AVP Multiplayer Demo - First Impressions

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Lain Kura

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Aug 8, 2008
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*Note I copied this post from another forum that I wrote it for. Also I have not played the predator yet*

Having just played it, and the experience being contrary to the mantra spouted in the threads here, I am at a loss why a lot of people are having a bad experience with this...

Here are some ideas:

-People are too used to the valve-style floating camera: in this game, especially when you are a marine, the movements are slow and clunky (keyed movements mind you, not mousing). You walk slow, you jump hardly, and it feels a lot less steady cam vs what you are used to. How is this a bad thing? Why do all games must posses a steady cam? I my self find this movement style welcome for a game like this... it increases the tension a lot on the part of the Marine because there is no doubt the Alien will move fast and more fluidly than you, and provides a higher level of immersion as it present arguably a more realistic movement system. My only critisizm was that I couldn't crouch, the pulse rifle had a small lag between firings which was odd, and that the default walk speed is a little slow. The gunplay is quite fun and exciting.

-People are lazy when it comes to new games. To be honest playing the Alien was similar to slipping in to an old restitched glove: I played AVP2 a LOT as the Alien, and therefore all I had to do was learn the new keys and ablilities. I rembered that, as the Alien, I have little health, move fast, can walk on walls, and darkness is key and while playing I found wall walking, hiding in the shadows, patience, and wall jumping to be essential to have fun and play well. A lot of players may not be used to the large learning curve, which is sad as a lot of fun can be had playing the Alien... spotting an unsuspecting marine walking about, I wall jump to the dark shadow laden celieng and wait until he walks by, at which point I start to follow making sure to stop if he turns around (motion Tracker). When he feels safe, I drop to the floor, and impale him with my tale. Sadly another marine sees and starts shooting, so to avoid dying I just walljump my way out of there, looking for my next.

-People are frustrated by scary games. I jumped quite a bit playing the Marine as I had people coming out from nowhere ripping my proverbial guts out. Instead of getting frustrated, I recalled how the extreme tension of wondering what that sound was or what that shape is that I felt before in AVP2 is right here, and that I should savor such a rare feeling from a video game. Why is darkness such a bad thing? After Doom 3 was released, every game needs to have a super bright level selection else it is deemed sub par? Darkness is well used here, it builds the tension to a large degree and you even get to use *gasp* a motion tracker and flash light to help even the odds. After learning the ropes a bit I had no problem topping out the score board as a marine.

-People expect all games to look like airbrushed Crysis photos running at DX10. I ran the game maxed out, and had a very enjoyable and immersive graphical experience. Maybe it is playing source all these years that has made be a little less vain about graphics, but there is nothing to complain about here. The DX9 rendered effects, lighting, and graphics are at or above par for a DX9 renderer in this day in age not to mention all the little effects that go with everything. Are there people who seriously think that Bioshock looks better than this game in regards to graphical abilities? Also, look at my system... kinda old isn't it? Not everyone has an I7 and a 5870 with a 480 on preorder, it's nice to have a relatively nice looking game that runs silk smooth on something that for the most part came from 2005 (though I will admit this game runs a lot better on my current video card than it would have on my old X1950xtx).

-People have forgotten the nature of demos, which is not supprising since I cannot remember the last time a tripple A title had a demo... To put simply, demos are DEMONSTRATIONS. They are not a full product so it is foolish to complain of missing features or even the occasional bug. I did not experience any bugs but I hear some people have. I guess they forgot the days of the BattleField games being plauged by them in the early releases... do you people not remember how much updating went in to 1942? Why do they get a pass for patching and balancing when newer games don't?

-People love to complain. What can I say, this is self explanitory. Especially when they over hype them selves on pre release material (I had a safe level of hype as I have only read a few articles and watched 2 trailers, in addition to not following games much now a days) and procede to pick apart everything that is negative with something instead of considering the positives as well. It wouldn't supprise me if some people play games looking for flaws because after all the pre-release material shown flaws are the only things left undiscovered. Take note, I am not saying this game is flawless, far from it, but I do think the positives outweigh the minior negatives.


