Im going to start off by making a few sweeping generalisations so i do apologise. First off im going to say that people who regularly play videogames are not too keen on scripted levels and second off im going to assume that a trait that of people who play videogames is that of problem solving and "thinking outside the box". By that i mean gamers tend to be able to exploit the mechanics of the game to complete the objective easily (i wouldnt say glitching just using the tools you have to best use, or maybe even finding a use they are not intended to have). Basically what im trying to get at is that given free reign over an objective the gamer will 9 times out of 10 find the easiest method rather than what may be the most fun or exciting. Some games where the player is given free reign they are often guided towards the "best" approach which i think is probably the best approach as you still have freedom yet the developer subtly points out the way they intended
Here are a few recent examples from GTA V where i feel that id been given a bit too much free reign and made it a bit too easy for myself (coincidentally all heist setups)
1) i had to steal a big garbage truck (could be applied to any vehicle required for a heist set up) for one mission but when you steal it you instantly get a 2* wanted level which as you know can be hard to shake at the best of times but with a sluggish garbage truck that handles like a barge it was very hard. So i dipped into my bag of tricks and pulled out a tow truck. Simply hooked it up to the rear of the truck (in order to lift the rear wheels) and simply towed it to the mission marker (i wouldve prefered a cargobob to a towtruck but sadly i dont have $2,000,000)
2) spoilers of maryweather heist set up:
3) spoilers of bank heist in the sticks set up:
Im sure im not to only one to have used these methods but it just seems that my natural instinct has let most missions (where i have free reign) fall into my lap without any major firefights or incidents. Im not saying that a bad thing, im actually pretty proud of these examples but at the same time i feel like ive just breezed through what shouldve been difficult scenarios
TL
R: scripting more often than not gives the player the "best" option however given free reign the player may make it too easy for themself by utilising a massive toolset
Here are a few recent examples from GTA V where i feel that id been given a bit too much free reign and made it a bit too easy for myself (coincidentally all heist setups)
1) i had to steal a big garbage truck (could be applied to any vehicle required for a heist set up) for one mission but when you steal it you instantly get a 2* wanted level which as you know can be hard to shake at the best of times but with a sluggish garbage truck that handles like a barge it was very hard. So i dipped into my bag of tricks and pulled out a tow truck. Simply hooked it up to the rear of the truck (in order to lift the rear wheels) and simply towed it to the mission marker (i wouldve prefered a cargobob to a towtruck but sadly i dont have $2,000,000)
2) spoilers of maryweather heist set up:
i had to steal the cargobob which seems like an impossible feat (or at least a really difficult one) however i seemed to pull it off flawlessly first try. I didnt try a specific entrance, i just plummeted trevors helicopter right next to the cargobob before they could lock on to me and simply took it
3) spoilers of bank heist in the sticks set up:
i had to hijack a convoy of military hardware so i decided to follow the convoy until it got to a long straight and i had a fairly accurate guess as to the separation of the 2 humvees so i simply placed 2 sticky bombs at those distances and boom both humvees down then i sniped the truck driver. Minimal mess minimal effort. I dont know if rockstar expected some sort of prolonged firefight
Im sure im not to only one to have used these methods but it just seems that my natural instinct has let most missions (where i have free reign) fall into my lap without any major firefights or incidents. Im not saying that a bad thing, im actually pretty proud of these examples but at the same time i feel like ive just breezed through what shouldve been difficult scenarios
TL