Gethsemani said:
Personally, I also got the distinct impression that JC4 was mostly slammed for being a mess of under-developed, if cool, mechanics that were poorly explained and implemented, leaving the entire game being a frustrating ordeal of seeing a potentially good game had it been given another year or so of development to really smooth out and polish the new features.
I'm not so sure the underdeveloped mess of new mechanics were "cool" though. Pretty much everything "new" didn't work as well as it had in the past. The new gun secondary features were functionally a less effective replacement for the missing "grenade button." The new feature of being able to select custom loadouts for the grappler was great, you were never more than a button press away from selecting the only useful loadout... the one from Just Cause 3.
And JC 4 didn't need a year or so of "polish." It flat out needed a year or so of active development and bugfixing. It took Avalanche more than a month to simply patch it into a working state on PC. A month in which they didn't even communicate what they were working on.
JC 4 wasn't terrible, it was still more Just Cause. It was just unfortunate that the changes they made weren't good, the new map wasn't as big as JC 2, but just as empty. And they picked an island with 4 completely different biomes on it for some reason, and geared up the big finish to be... in the most boring one.
I don't have a problem with this guy leaving if he really has a problem with the industry's increasingly predatory practices. I hope it makes a statement. But, how his development team rolled out JC 4... broken with little to no communication with PAYING CUSTOMERS. Well, he should have handled that release way better and should be ashamed of how bad it made Avalanche look.