Are some game developers not "finishing" video games completely before launch.

Recommended Videos

Dannyboy1186

New member
Jul 14, 2009
226
0
0
I have noticed that most games, particularly on the Xbox 360 and PS3 seem to have alot of glitches and game breaking problems in them once a game is released. Does this mean developers are taking advantage of the whole "patch" idea. I mean on Wii and PS2 games (Of which you can't patch games), have hardly any glitches in them when compared to PS3 and Xbox 360 games. So my question is do think developers are not finishing and testing games fully before launch but release it and make a patch later or is it just players happen to find these problems which developers haven't found.

(I know how much effort goes into making games this is just an observation).
 

UberMore

New member
Sep 7, 2008
786
0
0
Well, you could say that, but then again, new games (should) have massive amounts of content and a wide variety of things that can be done in them, so thorough testing may be impractical and could be very expensive.
 

Cherry Cola

Your daddy, your Rock'n'Rolla
Jun 26, 2009
11,940
0
0
Evidence for developers not "finishing" up:

THE FORCE UNLEASHED!

Seriously, it has glitches and bugs that I would never expect in a well-funded, overhyped game like this.

Stupid stupid hype.

Also, games based on films never get done fast enough.
 

ethaninja

New member
Oct 14, 2009
3,144
0
0
No they are not finishing their games. Some of them more noticeable then others. Especially when it comes to movie based games. Those are the worst IMO.
 

Eclectic Dreck

New member
Sep 3, 2008
6,662
0
0
I'd agree that many games are released before they are ready. In some cases, this is an attempt by a publisher (who generally underwrites most of the development process, in case you wondered why a publisher has power in the equation) to recoup costs on a project that seems to be going nowhere quickly. In other cases it's because a publisher desperately wants to get a game out the door by a certain date for any number of reasons (cash in on holiday spending, avoiding another game's release, taking a bite out of another game's potential sales base etc). Generally speaking a developer probably desperately wants the extra time to fix problems and complete the game but business realities often step in.
 

KillerH

New member
Apr 7, 2009
245
0
0
I remember back in the day when you didn't need to get a patch for a game to work right...or had the ability to get a patch for your game in the first place.
 

Crazycat690

New member
Aug 31, 2009
677
0
0
Well, I dont totally agree, ps2 games for example, had glitches, but also if you think about a ps3, its alot harder to make games for it so there will probably be glitches. But MGS4 didnt, what I know, have that many glitches, exept for mgo... Also Gta was pretty fine. My point is the games dont get glitchy if it isnt rushed, thats right, I blame EA! The fukkin plauge for games!!! Doesnt matter if the game is good or not, when the EA logo pops up, I know that its fukked...
 

Virus0015

New member
Dec 1, 2009
186
0
0
character said:
Its almost like we're paying them to let US test the game!?!?

Theyre not finishing and testing them properly because they know sales wont be affected by a slightly buggy game and that we the community will find these bugs, tell them and they can pay someone $5/hour to write the patch.

This is as much our fault as it is theirs!
Well not really. Developers don't know where bugs are (or else they wouldn't be in the game). If we don't tell them what is wrong then they will simply not fix it.
 

Sentient6

New member
Nov 26, 2009
212
0
0
One thing always baffled me when I played bad games - and I mean really bad - don't the developer realize how shit this game is? It's so obvious that it's shit. And if they do see it, how come they're releasing it if it's so shit... This was back when I was still naive and though developers cared about gamers...
 

Axolotl

New member
Feb 17, 2008
2,401
0
0
This is harly new, look at KOTOR 2 or Fallout 2 both were rushed and buggy. It's just that now the developers are in a better position to patch them, it's not ideal but it's better.
 

Cowabungaa

New member
Feb 10, 2008
10,806
0
0
It's the publishers who usually push developers to do that horrible act.

Prime example by the way is Age of Conan. It was void of interesting content at the higher levels, lots of stuff they promised wasn't in yet and the game was absolutely riddled with bugs. After WoW, no MMO can get away with that, and AoC is forever stigmatised. A shame, because it's shaping up to be a pretty good game.
 

Scikosomatic

New member
Sep 15, 2009
269
0
0
Axolotl said:
This is harly new, look at KOTOR 2 or Fallout 2 both were rushed and buggy. It's just that now the developers are in a better position to patch them, it's not ideal but it's better.
???...I never had any problems running KOTOR II......
 

crunchieman

New member
Nov 17, 2009
212
0
0
the boss on the end of gears of war 2 was awful. i was so dissapointed. he was so easy to kill!
i notice this is more about glitches nd patches being required but meh
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,334
0
0
Pyromaniac1337 said:
Simple answer: They get rushed out by greedy bastards. Sonic '06 is a prime example of that.

/thread
Yeah, that could've been a great game if only they'd applied a little more polish to it.
 

ryai458

New member
Oct 20, 2008
1,494
0
0
HUBILUB said:
Evidence for developers not "finishing" up:

THE FORCE UNLEASHED!

Seriously, it has glitches and bugs that I would never expect in a well-funded, overhyped game like this.

Stupid stupid hype.

Also, games based on films never get done fast enough.
I have beaten TFU twice and gotten all the holocrons and the DLCs(basically I'm saying I've played alot) and I haven't come across any glitches. I have a xbox360. I have read about glitches in TFU alot so I was wondering what they are?