Anyone remember SaGa Frontier?

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ApathyTrigger

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Jul 15, 2009
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Hello my fellow gamers, I'm curious if anyone remembers this little gem and it's sequel on the psone? They were amazing games once you grasped the concept of how character growth actually worked and varied between races.

I've been checking the psn store after every update with hope and every time leaving saddened. While googling around I found this petition started early this year and I was hoping to find some more fans here to check it out. So if you love the sage frontier series, or just kinda curious please take a peek!

http://www.pixlbit.com/blog/728/petition_bring_saga_frontier_to_psn_in_north_america

(Sidenote being able to take SaGa frontier on the go would be amazing)
 

WhiteFangofWhoa

New member
Jan 11, 2008
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Oh yes.

While as brutally difficult as any of its predecessors, Frontier had some interesting things going for it and one of the best soundtracks on the PS1. While I'd love to see another SaGa game use multiple storylines and protagonists in the same world, Unlimited Saga earned the franchise enough of a black mark that Frontier on the PSN is probably the best we can hope for.

 

Altorin

Jack of No Trades
May 16, 2008
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Saga Frontier is the only game I ever destroyed intentionally because I hated it. That being said, I hope you guys get it because later on I understood the appeal (even if I couldn't bring myself to replace it or actually play it again), but that game will always hold a special dark place in my heart as the only game I hated enough to physically destroy.
 

stroopwafel

Elite Member
Jul 16, 2013
3,031
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Yeah I really enjoyed Saga Frontier 2 back in the day(never played the first one). The water color art style gave the game a unique and distinct look, reminiscent of some kind of hand painted story book. It really made Saga 2 stand out for me. It's an art style I unfortunately have never seen again in any other game.
 

piinyouri

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Mar 18, 2012
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Yup. Loved playing as Lute the most since it was so open ended, and I loved pretty much everything about the combat and how you acquire skills.

To anyone thinking of trying it, the game comes from a much older school of game design, one that was less worried about balance, and more on doing whatever they wanted and letting the player figure it out/deal with it. (The abandoned lab in Shrike/Shire springs directly to mind)

It's not uncommon to be in a dungeon and fight trash mobs one minute, then stumble into some hulking monstrosity that takes several turns to barely defeat, and not even be a boss.
 

Reed Spacer

That guy with the thing.
Jan 11, 2011
841
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Oh God, I hated that game.

"Hey, let's have your character travel between towns and nothing else until a boss comes out of nowhere and kills you."

The game was about as much fun as (and coincidentally resembled) taking a bus from point to point.

Except without bosses coming out of nowhere and killing you.