Now I put this in the 'E3 hands on' thread here [http://www.escapistmagazine.com/forums/read/6.377705-E3-Preview-Assassins-Creed-3-Hands-On?page=2#14754278] but I thought it deserved it's own thread.
I actually think AC3 (or the next one) should have a karma system... Wait, don't leave in disgust!
First rule of the Assassins creed (something you'd think is kind of essential to the game) is don't kill the innocent, only those who deserve it. The poor guard watching the rooftops is hardly as deserving as the templar grand master.
The game could have moves/weapons that only incapacitate enemy soliders (e.g posion knocks you out, not kill you) meaning you can take out guards without killing them. Kill lots of 'inncoent' guards and you get negative karma and start to become feared by everyone. The side effect of this could be civilians don't help you as much, guards detect you faster, etc.
But there are some guards who deserve a knifing. Maybe they beat up civilians or destroy peoples homes. If you get close to these guards you see a little marker and if you kill them the people see you protect them, earning positive karma, earning admiration and help from civilians. Things like civilians giving you tips for a mission or more hiding spots.
This could go a way to getting away from just cutting through hundreds of grunt soldiers to kill your target in the least stealthy way possible.
Thoughts?
As an extra; since my side effects seem a bit biased towards being good, can anyone think of negative side effects for good karma and positive side effects for bad?
I actually think AC3 (or the next one) should have a karma system... Wait, don't leave in disgust!
First rule of the Assassins creed (something you'd think is kind of essential to the game) is don't kill the innocent, only those who deserve it. The poor guard watching the rooftops is hardly as deserving as the templar grand master.
The game could have moves/weapons that only incapacitate enemy soliders (e.g posion knocks you out, not kill you) meaning you can take out guards without killing them. Kill lots of 'inncoent' guards and you get negative karma and start to become feared by everyone. The side effect of this could be civilians don't help you as much, guards detect you faster, etc.
But there are some guards who deserve a knifing. Maybe they beat up civilians or destroy peoples homes. If you get close to these guards you see a little marker and if you kill them the people see you protect them, earning positive karma, earning admiration and help from civilians. Things like civilians giving you tips for a mission or more hiding spots.
This could go a way to getting away from just cutting through hundreds of grunt soldiers to kill your target in the least stealthy way possible.
Thoughts?
As an extra; since my side effects seem a bit biased towards being good, can anyone think of negative side effects for good karma and positive side effects for bad?