I ask because I've seen very little chatter about it (if any), and I remember people couldn't shut up prior to SimCity's launch in 2013. At least part of that was due to DRM issues and people piling on to EA, but it seemed to be a hotly anticipated title in spite of that.
Skylines launches on the 10th and there's been quite a flurry of Let's Play and Twitch videos on it over the last 24 hours since the embargo lifted. Quill18 has done a long Let's Play series, Total Biscuit streamed on Twitch, even The Escapist got in on the action:
http://www.twitch.tv/escapistmagazine/v/3857886
I ended up pre-ordering due to A) hunger for a city builder and B) the low price point ($20 with a coupon on Green Man Gaming). I've been hungrily devouring videos on it ever since, wishing it was out TODAY.
For anyone unfamiliar with the title, it is Paradox's entry into the City Builder genre, via their developer Colossal Order (who did the traffic management sims "Cities in Motion"). It is UNABASHEDLY imitative of the 2013 SimCity, most particularly in visual style, with three major differences.
1. You can play offline
2. Cities can be SIGNIFICANTLY larger (9 times larger than a SimCity city out of the box, potentially up to 25 times larger with mods, although the latter is not officially supported due to system strain).
3. Robust mod support.
Notably, they've also stated a desire to build a stable, functional simulation (as opposed to the flamboyant but utterly broken one EA shipped) but people won't know how well they've succeeded at that until the game has been heavily played.
If nothing else, you guys might appreciate their pointed barbs at EA:
Skylines launches on the 10th and there's been quite a flurry of Let's Play and Twitch videos on it over the last 24 hours since the embargo lifted. Quill18 has done a long Let's Play series, Total Biscuit streamed on Twitch, even The Escapist got in on the action:
http://www.twitch.tv/escapistmagazine/v/3857886
I ended up pre-ordering due to A) hunger for a city builder and B) the low price point ($20 with a coupon on Green Man Gaming). I've been hungrily devouring videos on it ever since, wishing it was out TODAY.
For anyone unfamiliar with the title, it is Paradox's entry into the City Builder genre, via their developer Colossal Order (who did the traffic management sims "Cities in Motion"). It is UNABASHEDLY imitative of the 2013 SimCity, most particularly in visual style, with three major differences.
1. You can play offline
2. Cities can be SIGNIFICANTLY larger (9 times larger than a SimCity city out of the box, potentially up to 25 times larger with mods, although the latter is not officially supported due to system strain).
3. Robust mod support.
Notably, they've also stated a desire to build a stable, functional simulation (as opposed to the flamboyant but utterly broken one EA shipped) but people won't know how well they've succeeded at that until the game has been heavily played.
If nothing else, you guys might appreciate their pointed barbs at EA:
Anyone been following it? Thoughts about what we've seen so far? Concerns?"Thankfully advances in technology have enabled us to do all city management calculations locally on your PC. We don?t have to do them in the cloud anymore, which you know, was the ONLY way to do it a few years ago."