Bad gaming combinations.

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Spaz91

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Innovation is one thing but have you ever played a game where you can see the makes have tried to combine two popular game mechanics but it just ends up double the shit? Worst one for me is Mirror's Edge and some other games where they combine FPS with platoforming. It really doesn't work. Another on the is the 'stealth' level in Fable.
 

Starke

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The pseudo-RTS sequence in Hellgate London. Bioshock, this is not how you mix FPS and RPG, not bad just shallow. Spellforce sort of, but the sequel is much better all around.
 

bushwhacker2k

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Starke said:
The pseudo-RTS sequence in Hellgate London. Bioshock, this is not how you mix FPS and RPG, not bad just shallow. Spellforce sort of, but the sequel is much better all around.
I agree, the RTS in Hellgate SUCKED. Bioshock was fun but I agree the system could have been done better. I have the sequel but I haven't played it yet, and I LOVED spellforce.
 

Legion

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I disagree. I think FPS and plat-forming is a great idea. They just didn't do it well enough. In a sequel they could work out all the kinks.

I didn't think 3rd Person was any good for Fallout 3. Most RPG's tend to be 3rd Person but Fallout 3 felt like it had to be 1st for it to work properly.
 

Starke

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bushwhacker2k said:
Starke said:
The pseudo-RTS sequence in Hellgate London. Bioshock, this is not how you mix FPS and RPG, not bad just shallow. Spellforce sort of, but the sequel is much better all around.
I agree, the RTS in Hellgate SUCKED. Bioshock was fun but I agree the system could have been done better. I have the sequel but I haven't played it yet, and I LOVED spellforce.
I loved the concept, the implementation threw me off though. The sequel feels much more fluid.
 

APPCRASH

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bushwhacker2k said:
Kingdom Hearts. Final Fantasy and Disney, I see NOTHING good about this combination.
Not so much a game mechanic fusion, but still a horrible choice in a video game.

I personally like the random change in genres that video games seem to take advantage of. Hell, I'd play a rpgfpsrts platformer any day.
 

Starke

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Machines Are Us said:
I disagree. I think FPS and plat-forming is a great idea. They just didn't do it well enough. In a sequel they could work out all the kinks.

I didn't think 3rd Person was any good for Fallout 3. Most RPG's tend to be 3rd Person but Fallout 3 felt like it had to be 1st for it to work properly.
Yeah, I think that's inherant in the way the game was programed. If it had been intended for 3rd person gaming, there probably would have been other things like those ubiquitous fire from cover systems.

Then again, Morrowind was unplayable in third person, Oblivion was unreasonably difficult in third person, and now Fallout 3 is akward in third person, so things are improving... slowly.

EDIT: Stealth and Action. They should never be together for any reason.
 

Skuffyshootster

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An FPS that throws in a stealth section for no apparent reason. I think COD 4 was the only one that pulled it off successfully.
 

bushwhacker2k

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Starke said:
bushwhacker2k said:
Starke said:
The pseudo-RTS sequence in Hellgate London. Bioshock, this is not how you mix FPS and RPG, not bad just shallow. Spellforce sort of, but the sequel is much better all around.
I agree, the RTS in Hellgate SUCKED. Bioshock was fun but I agree the system could have been done better. I have the sequel but I haven't played it yet, and I LOVED spellforce.
I loved the concept, the implementation threw me off though. The sequel feels much more fluid.
I'll have to try it sometime, if you didn't like the first but liked the second then I may love the second :p
 

drakenabarion

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LordCuthberton said:
Mirrors edge was great - Don't complain about it not being a good mix of FPS and platform, Yu ain't supposed to use them guns!
I very much agree with this. Mirrors Edge was a great game in many ways. Also, you get used to first person platforming. After only a little bit of playing, you get to know where your feet are without looking. I mean how do people do in real life? :)

Okay the classic bad combination. Sonic + 3D... but that's hardly enough to reply to this thread by itself.

Motion controls such as Wii + fighting games. I have yet to play a good one.
 

TheBXRabbit

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drakenabarion said:
LordCuthberton said:
Mirrors edge was great - Don't complain about it not being a good mix of FPS and platform, Yu ain't supposed to use them guns!
I very much agree with this. Mirrors Edge was a great game in many ways. Also, you get used to first person platforming. After only a little bit of playing, you get to know where your feet are without looking. I mean how do people do in real life? :)
Mirrors Edge aside, don't forget the Metroid Prime series, which I thought had an excellent combination of First Person shooting and platforming/adventuring.


FPS' and massive sandbox environments (Far Cry 2 is my example). Don't get me wrong, they're both great gameplay genres, but sandbox games require a lot of travelling from point A to point B, and when it's combined with an FPS that means either little to no fighting while travelling to your next mission, which is boring, or constant patrols and outposts in your way that you have to destroy, which causes massive combat fatigue (admittedly you can usually circumvent these encounters, but then you just wind up with the first option).
 

Starke

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TheBXRabbit said:
drakenabarion said:
LordCuthberton said:
Mirrors edge was great - Don't complain about it not being a good mix of FPS and platform, Yu ain't supposed to use them guns!
I very much agree with this. Mirrors Edge was a great game in many ways. Also, you get used to first person platforming. After only a little bit of playing, you get to know where your feet are without looking. I mean how do people do in real life? :)
Mirrors Edge aside, don't forget the Metroid Prime series, which I thought had an excellent combination of First Person shooting and platforming/adventuring.


FPS' and massive sandbox environments (Far Cry 2 is my example). Don't get me wrong, they're both great gameplay genres, but sandbox games require a lot of travelling from point A to point B, and when it's combined with an FPS that means either little to no fighting while travelling to your next mission, which is boring, or constant patrols and outposts in your way that you have to destroy, which causes massive combat fatigue (admittedly you can usually circumvent these encounters, but then you just wind up with the first option).
Honestly if you didn't have to stop at each and every checkpoint and clear it every time you approached it, including just before and just after a mission, it would have been fine. As it is, Far Cry 2 does result in some pretty serious fatigue over time.
 

Rob Sharona

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bushwhacker2k said:
Kingdom Hearts. Final Fantasy and Disney, I see NOTHING good about this combination.
awh i loved it! gave it a real fairytale, magical, storytelling quality. i like how surreal a combination is.


the worst combination ever for me was:
Starfox + 3D platformer

Starfox Adventures was awfulll. Love Starfox, love 3D platformers. Not only did Rare leave Nintendo but they also left this dump of a legacy behind them.
 

rhyno435

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bushwhacker2k said:
Kingdom Hearts. Final Fantasy and Disney, I see NOTHING good about this combination.
I actually really liked the Kingdom Hearts games, especially the second one

Starke said:
Stealth and Action. They should never be together for any reason.
What about Batman: Arkham Asylum?
 

Worgen

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Whatever, just wash your hands.
stealth and any game not designed around stealth