As Per Request, JK Reviews: Bioshock

Recommended Videos

Julianking93

New member
May 16, 2009
14,715
0
0
I really hate this time of year. It's a time in which the entertainment industry seems to fall into a crash after the holiday rush of videogames and Oscar contender films with the month of January suffering because of it. Thus, there never seems to be anything worth the attention to pull you away from catching up on the films you didn't see last year or the games you're still glued to. With the slow down of media this month, I've decided to go through my list of suggestions for things to review and it seems one thing I?ve put off more than anything else is what has been asked most of me and that is Bioshock.


Platforms: Xbox 360, PS3, PC, Mac
ESRB Rating: M
Developer: Irrational Games
Publisher: 2K Games
Release Date: August 21, 2007



Often hailed as one of the greatest games of all time, Bioshock centres around the story of Rapture, an underwater utopian city founded by Andrew Ryan on the idea that neither man's intellect nor creativity should ever be restricted or held down by those of the normal society. Shortly after Rapture was constructed, all hell broke loose and it now lies in a state of disarray and chaos and it?s up to our faceless and (mostly) silent protagonist to find out just what the fuck happened.

The game starts off with a bang. You immediately find yourself amongst the ruins of a crashed airplane in the ocean. Searching for shelter, you see a lighthouse in the distance. Open the doors and it turns out to be the gateway to the city of rapture. From then on, the game introduces you to a deep mystery involving the destruction of the city, what happened to its citizens and the truth behind your own past. Before I continue, however, I'd like to state that despite the game's following and the fact that most everyone who wants to play it has by now, I will still refrain from any spoilers while discussing the story.

Now, this is honestly going to be a fairly difficult game for me to review for several reasons, which will probably become apparent in the coming paragraphs. That being said, I want to get the good of the game out of the way first. The obvious positives towards the game here lie within its very setting.

To be rather blunt about it, the game is brilliant when it comes to atmosphere. From start to finish, I really felt like I was part of this city, watching the aftermath of a chaotic breakout in a once flourishing city. While not every aspect of the city itself is necessarily perfect, it still manages to keep a feeling of eeriness during the opening levels of the game.

The inhabitants themselves really give you a sense of uneasiness. Some of the most fun I had during the game was watching the enemies wander through the halls of Rapture, rambling to themselves, which is just outright disturbing while the graphics only help to improve this. With a mixture of dark lighting, creepy settings and even cartoony style textures or sound effects, the game succeeds at giving the player a very unique feel.

Along with the nameless hostile inhabitants of Rapture are the more notable citizens you come into contact with throughout the course of the game, or will hear about them via audio diaries scattered throughout levels. The character element is something I enjoyed a lot and is what kept me interested throughout, constantly wanting to know who these people were and just know more in general about them. Most of the communication goes through a radio, so you never really see the characters you communicate with but that does a good job at building more mystery behind them.


Who else thought of Se7en here?

This unfortunately is the extent of the positives I could think of for this game. What was once considered a good thing or a strong suit of the game becomes a weak point, only lessening the overall quality. Flaws presented later in the game only ever weaken the previously mentioned positives. While some things retain a nice feel, many of the main selling points or gimmicks of the game lose their charm very quickly.

To be specific, the aforementioned "good atmosphere" starts off almost perfect. An eerie setting, heavy sense of dread, disturbing enemy encounters and a generally well-set mystery allow the player to be immersed into a chaotic world. However, even after the first few levels, the game loses what once made it scary or even remotely creepy in favour of constant action and gun battles. The sense of helplessness coupled with the feeling of not understanding your surroundings made for a genuinely scary setting, however that is quickly forgotten once the game's balance is tilted in favour of action.

However, even when the game takes a turn for to be more action oriented, it doesn't seem to do a very good job at it. The gameplay is one of the weaker elements in itself as the gunfights are surprisingly average. Nothing in particular stood out to me as being fresh or original during combat, save the addition of the mini boss fights with Big Daddies, which I will admit are the high points of the game and it's one of the few times the game retains its scare factor, despite the characters themselves being pointless to the story.

[img_inline width=350]http://img.kyon.pl/static/img/remiq.net_5699.jpg[/img_inline]

PedoBear now has competition!
The Big Daddies serve as the guardians for the Little Sisters, which hold the precious element of Adam, used by the citizens of Rapture for different Plasmids. The Plasmids are what gives the player a variety of powers from shooting fire or electricity from your hands to sending a swarm of bees out at your enemies. Now, on paper this sounds like a great addition to gameplay to keep things fresh and original but when paired in the heat of battle, it's difficult to switch between your gun and whatever plasmid you have selected. This results in what ends up being just an average shooter.

