Eh, this doesn't both bother me. I like nice graphics, and they may not be THE 'make or break' of a title, but they can certainly add to the experience. I cite Company of Heroes and Bad Company 2 as examples. With all the extra effort they put into bf:bc2 with the amounts of dust thrown up by things, the impaired visibility makes for more varied gameplay, and this can also make trying to drive a tank very messy (for anyone who's tried, you know), so vehicles don't just rule the field.
With Company of heroes and other modern RTS's, it really helps draw you into the game. when chunks of building crumble around the men inside and bullets ricochet off the walls, it's much more immersive than if the building simply had a health bar and changed into a patch of rubble when it ran out.
So no, I don't really mind a graphics comparison, we should probably be as critical of this as other aspects of gaming, and encourage it's use to help improve the overall gaming experience.
