I just read an article about the recent remake of Dragon Quest 7 on the 3DS, in which the author was annoyed at how long it takes to save the game. Apparently you must deal with eight dialog boxes to complete your saving, which may only take 30 seconds, but adds up when you consider how many times you would save in a 40+ hours RPG. That number is probably higher on a mobile RPG due to the excessive start and stop players experience on the go.
It got me thinking though. Sure it would suck to have to backtrack through any amount of time because you died in the game. But in further reflection, I honestly can't think of the last time I was defeated in an RPG game.
RPG's and JRPG's in particular always lend themselves to grinding and with patience you can literally make the game trivial. It's a feature that I love about them and readily take advantage of. Outside of super bosses designed to be hard for ultimate players, though even these often have exploits, has there really ever been a challenging RPG?
For the sake of argument, let's keep the Dark Souls series out of the discussion and focus on more traditional RPG's. Can any of you think of a single RPG that actually presented a challenging threat?
Hell even Dark Souls players have to artifically limit themselves in soul level 1 runs to keep the challenge up.
Maybe the RPG genre in general is more about the story and the adventure, than providing any actual challenge. As a result, why do these games still limit themselves to having save points? Why don't more of them simply autosave after everything? This would surely be helpful to RPG's on handheld devices as any number of things could come up that would force the player to stop playing the game. This would prevent them from possibly having to replay large sections of the game because of battery issues, or real world distractions.
I'm curious to what you guys think? Have you played any RPG's that were truly difficult? Or is the casual difficulty simply a part of the genre?
It got me thinking though. Sure it would suck to have to backtrack through any amount of time because you died in the game. But in further reflection, I honestly can't think of the last time I was defeated in an RPG game.
RPG's and JRPG's in particular always lend themselves to grinding and with patience you can literally make the game trivial. It's a feature that I love about them and readily take advantage of. Outside of super bosses designed to be hard for ultimate players, though even these often have exploits, has there really ever been a challenging RPG?
For the sake of argument, let's keep the Dark Souls series out of the discussion and focus on more traditional RPG's. Can any of you think of a single RPG that actually presented a challenging threat?
Hell even Dark Souls players have to artifically limit themselves in soul level 1 runs to keep the challenge up.
Maybe the RPG genre in general is more about the story and the adventure, than providing any actual challenge. As a result, why do these games still limit themselves to having save points? Why don't more of them simply autosave after everything? This would surely be helpful to RPG's on handheld devices as any number of things could come up that would force the player to stop playing the game. This would prevent them from possibly having to replay large sections of the game because of battery issues, or real world distractions.
I'm curious to what you guys think? Have you played any RPG's that were truly difficult? Or is the casual difficulty simply a part of the genre?