Aside from the Big Daddies, the normal Splicer enemies never pose much of a threat. They constantly attack at random leaving no real strategy to the player passed "shoot whatever lunges at you." While I can see this adds a sense of chaos to the city of Rapture, it doesn't make for good gameplay. This coupled with the use of Vitachambers end up making the game piss easy. With their addition, the game loses whatever threat or horror element it had as the fear of death no longer exists. You can simply wail on anyone with your weakest weapon, die, come back to life and repeat until the enemy's finally dead.

Because of the combat and the Vitachambers, what would (and should) come off as stressful or intense only ends up being annoying and the entire atmosphere set by the game in the beginning suffers because of it. There were even several times I completely forgot the setting I was in and the feel of a destroyed underwater city was gone. Even basic gameplay becomes painfully tedious as almost every mission consists of fetch quests involving ridiculous amounts of backtracking making the game overall repetitive and dull.

What does this remind me of... Oh yeah! [http://media.kotaku.com.au/mt/fallout%20pipboy.jpg]

The biggest flaw Bioshock suffers from is being extremely unbalanced. It attempts to be an action oriented philosophical horror mystery type game. At times it succeeds at this, however for the most part, these elements overwhelm each other and collide together, allowing none of them to excel or progress on their own. By the end of the game, Bioshock felt like something that could have done better as a film or even a book. This story doesn?t need interactivity, only immersion and the gameplay ruins a lot of potential shown by this story and setting.

The characters are shown as interesting and mysterious yet are never explained enough to really reveal much or make me care about them. It all felt rushed and shortened, as if the characters had long stories behind them yet all we get out of the game are the cliff's notes. The story is thus weakened by the lack of development with the characters, resulting in a rather bland, straightforward and highly predictable story masked behind a fancy setting and a few gimmicky gameplay elements. Even the gameplay itself ends up being cliche and just many things I've seen before and seen done better.

Bioshock is a game I wanted to enjoy, but by the end of it, I just couldn't bring myself to do so. It had a whole lot of potential but was weighed down by too many obvious flaws in both story and gameplay making the outcome a disappointing attempt. It's not the worst game ever, but it certainly isn't the greatest. There are a lot of things that work but far too many that don't and thus, it only amounts to what I view as something with high potential but ultimately, a lacking experience.

[HEADING=1]2 out of 5[/HEADING]​


Movies:
Best Movies of the Decade [http://www.escapistmagazine.com/forums/read/326.164045-Best-Films-of-the-Decade-Warning-Extremely-Long-Review]

Inception [http://www.escapistmagazine.com/forums/read/326.215806-JK-Reviews-Inception]

Oldboy [http://www.escapistmagazine.com/forums/read/326.236848-JK-Reviews-Oldboy]

Thirst [http://www.escapistmagazine.com/forums/read/326.238393-JK-Reviews-Thirst]

Noroi [http://www.escapistmagazine.com/forums/read/326.258713-JK-Reviews-Noroi]

Games:
Bayonetta [http://www.escapistmagazine.com/forums/read/326.169030-JK-Reviews-Bayonetta-Warning-May-Contain-Spoilers]

Game of the Year [http://www.escapistmagazine.com/forums/read/326.163760-Celebration-for-My-5000th-post-Game-of-the-Year-awards]

God of War III [http://www.escapistmagazine.com/forums/read/326.182952-JK-Reviews-God-of-War-III]

NieR [http://www.escapistmagazine.com/forums/read/326.203204-JK-Reviews-NIER]


Castlevania: Lament of Innocence [http://www.escapistmagazine.com/forums/read/326.206361-JK-Reviews-Castlevania-Lament-of-Innocence]

Maximo: Ghosts To Glory [http://www.escapistmagazine.com/forums/read/326.212014-JK-Reviews-Maximo-Ghosts-To-Glory]

Kingdom Hearts [http://www.escapistmagazine.com/forums/read/326.229506-As-Per-Request-JK-Reviews-Kingdom-Hearts]

Kingdom Hearts II [http://www.escapistmagazine.com/forums/read/326.230725-As-Per-Request-JK-Reviews-Kingdom-Hearts-II]

Assassin's Creed Brotherhood [http://www.escapistmagazine.com/forums/read/326.248762-JK-Reviews-Assassins-Creed-Brotherhood]

Top 12 Games of 2010 [http://www.escapistmagazine.com/forums/read/326.252471-JKs-Top-12-Best-Games-of-2010]

Music:
Equilibrium's ReKreatur [http://www.escapistmagazine.com/forums/read/326.204108-JK-Reviews-Equilibrium-ReKreatur]


Remember, that I am now taking requests for reviews, so any suggestions for future reviews or lists you may have, please let me know via PM or in the replies to this review.
 

