(My apologies is this thread has been done before, but forum search seems to, literally, come up empty)
I think we've all been there before, we're playing this new game, everything seems awesome, then something happens (or doesn't happen when it should), and you get that " :/ pity..." feeling... Like the game could have been better if only that thing hadn't been overlooked.
To me this happens, for instances, in Hitman 4: Blood Money.
The game features 12 awesome levels (not counting the tutorial) which you can do in a variety of ways ranging from "Mass Murderer" killing everyone in sight, or go for the coveted "Silent Assassin" rating, and any other way in-between. The possibilities are almost endless.
Now, one of the things I love in any game with guns, is sniping. I'm usually the sniper, I love sniping, "I wanna be a sniper rifle when I grow up", etc, etc, etc... Which makes me a bit sad that, if you're going for the Silent Assassin/Hitman rating, you pretty much only get to use the sniper in 2 missions, both close to the end... In every other mission it's generally faster, easier and cleaner to ditch the sniper entirely, not to mention you don't have to log the sniper case around the whole level... It's just a bit sad that for a game that boasts, and in almost every other case delivers, the ability to use just about any method to complete the game, that there are only 2 levels out of 12 where using the sniper is justifiable, and not a contrived excuse to justify to yourself why you spent half of all your money earned in that ultra silencer, recoil suppressor, ultimate scope...etc.
The other thing you may have heard me complain about if you read my Crysis:Warhead review, is that for a game engine of that quality, they could have done better in making the game non-linear IMO. The game is still good, but it feels like it could have been so much better.
I think we've all been there before, we're playing this new game, everything seems awesome, then something happens (or doesn't happen when it should), and you get that " :/ pity..." feeling... Like the game could have been better if only that thing hadn't been overlooked.
To me this happens, for instances, in Hitman 4: Blood Money.
The game features 12 awesome levels (not counting the tutorial) which you can do in a variety of ways ranging from "Mass Murderer" killing everyone in sight, or go for the coveted "Silent Assassin" rating, and any other way in-between. The possibilities are almost endless.
Now, one of the things I love in any game with guns, is sniping. I'm usually the sniper, I love sniping, "I wanna be a sniper rifle when I grow up", etc, etc, etc... Which makes me a bit sad that, if you're going for the Silent Assassin/Hitman rating, you pretty much only get to use the sniper in 2 missions, both close to the end... In every other mission it's generally faster, easier and cleaner to ditch the sniper entirely, not to mention you don't have to log the sniper case around the whole level... It's just a bit sad that for a game that boasts, and in almost every other case delivers, the ability to use just about any method to complete the game, that there are only 2 levels out of 12 where using the sniper is justifiable, and not a contrived excuse to justify to yourself why you spent half of all your money earned in that ultra silencer, recoil suppressor, ultimate scope...etc.
The other thing you may have heard me complain about if you read my Crysis:Warhead review, is that for a game engine of that quality, they could have done better in making the game non-linear IMO. The game is still good, but it feels like it could have been so much better.