I have held back from buying games for a long time because just about every game released lately is rather poor on the quality scale, I might make an exception to this one. If the user feedback is positive (after filtering out the disagreeable comments in the nature of the current ones floating around)and reviews are good, then I will buy this.
 

sephiroth1991

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Dec 3, 2009
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Lain Kura said:
-People expect all games to look like airbrushed Crysis photos running at DX10. I ran the game maxed out, and had a very enjoyable and immersive graphical experience. Maybe it is playing source all these years that has made be a little less vain about graphics, but there is nothing to complain about here. The DX9 rendered effects, lighting, and graphics are at or above par for a DX9 renderer in this day in age not to mention all the little effects that go with everything. Are there people who seriously think that Bioshock looks better than this game in regards to graphical abilities? Also, look at my system... kinda old isn't it? Not everyone has an I7 and a 5870 with a 480 on preorder, it's nice to have a relatively nice looking game that runs silk smooth on something that for the most part came from 2005 (though I will admit this game runs a lot better on my current video card than it would have on my old X1950xtx).
I don't get why people care about graphics so much, if graphics are important then games like MGS, RE2, SH2, HL, Halo and Portal are crap cos they haven't got good graphics.
Lain Kura said:
-People have forgotten the nature of demos, which is not supprising since I cannot remember the last time a tripple A title had a demo... To put simply, demos are DEMONSTRATIONS. They are not a full product so it is foolish to complain of missing features or even the occasional bug. I did not experience any bugs but I hear some people have. I guess they forgot the days of the BattleField games being plauged by them in the early releases... do you people not remember how much updating went in to 1942? Why do they get a pass for patching and balancing when newer games don't?.
It's good they are bringing out the demo now so they can fix any bugs and problems unlike MW2.
 

Julianking93

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May 16, 2009
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Good review/first impressions

If the game is as good as the demo, I just might pick this up.

Never played an AVP game before, though.
 

Antiparticle

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Dec 8, 2008
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Remove the 'Fuck You' button and we'll talk. I guess they included those lengthy one-button killing animations because they look shiney and awesome (the first few times anyway) and that's what people care about these days, but it's a step back from the freeform killing that was possible in AvP2 (and most multiplayer shooters). I mean, I saw a Predator walking up to a Marine and instakilling him from behind, only for an Alien to walk up and instakill him. They were queuing up to do the one-button killing animation! Also when people fight they just circle each other mashing X and hoping to get the instakill first. Lame. AvP2 was great, they shouldn't try to change a winning formula.

And another thing, the Marine's motion sensor was one of my favorite things from AvP/AvP2, and they messed that up too. The display is so small and cluttered that I can't easily see what's going on and have to rely on the sound alone.

As it is now I don't think I'll get the full version. I was really hoping this game would be a worthy continuation of the AvP series but once again it seems really hard to make a sequel to a classic game without screwing it up.
 

Furioso

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Jun 16, 2009
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I found it great on the PC but sadly the PS3 version has what looks like no other players besides me
 

oliveira8

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Feb 2, 2009
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sephiroth1991 said:
It's good they are bringing out the demo now so they can fix any bugs and problems unlike MW2.
I seriously doubt that they going to change anything 2 weeks from release with the demo experience. Most likely if something comes up due to demo, it will be addressed in a patch, cause I'm quite sure that at this stage, the game engine is locked and loaded.

Though this based is most likely based on some old code, as the warning says when you boot up the demo.

Anyway, yesterday I was feeling quite bitter about the game. Was really let down. Today with matchmaking fixed it got better. But the PC version still feels like a console port, and not a PC game. Or at least I feel it.
 

funksobeefy

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Mar 21, 2009
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I was disappointed. I have never played an AvP game before and was happly looking forward to this. I think that that was just because of the kinda crappy demo.