Neonbob

The Noble Nuker
Dec 22, 2008
25,564
0
0
Very well written, Julian. While I personally disagree with your overall impression of the game(I fucking loved electrocuting splicers too much to not love the game), this was a great read.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
0
0
Well you wrote well and I agree with a lot of your criticisms.

For me the atmosphere and environmental storytelling were good enough to keep me hooked for 70-80% of the game. The final couple of chapters were just painfully tedious though, as you said - backtracking here and there collecting crap. Never fun. Far too many enemy spawns too, the combat was so goddamn boring.

Still... it's still one of my all time favorites just for the way it captured my imagination.
 

Julianking93

New member
May 16, 2009
14,715
0
0
Skullkid4187 said:
THANK! YOU!!! My thoughts exactly! I could never enjoy it ether!
Damn. First comment is one agreeing with me? Nice :3

Neonbob said:
Very well written, Julian. While I personally disagree with your overall impression of the game(I fucking loved electrocuting splicers too much to not love the game), this was a great read.
Haha, well thank you for that! ^_^
Glad you enjoyed it despite not agreeing with it :3

Seems my fears of having people hate me for this one were wrong :D
MiracleOfSound said:
I can understand that. The thing is, I fully understand why people enjoyed this game, however the flaws I saw with it just ruined the experience for me and made it an overall lackluster game.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
0
0
Julianking93 said:
I can understand that. The thing is, I fully understand why people enjoyed this game, however the flaws I saw with it just ruined the experience for me and made it an overall lackluster game.
As a shooter it is definitely lackluster. IN fact I'd go as far as to say it's a flat out bad shooter.

But it was an amazingly mysterious place to explore and I love to explore more than anything :)

I really hope Bioshock Infinite has a redesigned shooting mechanic. It kinda sucked in B2 as well.
 

Julianking93

New member
May 16, 2009
14,715
0
0
MiracleOfSound said:
Exactly. As a shooter, it sucked. Coupled with a good story, it's... pretty good but that's all I could see it as. When a game's story is good, but is held down by bad gameplay, I can't really bring myself to like it passed just thinking "Eh, it's alright" but with Bioshock, the story was very boring to me aside from Andrew Ryan's character. I really wanted to see/learn more about Ryan but they really kept him as a character with little development in my opinion. Thus only getting a very very very "bleh" score from me :3

But what's funny is that I loved Bioshock 2. What I didn't like about the first one seemed to be improved in the second, but that's just me.

But yeah, I'm actually really looking forward to Infinite as I love the new air/steampunk setting.
 

Sassafrass

This is a placeholder
Legacy
Aug 24, 2009
51,250
1
3
Country
United Kingdom
Must...resist...saying...you...can...turn...off...the...Vita...Chambers...
...Fuck. XD

Joking aside though[footnote]I'm guessing you know you can turn them off in the options menu.[/footnote], a good read and nicely written and I'm surprised this hasn't been swooped upon by Bioshock fans. Some of them can be pretty rabid in their defence of the game.

As for me, I enjoyed the game. As others have mentioned, the atmosphere and setting is what makes the game so awesome, at least for me. Sadly though, it really is a game you can only play through once, as a second play through loses all feeling of helplessness, seeing as you actually know what is gonna happen. And I didn't really notice the shooting, I thought it was fine. Although I have just noticed that the A.I does lunge at you a hell of a lot, more then usual. :p

And I'm sorta in agreement with the ending. It's still fun for me but it does feel like the devs ran out of ideas towards the end and decided to show off what they had planned for the sequel instead of trying to regain the atmosphere. Think about it, they make you a Big Daddy and they have you looking after a Little Sister. Hmm, what did we end up doing in Bio 2? XD And the last boss fight was a great exercise in how to screw up a possibly great ending.

But overall, I loved the game. It was the first game I've played where I was actually on the edge of my seat and made me feel a little bit scared. Anyway, a very good review, and you've still got your credibility. Just. XD

Also, fuck Houdini Splicers. Seriously, those fuckers still make me jump. ¬¬
 

Julianking93

New member
May 16, 2009
14,715
0
0
Kasurami said:
Your final conclusion is somewhat harsh, and I would have liked to see you at least touch on the political theology and messages Bioshock presents, but apart from that the review is well-written and structured.
It may have been harsh, but I felt it was necessary. What you talked about was actually my biggest complaint. There was no real development for the plot, the characters or even the city itself. Rapture and its citizens all felt like nothing to me. There was never a point where I enjoyed it or where I was wowed by any feelings of being scared or thoughts of their extreme political messages.

I mostly viewed it as semi decent political and philosophical statements drawn out over the course of a game. This is why I felt the game would have done far better as a film or a book where these elements of a possibly great story could grow into their own rather than be held down by horrid gameplay and a very predictable story overall.

