Assassin's Creed (Sound design review)

Recommended Videos

PostOmnis

New member
Jul 1, 2009
50
0
0
Well, it's a platinum hit... And I was pretty much desperate for a 'new' game. Reading loads (loads) of reviews online I figured. Well, let's talk about this game from a sound production point of view. Answer? Yeah, it holds up to my standards.

Now, here's the irony... This game was developed and published by Ubisoft. Home of the Laura Croft Tomb Raider series. While on the flip side of the game box, what do I see? Bink Video and Havok. Yes, the same two companies I talked about behind my EPIC fail of a review for SAW.

But lets point something out here. They actually did everything I complained about in the SAW review. Because this game is place in the biblical era of the middle east. I kid you not, it sound like I was listening to Conjure One's first album.

In previous reviews both on my blog and on The Escapist I've always expressed how design of the sounds is also a key part to the over all realism. This game absolutely hits all the bench marks. If I'm in a forum filled with people. The sounds of indistinct chatter from other characters is up front. In contrast, if I'm in a dark ally way... it certainly felt like it. And for most of the game it shows perfect examples of sound design to it's finest. It's actually crafted to perfection with weaving the Audio Digital Recordings. When it comes to games, this is the kind of craft which draws me in.



Visuals and sounds should be able to draw and engulf an individual into playing the game. If one aspect fails, then it reflects on the other. For example, you can have great graphics but really poor sound quality. On the other hand, beautiful music for the given game. But graphics may look cartoon or unpolished. And thus give a poor experience. Perfect example is TMNT for the Xbox.

I'll give the custom soundtracks a thumbs up again. Each aria one travels to is again perfect complimenting music for each setting. And again, it's all about the small things. Pushing people out of the way with a shuffling sound. I started to wonder how many different recorded foot steps were used. Unlike in SAW walking on glass was the same as walking on tile. In Assassin's Creed, walking in grass sound like grass and walking on stone roads were consistent. This game might just be my new "sound design" winner. (Yeah, I just started a new award section for video games...) JKJK LOL!



No more beating around the bush here... Very good game. Though repetitive in arias or game play, still this game can kick ass. Sound design, music, follies and related aspects really hit above par.
 

Shaun Hastings

New member
Apr 28, 2010
348
0
0
Nice review!

And yeah, I really liked the soundtrack in Assassin's Creed. It's a shame it was so small (I bought it on iTunes) but it was definitely well put together. If you haven't done so, you should play Assassin's Creed 2, that soundtrack is amazing. Especially the track Heart/Earth or Ezio's Family. They send shivers down my spine every, single, time.