Ok, after reading a spate of news recently about games that are being released in the near-future, and spreading my wrath on forums with regards to certain announcements, I suddenly came to realize, that despite people's claims that PC gaming is alive and kicking and will continue to be so, I wonder if developers are having different thoughts.
First I'll summarize some news ranging from recent to kinda old, in "AAA titled" games
Battlefield 3 (EA)
-Requires Origin
-No built-in server browser, have to exit and launch your own, then restart game
Rage (id)
-Not sure if implementing always-online
-Second hand content cut (not sure if this only affects PC?)
Starcraft II (Blizzard)
- Battlenet 2.0 discourages LAN play, not even geared properly for competitions of large scales, as per Warcraft III
Diablo 3 (Blizzard)
- Always-on connection required, for single-player campaign
Now these are a few, but probably the most significant moves by juggernaut companies, whose games will sell like hotcakes and top anything else, despite claims of "boycotts" and other such protests. I have heard a lot of "boycott the PC version!" protests as well.
But I am wondering that maybe that's what developers want? I mean, why else would you exclude people with poorly-performing internet connections? And make people rely on your server, who knows how long that's going to run for? Or all the other hardware required to keep your connection going. They make all their money on release date anyways, so discouraging longevity in a game, and even cutting content from second hand sales, just sounds...stupid?
Not to mention sticking it to the modding community, which gives more to a game's cult status than people give credit for. I mean, just looking at Oblivion and GTA series, how rapidly and extensively every aspect of the game gets tweaked, despite any number of bugs, is just amazing. Show some love for the gamers who love the game, s'what I say.
The other thing that has been removed from most major games is LAN functionality. It's crazy that an online connection is required for LAN games, when someone is sitting RIGHT NEXT TO YOU. I know we send emails to people 5 meters away, and that goes through remote servers, but this is a real-time connection we're talking about. The LAN culture is disappearing, and something so easy to implement is a shame that it's gone. I'm not even going to try bringing DRM into the discussion, because treating gamers like criminals has never been a good idea in my book, s'why I have supported CDProjekt from the start.
Anyone else care to agree/disprove my theory? I'll be very happy to hear from anyone's side!
TL;DR = With big-name developers implementing things such as 'always-on' connection for single player games, and removing things like LAN functionality, are they trying to kill the PC gaming community? Or am I looking into things too deep?
First I'll summarize some news ranging from recent to kinda old, in "AAA titled" games
Battlefield 3 (EA)
-Requires Origin
-No built-in server browser, have to exit and launch your own, then restart game
Rage (id)
-Not sure if implementing always-online
-Second hand content cut (not sure if this only affects PC?)
Starcraft II (Blizzard)
- Battlenet 2.0 discourages LAN play, not even geared properly for competitions of large scales, as per Warcraft III
Diablo 3 (Blizzard)
- Always-on connection required, for single-player campaign
Now these are a few, but probably the most significant moves by juggernaut companies, whose games will sell like hotcakes and top anything else, despite claims of "boycotts" and other such protests. I have heard a lot of "boycott the PC version!" protests as well.
But I am wondering that maybe that's what developers want? I mean, why else would you exclude people with poorly-performing internet connections? And make people rely on your server, who knows how long that's going to run for? Or all the other hardware required to keep your connection going. They make all their money on release date anyways, so discouraging longevity in a game, and even cutting content from second hand sales, just sounds...stupid?
Not to mention sticking it to the modding community, which gives more to a game's cult status than people give credit for. I mean, just looking at Oblivion and GTA series, how rapidly and extensively every aspect of the game gets tweaked, despite any number of bugs, is just amazing. Show some love for the gamers who love the game, s'what I say.
The other thing that has been removed from most major games is LAN functionality. It's crazy that an online connection is required for LAN games, when someone is sitting RIGHT NEXT TO YOU. I know we send emails to people 5 meters away, and that goes through remote servers, but this is a real-time connection we're talking about. The LAN culture is disappearing, and something so easy to implement is a shame that it's gone. I'm not even going to try bringing DRM into the discussion, because treating gamers like criminals has never been a good idea in my book, s'why I have supported CDProjekt from the start.
Anyone else care to agree/disprove my theory? I'll be very happy to hear from anyone's side!
TL;DR = With big-name developers implementing things such as 'always-on' connection for single player games, and removing things like LAN functionality, are they trying to kill the PC gaming community? Or am I looking into things too deep?