I've been re-playing a couple games with cover mechanics recently - that is, you can press a button to glue yourself to walls and such - and found that they're perfectly playable without using said mechanics at all. The majority of third person shooters now feature some kind of OTS camera for aiming and there's usually a way switch shoulders, so my question is what advantage is there to sticking myself to a rock and popping out to take aim when I could just stand behind the rock, line up my shots without having to expose myself, and not be inorganically cemented in place?
This is particularly true in those cases where you're actually able to crouch, such as in Red Dead Redemption and Spec Ops: The Line. I get the impression that I actually enjoyed Spec Ops' gameplay more than most, and I wonder if that may be because I rarely used the cover system.
I also suspect that this may be why Gears of War, a game in which you can't crouch, is built mostly around chest high walls, because otherwise the main gameplay feature would be completely redundant.
This is particularly true in those cases where you're actually able to crouch, such as in Red Dead Redemption and Spec Ops: The Line. I get the impression that I actually enjoyed Spec Ops' gameplay more than most, and I wonder if that may be because I rarely used the cover system.
I also suspect that this may be why Gears of War, a game in which you can't crouch, is built mostly around chest high walls, because otherwise the main gameplay feature would be completely redundant.