Atlantica Online Review

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dekadoodledandy

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Oct 31, 2008
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so im currently playing this game and wrote this review during open beta. i wanted to submit it to various gaming sites but then there were already articles and reviews about it everywhere. the game also went full release recently so it got unsubmitted.

anyway, here it is..


Atlantica Online Review

The first remarkable features of Atlantica Online are its parent-friendly attributes. An evidence of this is the places involved in the game. A lot of them are based on historical facts with an added twist of fiction to it ? adding the apostle of darkness to tell of the city?s destruction. What makes this remarkable is that it makes the game not only entertaining but also educational as well making it impressive not only for the youth but also the parents who are very much worried that their kids might not gain anything from the gaming experience. Another feature is the stamina system wherein one is given 100 stamina points at the beginning of the session and then one point is used for every battle fought. This makes the game parent-friendly in such a way that it limits play for schoolchildren.


The storyline then makes the game more interesting by providing a link between the places making one complete quests and level-up as one explores. The fact that the game also has a storyline makes the player desire for more playing time to complete the quests and finally know if the city of Atlantis is saved. The storyline also makes the player feel as if he is part of the story. This feature also sets Atlantica Online apart from other MMORPGs by giving a purpose to a mission since other MMORPGs only commands one to bring things without one?s knowledge as to why it has to be done.


One of the most important aspects of an online game is being beginner-friendly and this is actually present in Atlantica Online. The game does not start at once, rather it begins with a tutorial and to help with exploring, there is the auto-move feature which brings the player automatically to the character with quest information. The interface also features vital shortcuts such those to community and the guilds.


Aside from the many differences that set it apart from other MMORPGs, it also shares some similarities with them thus making the setting familiar for the usual player. It uses the same concept of leveling-up which means battling against monsters to gain experience and when sufficient experience is gained, the player increases in level. It also uses the turn-based battle system very familiar to players of the Final Fantasy series.


There is room for improvement on other aspects though. One such aspect is the odd camera movement as if the camera twitches for a while before the character resumes moving. Another is character creation ? the game does not offer that much options to customize one?s character. The stamina system may also be of disadvantage to other players who would want to play all day. Lastly, though the graphics are good, it is not exceptional which may be disappointing for players who yearn for graphics which are very much like 3D.
 

odatnarat

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Nov 19, 2008
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a relevant comment about atlantica online:

Tactical Combat - To the commenter who said turn-based combat should be single-player only, all I can ask is why? Turn-based combat in many ways lends itself to more strategy than your average twitch titles, and Atlantica bears this out. There are many ways to be successful in combat, from defensive grinds to area-of-effect/disabling builds to brute force lightning builds. Some may be more or less effective against certain monsters/player types, but that also requires adaptation and the ability to learn.

Crafting - Every item in the game can be crafted, and there are over 30 crafting skills. There are 3 sets of weapons and armor that are at the top of their tiers and can only be created through crafting. I'm only a low-level crafter but it looks like there are several hundred crafting components. Mid-level crafters can also gain crafting exp by training those of lower level, so there is no relying on NPC's to level up your skills.

Economy - Everything can be bought/sold on the open market, with the exception of a very few licenses (items that make the game not easier tactically, but administratively, such as the ability to teleport to a location you have been to and additional inventory slots, etc). The crafting/economy sections of the game are a little bulky (and dear lord I wish they would alphabatize the tables), but are as fleshed out as those in Eve Online.

Guilds - Guilds can take over towns through an auction process, which allows them benefits such as tax revenue and additional crafting ability. Guilds can combine into nations which in turn can war on other nations.

Help System/Teamwork Building - There are a number of devices embedded in the game that help ease players over the sometimes steep learning curves of the game. A mentor system allows an older player to partner with a newer one, providing benefits to both. The mentor receives bonus points which can be used to purchase special items and a sizable cash payment once the mentoree reaches a certain level; the mentoree receives basically an unlimited helpdesk able to answer the majority of questions that may arise, as well as occasionally providing monetary or item assitance.

Additionally, there is a 'help' system that sends a person's question to everyone in the general area that might be able to help; if a respondant is actually helpful and answers the question, they receive a small reward.

Knowledge Tome - Not quite as extensive as Warhammer's Tome of Knowledge, the Knowledge Tome (I don't know if it even has an official name) contains information on every creature you meet, all the quest givers, crafting teachers, NPC's, abilities, and locations of the game. Monster knowledge is actually improved as you fight each creature, to where it will eventually keep a database for you of which monsters drop which types of loot, equipment and crafting items.

Consensual PVP - There is ranked league combat where you gain some exp/rewards whether you win or lose. Additionally, there are titles associated with reaching certain tiers. There are also weekly championships with some pretty hefty prizes on the line.

It is true that along with some great systems, there is a good deal of wonkiness to be found as well. The plot is pretty linear and is obviously translated from the original Korean, but I actually find myself becoming attached to the storyline/world. For the commenter who said it looks like 'another generic pseudo-medieval fantasy MMO', you are both correct and incorrect. Some cliched themes such as family, loyalty, betrayal are here, but the monsters of the world, while including some generic staples, also includes some twisted and very cool creations. Unicorns with swords instead of horns, parrots with additional appendages, winged tigers, jaguars that summon little hordes of jaguars, human-inspired wasps, tuxedo-wearing butlers with swords for arms, among dozens of others. I actually almost quit the game when I first had to do battle with a pack of Deer, but after some fights with the various denizens of the world, the 'offness' of the creatures shines as a strength.

If you remember yourself being addicted to games like King's Bounty, Disciples, or Final Fantasy 7, then Atlantica will almost certainly appeal to you. I didn't expect to fall for it like I have, but if you want an MMO that really is different, it might be worth a shot. It is free after all, and even that is well done. While there is an item mall, none of the items provides significant tactical value, and are convenience-driven. I played the first 50 levels without paying a cent; I did end up buying some licenses recently, but more because I wanted to support a developer that actually created a unique, enjoyable product rather than any ingame need.

Oh, and if all that is not enough, the female toons are hawt!;)
 

Dommyboy

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Jul 20, 2008
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I found Atlantica Online to be a bit dodge in many areas. While the game does look pretty, the game play isn't up to scratch with games like FF.
 

Velios

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Dec 11, 2008
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Dommyboy said:
I found Atlantica Online to be a bit dodge in many areas. While the game does look pretty, the game play isn't up to scratch with games like FF.
Indeed, I wanted very much to like it, but it eventually just left a rather bitter taste in my mouth...
 

AlienCRO

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Apr 14, 2009
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i liked about it that it has very little grinding in the game and you can go from quest to quest