trunkage said:
Ironman126 said:
Nobody in video games put out anything even approaching consistency. Prior to Pillars of Eternity, I'd have said Obsidian, but fuck me, Pillars was a hot mess.
Why did you think PoE was a mess? I actually thought it was too but I haven't met too many people on here with the same opinion.
Firstly, the interface was horrible. Nothing I tried made it any better. Not only was the actual GUI small, but nothing reacted in a manner approaching logical. If you need to select a character, you have to click on their feet, because that's where the hitbox is, within the ring around their feet. Coming off of Dragon Age, KotOR 1&2, loads of RTSs, and Divinity Original Sin, I did not like that decision.
The GUI, aside from being small, was muddled and confused, with lots of drop-down (technically drop-up) boxes and nested options. It was like trying to navigate an old version Microsoft Office.
Finally, it desperately wanted to be Dungeons & Dragons. I think had it been wholly turn-based, it would have been tolerable, but having to pause the combat every time I needed to do something because I couldn't see the fucking buttons and had no quick-select options killed it.
Oh, and the story was uninteresting beyond words. Even Dragon Age: Origins had a more interesting plot and DA:O was basically A Song of Fire and Ice meets Mass Effect.
As to your comment on the original point, compared to Alpha Protocol, New Vegas was dismal in the choice/RPG/writing department. It gets a good wrap becuase it's better than Fallout 3, and nobody compares it to other games. When you do, it doesn't hold up very well. Although, NV gameplay was way better than AP
So I'd have to disagree even before PoE
I feel kind of the opposite regarding New Vegas and Alpha Protocol. I really liked both games, but I found NV to be the more compelling and interesting story. As far as gameplay is concerned, I'm not a huge fan of either. Alpha Protocol does the usual RPG skill-based accuracy/damage thing, which I hate. If you're going to make a shooter, make player skill and good shot placement more important than arbitrary numbers. That said, New Vegas loses a lot of points in my book due to sloppy design. It's kind of a wash, really, both games have pretty bad gameplay, but for vastly different reasons.
As for story and writing, New Vegas's story never felt as rushed. With Alpha Protocol, it was all "go here, do spy stuff, go there, do spy stuff." It got tiring. Being open world, New Vegas gave me time to digest as I wandered the Mojave.
I found every version of Alpha Protocol's player character to be a massive twat. Besides the annoying main character, I found the character interactions in Alpha Protocol to be really bad. I've been meeting new people all my life and none have ever acted as wooden or as unnatural as any of the characters in Alpha Protocol did.
I will happily grant you that choices in Alpha Protocol definitely change the game's outcome in a way that choices in New Vegas do not. Player agency is also not really something that I find matters in a video game. I'm mostly there to have a story told to me.
But, in the end, all of that is moot because of two words: Dead Money. Dead Money is, easily, my favorite part of any game, ever. It's tense and oppressive, you have to manage your resources and your exposure to the Cloud. Inside the casino is little better, with the holograms that you couldn't just kill. I still replay New Vegas occasionally just for Dead Money.