As ever with these sorts of topics, define 'memorable'.
Oh, and all those characters you mentioned are still around, sooo... I think Lara, in particular, is doing just fine as well.
I've been gaming since around '86, and for me, the medium's never been stronger, more diverse, or more ambitious. Sure, the triple-A market's frequently irrelevant, but there's so much else to pick from if that doesn't float your boat. I personally don't really care about icons, either, which is what you appeared to list. Telltale's games are rocking superbly written narratives, there's all kinds of weird and wonderful stuff on the indie circuit (across PC and, to a lesser extent, consoles), and the gen just passed gave us Dark Souls and frikkin' Spec Ops The Line - auteur art to match anything created before this era.
I think Dragon Age Inquisition is massively flawed and hugely overrated, but if we're talking memorable characters, then I think Cassandra and co stick out for being well rounded and fascinating creations, brought to life to an extent past gens just couldn't manage (BioWare still need a better engine... or more time to get used to it. the Lego hair's a particular faux pas).
BioShock Infinite didn't really make any sense... but I think it's a masterpiece of art design and production values, and Elizabeth's sure as hell going to be remembered fondly in years to come.
Commander Shepard might not be a fully formed character in the more traditional sense, but the Mass Effect trilogy was a remarkable achievement, and FemShep, in particular, sticks out as great addition to the ranks of iconic game leads past and present.
I could go on. But nope, I think videogames are better, smarter, darker, funnier, more beautiful, and weirder than ever. When I think of games of this recent and current gens, I think of an artform finally beginning to really stretch its legs.