There are a lot of games that people play wherein you do not actually own what you are playing. The prime example are MMO's; if Blizzard wants to shutdown my account because they want to, they can. I don't actually own my characters, their stuff, etc. Owning something gives you quite a few rights with it, mostly along the lines that you can more or less do anything you want with it. The biggest thing is that the property cannot be taken from me without really good reason, like not paying a bill on it (so I didn't actually own it) or committing a crime with it (you don't get to keep your gun after murdering someone with it).
This got me thinking on virtual purchases on an actual product. Half-Life 2 is an actual product but I only own a virtual copy. In this sense, do I own it or can Valve just go "nope" and take it away from me? More and more games are not going to have actual releases or not be widely available from physical stores so I am quite curious on who owns a virtual copy; the consumer or the publisher.
Cheers.
This got me thinking on virtual purchases on an actual product. Half-Life 2 is an actual product but I only own a virtual copy. In this sense, do I own it or can Valve just go "nope" and take it away from me? More and more games are not going to have actual releases or not be widely available from physical stores so I am quite curious on who owns a virtual copy; the consumer or the publisher.
Cheers.