Games these days are like being a rock band. In the beginning, you have to play what they want to hear so you can get the money and the fans and the record deals. Then, when you have a solid base, you can branch out and play what you've always wanted to play.
Same thing with the industry, it seems they all have to grind out the crappy games that people will emphatically love before they can start doing fun stuff. Of course there are indie developers, but they don't get that much publicity and lets face it, "cult classic" isn't really a badge of honor for a game to wear when the sales figures roll in.
If anything though, the industry is constantly changing because of what the public demands of it. A couple years back it was realistic shooters, and we still really haven't gotten off that whole kick yet, but give it time, I think we've seen a few pioneers ready to break the cycle yet.
Same thing with the industry, it seems they all have to grind out the crappy games that people will emphatically love before they can start doing fun stuff. Of course there are indie developers, but they don't get that much publicity and lets face it, "cult classic" isn't really a badge of honor for a game to wear when the sales figures roll in.
If anything though, the industry is constantly changing because of what the public demands of it. A couple years back it was realistic shooters, and we still really haven't gotten off that whole kick yet, but give it time, I think we've seen a few pioneers ready to break the cycle yet.