the player is when there are multiple endings, and even there, you usually have the opportunity for a happy ending. Personally whenever I play a such game I take the good ending as the "real" ending, and anything else is labeled with "The possibility of "what if X happened instead of Y"" (granted this might just be me, but the point still stands).
So I sat down and tried to think of a game with a sad ending, and when I came up with nothing I tried to think of the possibility of a game with a sad ending.
The absolute closets I have come was "Cane and Lynch: dead men", but again, we are faced with the option of two endings, and while I wouldn't call either super happy, then I would still argue that one of them is significantly happier than the other.
Any thoughts on this? Ideas? Anything???
But then I came to think about gaming... It's actually nearly impossible to make a sad ending for a game because of the interactivity part of it. The player will quite simply be left with a feeling that it was impossible for him to beat the situation his avatar was faced with, and if that is the case, then what's the point of him playing anyway?
The only way I see an ending can be sad without running the experience for the player is when there are multiple endings, and even there, you usually have the opportunity for a happy ending. Personally whenever I play a such game I take the good ending as the "real" ending, and anything else is labeled with "The possibility of "what if X happened instead of Y"" (granted this might just be me, but the point still stands).
So I sat down and tried to think of a game with a sad ending, and when I came up with nothing I tried to think of the possibility of a game with a sad ending.
The absolute closets I have come was "Cane and Lynch: dead men", but again, we are faced with the option of two endings, and while I wouldn't call either super happy, then I would still argue that one of them is significantly happier than the other.
Any thoughts on this? Ideas? Anything???