In some games, for some reason prevalent in some japenese games (Metal gear solid, lost planet, monster hunter and to an extent resident evil.) Seem to be obsessed with animation. Now most of the time this is cool, but not with animations that happen when your character gets "injured".
You know, the "flinch", or getting knocked over.
Now again this is fine, getting hit with an axe or a huge monster would hurt and probably lay you out. But it ruined lost planet 2 for me, EVERY BULLET got my character "locked" in a flinching animation, stopping me from playing the game and leading me to get injured again. This happens in metal gear and resi also.
Same thing with monster hunter, my guy gets knocked down, and by the time he gets up the enemy is already swinging its tail down to hit me again.
Its cool that they go into so much detail, but not when it stops me from playing the game and leads to cheap deaths :/