I must start by saying that I am an avid game enthusiast and have been since I was about 4 years old.
I have heard the arguments against games in general made by many different people who have never in thier life played a video game. I keep my ear to the ground regarding anti-games debates because I value video games more than any other form of entertainment or enlightenment I have ever experienced. I have made the same arguments in imaginary Fox news debates as you, and many other video game analysts already have.
However, if Socrates has taught us anything, it is that the biggest danger in any society is the suspension of critical thought. In the same vein, I have never held any opinion without doing my best to understand my opinion's opposite. Hell, I've even made a point to sit through Justin Bieber's entire Baby music video before declaring my dislike for him.
The only arguement that seemed in any way credible to me against video games that the interactive element of video games makes them unique in their capacity to alter the mindset of it's audience. It frightens me to look at the back of my Socom box cover and see an ad for the US Navy SEALs.
So this, I propose to you:
How can you state that an object belonging to an interactive artistic medium cannot have a potent potential to negatively alter the mental state of it's audience, when art, by definition, attempts to do so?
Put simply, art alters perception. Interactivity enables concious thought and action. Video games with the purpose of enabling meaningless violence and degradation would then enforce negative thought and action. Why should this be tolerated in society?
I have heard the arguments against games in general made by many different people who have never in thier life played a video game. I keep my ear to the ground regarding anti-games debates because I value video games more than any other form of entertainment or enlightenment I have ever experienced. I have made the same arguments in imaginary Fox news debates as you, and many other video game analysts already have.
However, if Socrates has taught us anything, it is that the biggest danger in any society is the suspension of critical thought. In the same vein, I have never held any opinion without doing my best to understand my opinion's opposite. Hell, I've even made a point to sit through Justin Bieber's entire Baby music video before declaring my dislike for him.
The only arguement that seemed in any way credible to me against video games that the interactive element of video games makes them unique in their capacity to alter the mindset of it's audience. It frightens me to look at the back of my Socom box cover and see an ad for the US Navy SEALs.
So this, I propose to you:
How can you state that an object belonging to an interactive artistic medium cannot have a potent potential to negatively alter the mental state of it's audience, when art, by definition, attempts to do so?
Put simply, art alters perception. Interactivity enables concious thought and action. Video games with the purpose of enabling meaningless violence and degradation would then enforce negative thought and action. Why should this be tolerated in society?