I wouldn't have minded it so much if there was more emphasis on the political and philosophical aspects but I felt that they were only ever touched upon a few times and of those times, never very well with any great detail.
Sassafrass said:
Yes, I knew you could turn off the Vita Chambers, but the developers intended for them to be used, so I go with the normal settings for the review :3

As for me, I enjoyed the game. As others have mentioned, the atmosphere and setting is what makes the game so awesome, at least for me. Sadly though, it really is a game you can only play through once, as a second play through loses all feeling of helplessness, seeing as you actually know what is gonna happen.
See, that actually was a bigger problem. That feeling of helplessness is one of the few things I enjoyed. I really got that sense in the beginning when first in the little submarine thing being attacked by Splicers. After that though, all sense of dread is gone and its especially absent in later playthroughs.

And I'm sorta in agreement with the ending. It's still fun for me but it does feel like the devs ran out of ideas towards the end and decided to show off what they had planned for the sequel instead of trying to regain the atmosphere. Think about it, they make you a Big Daddy and they have you looking after a Little Sister. Hmm, what did we end up doing in Bio 2? XD And the last boss fight was a great exercise in how to screw up a possibly great ending.
Well, I actually enjoyed Bioshock 2, so I can't complain too much on their foreshadowing there :3
Still, that actually was a part I enjoyed (the dressing up as a Big Daddy part). That gave an interesting sense of claustrophobia and a sense of sacrifice. It was one of the only times I actually cared about the main character. Other than that though... bleh.
The final boss was alright but it didn't really fit the rest of the game and just kinda fucked it up even further :3

But still, thanks for the comments ^-^
 

Julianking93

New member
May 16, 2009
14,715
0
0
Kasurami said:
I understand that but I feel it's largely debatable. I never got any of that feel from the game. I see what you're saying and maybe I just don't pick up on things like that in game, but it mostly felt empty to me. There were political and philosophical undertones throughout but they were never really talked about passed a few mentions of it. The feel of philosophy in the beginning was lost by the end. The struggle between Fontaine and Ryan was something I enjoyed, but was only ever mentioned a few times and never really seemed to progress.

That's what I meant by things feeling like they were shortened. I wanted there to be a bigger story going more in depth with the political views, but it seemed it was halted in order to make room for shit gameplay. That's why it would have done far better as a non interactive media.

Sure, there might be subtle emphasis put on the political aspects and the ideals may be there, but they're never brought up to a point that really made me think about things in the way they most likely intended them to be thought of. I liked the idea of having an objectivist type of city fall beneath its own greed and would have liked to know more of it but the fact that this is a game really weighed that aspect down to me.


Love you, Fargo, but I gotta disagree with you completely on that one :3
 

GoWithDAFro

New member
Feb 18, 2010
479
0
0
I agree completely with this, JK. Your experience with the game was much like mine is. I just can't get into it anymore. I was doing a fetchquest for some items I didn't know the location of, constantly fighting off Splicers and drones, when I realized, I had no idea why I was doing it. And I haven't been able to get into the game at all since.
 

Zeromaxx

Walrus King
Jul 2, 2008
301
0
0
Whoo another member of the "We Disliked Bioshock, Please don't Shoot us!" club. I agree with you on basically all of the points you made here, the atmosphere and story was nice yet the entire thing felt exceptionally padded. Especially that one final fetch quest, collecting the 5 or 6 things, I can see why it was there...but come on, would anybody really notice if it wasn't?

Stepping away from my opinion on the mess that was Bioshock, I quite liked your review in itself. It's very well written and formatted.
 

Radeonx

New member
Apr 26, 2009
7,013
0
0
Great review. I agree with you completely, but I just had sheer disdain for this game.
The gameplay was shoddy, the plot was predictable and mediocre (At best), the twist wasn't that mind-blowing, and overall, the game became boring and tedious.
Also, I found that it expects the plasmids to keep the combat exciting, and it just didn't cut it for me.
 

Julianking93

New member
May 16, 2009
14,715
0
0
Sinclose said:
Thanks, Sinc!
That's... pretty much the short of what I was saying with Fargo though.
It felt a lot like debates I've had over the Catcher in the Rye.
I didn't think any part of that book was even somewhat intellectual but people always make connections to things that aren't there.
I can go and write a book about really anything and people will take it however they want. Some can view it as what it is, others see deeper into it, thinking I'm making social commentary on the way the world works.

I never once felt there were any deeper meanings other than the few times that I've mentioned before.

Still, I understand why people enjoy the game. That's not my question. There's no real question at all. I get its appeal, but I just didnt like it.