So I read the entire article in this thread [http://www.escapistmagazine.com/forums/read/9.959817-Andromedas-Troubled-Development] and it made a clear case for how much importance is unfortunately placed on a review score in the final paragraphs-
Not long before Mass Effect: Andromeda launched, BioWare sent early builds of the game to mock reviewers, as nearly every AAA game developer does in the months before their game comes out. A mock reviewer will typically offer a private, early assessment of a game, a report on its strengths and weaknesses, and a predicted Metacritic range. Companies frequently make major strategic decisions based on Metacritic scores, so it's that number that gets the most attention.
When the mock reviews came in for Mass Effect: Andromeda, BioWare's leads were relieved, the Metacritic was expected to be in the low-to-mid-80s, according to two sources. Although Andromeda's developers knew the game wasn't perfect, they were fine with a score like that. If they hit somewhere between 80 and 85, they could use what they'd built for Andromeda to make the sequel way better, much like Casey Hudson and his team had done from Mass Effect 1 to Mass Effect 2.
Then the GIFs started. EA put Mass Effect: Andromeda out early for EA Access users on March 16, five days before the game came out, which led to a weekend full of memes, anger, and nasty harassment as players shared images and gifs of the game's many glitches. Combine that with the fact that three of the other games released in March 2017 turned out to be all-time classics (Zelda: Breath of the Wild, Horizon: Zero Dawn, and Nier: Automata) and you've got a recipe for low review scores. When the Metacritic score finally settled, Mass Effect: Andromeda wound up with a 70 (on PS4, where it has the most reviews), far lower than those who had seen the mock reviews expected.
The results were catastrophic for BioWare Montreal...(yada yada)
Which brings me to the question of how important should scores really be? I've heard many people in the past say "it's just a number" or "it doesn't mean anything", etc. but the opposite quite clearly seems to be the case.
Not long before Mass Effect: Andromeda launched, BioWare sent early builds of the game to mock reviewers, as nearly every AAA game developer does in the months before their game comes out. A mock reviewer will typically offer a private, early assessment of a game, a report on its strengths and weaknesses, and a predicted Metacritic range. Companies frequently make major strategic decisions based on Metacritic scores, so it's that number that gets the most attention.
When the mock reviews came in for Mass Effect: Andromeda, BioWare's leads were relieved, the Metacritic was expected to be in the low-to-mid-80s, according to two sources. Although Andromeda's developers knew the game wasn't perfect, they were fine with a score like that. If they hit somewhere between 80 and 85, they could use what they'd built for Andromeda to make the sequel way better, much like Casey Hudson and his team had done from Mass Effect 1 to Mass Effect 2.
Then the GIFs started. EA put Mass Effect: Andromeda out early for EA Access users on March 16, five days before the game came out, which led to a weekend full of memes, anger, and nasty harassment as players shared images and gifs of the game's many glitches. Combine that with the fact that three of the other games released in March 2017 turned out to be all-time classics (Zelda: Breath of the Wild, Horizon: Zero Dawn, and Nier: Automata) and you've got a recipe for low review scores. When the Metacritic score finally settled, Mass Effect: Andromeda wound up with a 70 (on PS4, where it has the most reviews), far lower than those who had seen the mock reviews expected.
The results were catastrophic for BioWare Montreal...(yada yada)
Which brings me to the question of how important should scores really be? I've heard many people in the past say "it's just a number" or "it doesn't mean anything", etc. but the opposite quite clearly seems to be the case.