Bad things in Good games

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Caliostro

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Jan 23, 2008
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(My apologies is this thread has been done before, but forum search seems to, literally, come up empty)

I think we've all been there before, we're playing this new game, everything seems awesome, then something happens (or doesn't happen when it should), and you get that " :/ pity..." feeling... Like the game could have been better if only that thing hadn't been overlooked.

To me this happens, for instances, in Hitman 4: Blood Money.

The game features 12 awesome levels (not counting the tutorial) which you can do in a variety of ways ranging from "Mass Murderer" killing everyone in sight, or go for the coveted "Silent Assassin" rating, and any other way in-between. The possibilities are almost endless.

Now, one of the things I love in any game with guns, is sniping. I'm usually the sniper, I love sniping, "I wanna be a sniper rifle when I grow up", etc, etc, etc... Which makes me a bit sad that, if you're going for the Silent Assassin/Hitman rating, you pretty much only get to use the sniper in 2 missions, both close to the end... In every other mission it's generally faster, easier and cleaner to ditch the sniper entirely, not to mention you don't have to log the sniper case around the whole level... It's just a bit sad that for a game that boasts, and in almost every other case delivers, the ability to use just about any method to complete the game, that there are only 2 levels out of 12 where using the sniper is justifiable, and not a contrived excuse to justify to yourself why you spent half of all your money earned in that ultra silencer, recoil suppressor, ultimate scope...etc.

The other thing you may have heard me complain about if you read my Crysis:Warhead review, is that for a game engine of that quality, they could have done better in making the game non-linear IMO. The game is still good, but it feels like it could have been so much better.
 

varulfic

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Jul 12, 2008
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Not similar enough. That thread is about weak entries in game series, this is about bad features in good games.

In Final Fantasy 7, the quality of gameplay is like a rollercoaster. One second I'm on the edge of my seat in excitement going "Holy shit, this game kicks so much ass", and the next second I'm like "Oh god... what the hell were they thinking?". The combat is great with a wide selection of spells and abilities for you to choose from, but setting up the materia for each of your character before a battle is just tedious. It takes ten to fifteen minutes to organize all the spells for all the characters so they complement each other and allows for the right materia to level faster. And unlike FF8, you can't instantly transfer abilities from one character to another when you switch. You have to remove all materia from your character, make the switch and equip the materia on the new character, and depending on what armor and weapons they have, you might fit more or less materia.

It's been a long time since I played the game, but I know there are more examples. Like the limited save on the last CD, what the hell was that about.
 

birdbrain18

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Jul 31, 2008
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I fond a nice little list here http://www.gamesradar.com/f/the-top-7-worst-parts-of-best-games/a-200806161050968082
 

Caliostro

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Jan 23, 2008
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birdbrain18 post=9.73010.780918 said:
I fond a nice little list here http://www.gamesradar.com/f/the-top-7-worst-parts-of-best-games/a-200806161050968082
Nice, I only knew a few of those, like the Blue shells in Mario Kart, the socializing in GTAIV and the Sailing in windwaker.
 

Lemony

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May 2, 2008
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Spartan Lazors from Halo 3 (comon 1 shot kill cannon?), FFsomenumber- Random Encounters (gawd I hate them)
 

Dommyboy

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Jul 20, 2008
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The needler in Halo 3. Especially when you get killed by it in a bullshit move and you hear a little girl or fella scream "OH MY GOD, DID YOU SEE HOW I KILLED HIM? I'M SO GOOD AT THIS. THIS GUY SUCKS!" I have had that experience before.
 

corporate_gamer

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Apr 17, 2008
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the godfather game would of been absolutely 'mazing if it had been so bloody repetative. every shop, every warehouse, every depot was exactly the same. how much effort would it of taken to knock out maybe 20 more types? and perhaps the enemy layout different once in a while?
 

WhiteTigerShiro

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Sep 26, 2008
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The platforming in Force Unleashed. It was a good game, but the developers put NO time into smoothing-out the platforming mechanics, which is annoying because they put quite a few hidden items in areas that required fairly precise jumps (most annoying one is when he randomly decides that he doesn't want to double-jump). Note to developers: If you're going to put jumping puzzles in your game, smooth-out the platforming-related mechanics.
 
Sep 22, 2008
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The Space Era in Spore. Call me crazy, but all the little creature building 'minigame' parts were addictive fun to me... but then the mass micromanaging ridiculousness of Space Era killed it for me. I mean, it's awesome to colonize and terraform planets... but not so much when SUDDENLY on the other side of the Galaxy an Ecosystem Collapse is happening, interrupting your fun. That and the whole WARZ AR BADZ PEACE IS DUH ANSWER message of the thing. I nuke one little planet and I'm a monster that no one wants to ally with, but when all my colonies are being razed by a gigantic alien armada it's just the enemy's way.

Pfft.
 

Digitalpotato

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Aug 29, 2008
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that top seven missed quite a bit of things:

-Pixel hunting.
Who here remembers all of that stupid crap? it's completely unnecessary, where's that damn thing? oh it's just one pixel?! AAAAAH! And how do I find it in all this?! It became so infamous even SIERRA made fun of it in Space Quest VI.

-Illogical puzzles
Who remembers in Return to Zork you were supposed to FEED a duck a scroll to get it to lay an egg? And who remembers the thing in Gabriel Knight 3? Or that part with the item that doesn't even look like it'd help hold something down in The Dig? Or the part in King's Quest VII where you had to get everything JUST RIGHT in that sorceress's house else you die? Yeah how were we supposed to figure that out without looking at a strategy guide?

-Dark Seed 2's mirror puzzle.
No description necessary.
 

RAWKSTAR

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Jun 5, 2008
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See Im abit weird and sometimes like the things others hate!
I liked sailing in windwaker.... Gave a sence of epicness.

I didn't like the ending in COD4, That was pants
 

Archereus

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Aug 18, 2008
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now i dont care if there are threads thats are the same then that i wont even jump on that but i need to agree with you on this one. Many games do this actualy, thegame is generaly fun or amazing until just this one msall thing or reacurring thing keeps on stopping you from completely getting loss in it all. For me was with dynasty warrior 5, even though i can give many more example. The game was good, the story lines were awsome, good animation and characters they are getting closer and closer to perfection and then the thing i loved the most dissapeared. The multiplayier vs. in it. It pissed me off i cant kick the crap out of my friends with da quiao, while they wrre lu bu. Another quick one i guess, was the newest samurai warriors when they abondoned character creation, i hated that too, it really sucked.
 

Caliostro

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Jan 23, 2008
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RAWKSTAR post=9.73010.781903 said:
I didn't like the ending in COD4, That was pants
Agreed... Dunno how I forgot that one. It's like they decided to end the game, but didn't really think of an ending before that.
 

Xazetuf

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Sep 14, 2008
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i thought that in game advertising wasent all that bad to be honest, there was almost a sense of satire when you were sneeking around that warehouse in mgs2 and it took you a good five minutes to realise they said Z.O.E-nice