It might just be me, but I've noticed that one of the recent trends in RPGs, mostly of the J variety, is for the combat to basically play itself out. Some WRPGs have it, too, like the Knights of the Old Republic games. To this, I say...why? Combat is supposed to be one of the highlights of RPGs, and I feel that a good combat system can make or break it, since the primary gameplay aspects hinge on beating monsters up for loot and gold. FFXII had the Gambit system, Persona 3's original release had AI party members (though this was "corrected" in P3P), Xenoblade appears to have a system where you really only hit buttons to perform special moves and regular combat is carried out by the game's AI, etc.
I fail to see how this is supposed to be "exciting". For me, half the fun in a game is stepping into the role of some other character and guiding their actions. Even in the days of 8-, 16-, and 32-bit RPGs, where "control" mostly consisted of entering a command from a menu, you at least still got to choose the action of your own volition. So what's up with this trend where the control is taken AWAY from the player? Doesn't that represent a step backwards for an interactive, immersive medium?
I fail to see how this is supposed to be "exciting". For me, half the fun in a game is stepping into the role of some other character and guiding their actions. Even in the days of 8-, 16-, and 32-bit RPGs, where "control" mostly consisted of entering a command from a menu, you at least still got to choose the action of your own volition. So what's up with this trend where the control is taken AWAY from the player? Doesn't that represent a step backwards for an interactive, immersive medium?