I didnt like the free for all style of it. I dont think Aliens would ever kill other Aliens or Predators hunt other Predators, so I played that way and got owned.

Ill rent the game when it comes out but so far not at all impressed by the demo.
 

WorkerMurphey

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Jan 24, 2010
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Thanks for the write-up. I think you have a good point with the movement restrictions being something meaningful in terms of defining each of the three playable species.

I have the PS3 version on pre-order.
 

GrinningManiac

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Jun 11, 2009
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I'm loving it, but my only complaint is that, because it is a multiplayer demo only, there is no real explanation of what the keys are, how you do things, what stuff on the HUD means (what's the bar on the top of the Alien screen (I don't think it's health, I've died no matter where it is at))

So whilst it is enjoyable, I'm playing the game blind, and I have no idea what's going on

Also, the "knocked over" moments when you're assaulted confuse me, as there is no difference between them and dying, and if I stop thrashing about because I think I'm dead, only to find I was alive and had a chance of making it, it pees me off

Apart from those minor "I have no idea what's going on" problems, it is a VERY good game
 

silver wolf009

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Jan 23, 2010
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park92 said:
its so dark and the flashlight barely does anything
thats the point. its to make you fell genuinly afraid of the dark, and thats why the motion tracker is there for seeing into the dark.
 

silver wolf009

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Jan 23, 2010
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GrinningManiac said:
I'm loving it, but my only complaint is that, because it is a multiplayer demo only, there is no real explanation of what the keys are, how you do things, what stuff on the HUD means (what's the bar on the top of the Alien screen (I don't think it's health, I've died no matter where it is at))

So whilst it is enjoyable, I'm playing the game blind, and I have no idea what's going on

Also, the "knocked over" moments when you're assaulted confuse me, as there is no difference between them and dying, and if I stop thrashing about because I think I'm dead, only to find I was alive and had a chance of making it, it pees me off

Apart from those minor "I have no idea what's going on" problems, it is a VERY good game
That is health, you just got stealth killed from behind you.
You lie down on your side and look at your hands when your truly dead.
 

Azellus

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Jan 28, 2010
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I love it i like marines the best because they just have that adrenaline feeling wondering where the hell everything is and you see an alien on the ceiling and just start shooting everywhere i even love the alien and predator even though with alien i can never get any kills or predator i do alright with i suppose.
 

Wodan

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Feb 8, 2010
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I have to agree with you that it is very easy to come away from the demo and just complain and whine.

I have taken a look at the demo and I found it to be "meh" as well. But there is a big reason for this. I may be wrong but it looks like in the demo all you can do is play one map that is small and is a DM map. The game itself boasts many modes, and I think it would have been better to demo a mode that takes more cooperation. If they did that I think people would have enjoyed working together as marines to stay alive against aliens.

I do have a large complaint about the instagib moves. Although they are cool and allow for sneaking and insta-killing I found it to be a lame fest in close quarters with other players. It seems to promote strafing and just trying to get a insta-kill than actually using your class's advantages. Also I found that when someone insta-kills you after you insta-kill some one else to be quite frustrating. They could fix that by reducing the insta-kill animation time but that would just make insta-gibbing more of a lame fest.

I do however love the overall feel of the game. Like some one said before me I think the slower cam movement is not such a bad thing. It actually makes the player feel nervous while you are walking around alone. I found myself breathing hard and constantly looking behind me and in the shadows as the marine. I think the slower cam movement would also lend itself to better team play because players would actually have an incentive to cover certain areas while in a group.

Overall my own conclusion about the game is "meh" not going to buy it. This is because although the game looks interesting, it doesn't woo me in any particular way. The gameplay is nothing nothing new, and it seems like balancing issues will ensue after release. Also when cash is low these days, nothing about this game makes me say "dam I need to get this game!" or "This would be a lot of fun for a long time!".