Battlefield 1 or Dishonored 2

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Zydrate

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I have a limited budget that can either afford one new game or like, several Steam games.
Either way.

I like Stealth but 60$ has always been iffy for a single player game even when I -was- employed. Does DH2 have more features than the first? Can I play as the female the whole time, AC:Syndicate style?

BF1 looks like a lot of fun but I am afraid of its Call of Duty-like nature and skill level required to play, as I may not enjoy faceplanting the dirt every corner I turn. Achievement Hunter made it look fun but I won't have fun if I can't get anything done on it.
 

Saelune

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Well, depends more on if you want a single-player experience more, or a multiplayer experience more.

Battlefield is not Call of Duty. Your sole efforts are not as directly important in Battlefield as it is in CoD, so as long as you work towards your team's goals you should be ok. You can focus on just healing and reviving people if you want, which is useful. Or use vehicles, or even support them as a gunner or follow and repair tanks so the driver doesnt have to.
 

Zydrate

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Saelune said:
Well, depends more on if you want a single-player experience more, or a multiplayer experience more.

Battlefield is not Call of Duty. Your sole efforts are not as directly important in Battlefield as it is in CoD, so as long as you work towards your team's goals you should be ok. You can focus on just healing and reviving people if you want, which is useful. Or use vehicles, or even support them as a gunner or follow and repair tanks so the driver doesnt have to.
That's the thing, I hold them in fairly equal measure. I play a lot of Overwatch, Diablo, and Heroes of the Storm. When my friends disperse I play a lot of Skyrim and recently, Dishonored 1.
 

Saelune

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Zydrate said:
Saelune said:
Well, depends more on if you want a single-player experience more, or a multiplayer experience more.

Battlefield is not Call of Duty. Your sole efforts are not as directly important in Battlefield as it is in CoD, so as long as you work towards your team's goals you should be ok. You can focus on just healing and reviving people if you want, which is useful. Or use vehicles, or even support them as a gunner or follow and repair tanks so the driver doesnt have to.
That's the thing, I hold them in fairly equal measure. I play a lot of Overwatch, Diablo, and Heroes of the Storm. When my friends disperse I play a lot of Skyrim and recently, Dishonored 1.
Well, do you feel like you got more single-player on your plate, or multiplayer?

I havent played Dishonored 2 yet, so I cannot speak too specifically on it at this time. I have played BF1, but I wouldnt play it if not for friends.
 

Zydrate

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Saelune said:
Well, do you feel like you got more single-player on your plate, or multiplayer?

I havent played Dishonored 2 yet, so I cannot speak too specifically on it at this time. I have played BF1, but I wouldnt play it if not for friends.
I don't think anyone in my Discord gaming group does BF1, which makes the decision trickier. But hell it looks like a lot of fun :(
 

Saelune

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Zydrate said:
Saelune said:
Well, do you feel like you got more single-player on your plate, or multiplayer?

I havent played Dishonored 2 yet, so I cannot speak too specifically on it at this time. I have played BF1, but I wouldnt play it if not for friends.
I don't think anyone in my Discord gaming group does BF1, which makes the decision trickier. But hell it looks like a lot of fun :(
I wouldn't recommend going it alone, unless you can manage to coax randoms to actually interact with you.
 

Barbas

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There's a group on the site that plays BF4, but I don't know about BF1. It's also an EA game, so you'll probably be paying several times for roughly the same sort of return that Dishonored 2 would give you. There was hype before it launched, but I don't hear anybody talking about it now, so I'm guessing it had about the same fur coat:knickers ratio that Battlefront did. You'll probably find yourself returning to Dishonored more often to replay missions in a different style, whereas with BF1 you'll be dependent on getting a group of friends together if you want to get the most out of the game.

EDIT: Plus Origin.
 

Saelune

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Barbas said:
EDIT: Plus Origin.
Oh yeah, I got BF1 on Xbox. I refuse to buy anything on Origin. My only game on it is Nox which was free, and all the BF4 DLC cause they gave it for free...dont have the game though.

So, yeah, fuck Origin, get Dishonored 2.
 

Zydrate

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I have a few things on Origin like my Mass Effect and my first Titanfall (Shit I forgot about Titanfall 2).
 

Zhukov

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Apples and oranges. They're completely different games.

All I can contribute is that BF1's multiplayer is a good time. Single player is awful though, so if that's what you're looking for don't bother.

Haven't played Dishonored 2. Will eventually, but considering what I've seen so far and the lacklustre aspects of the first game I'm in no hurry. I do know that you can play as Emily the whole time. (You choose which character to play at the start of the game.)
 

Zydrate

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Zhukov said:
I do know that you can play as Emily the whole time. (You choose which character to play at the start of the game.)
That appeals to me greatly.
 

DoPo

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Zydrate said:
Does DH2 have more features than the first?
In terms of gameplay structure it's very much like the first game. You can still sneak or waltz in or do a mix of both and can also mix that with lethal and non-lethal. So, from general gameplay perspective it's more or less the same as the previous game.

In Dishonored 2 you get an expanded array of options, however. You can now drag people as you choke them, you can do non-lethal takedowns in combat, you can do a non-lethal drop takedown (an alternative to the drop assassination), you also get at least a couple of new types of non-lethal crossbow arrows (ones blind another causes enemies to flee) as well as stun mines. There are some new upgrades to existing weapons and equipment. Powers-wise, more power can be used non-lethally, also powers have more upgrades in general (some expand what the power can do, others are just straight improve it). Corvo retains his power set (but with more upgrades), Emily gets a new power set (two are alternatives to Corvo's Blink and Dark Vision, and two are heavily modified variations of Daud's powers - she has 3 original powers).

So, overall, it's pretty much the first Dishonored but with MORE stuff in it.

Zydrate said:
Can I play as the female the whole time, AC:Syndicate style?
Yes, you choose between Emily and Corvo in the beginning and this sticks for the entire playthrough.

EDIT: Let me quite myself going into a bit more detail:

DoPo said:
mavkiel said:
So, other then the performance issues, is the game good? Wondering if its a good game, or lackluster.
I want to mention that I've not had performance issues. Some hiccups but nothing on the scale others have reported. Not entirely sure why, either but there you go. Game runs at 60 FPS most of the time and does fall to 45-ish but rather rarely. I'm playing this on an GTX 970, yet I've talked to somebody with a 1060 and they apparently had rare occasions of 60 and 30-40 FPS most of the time.

Anyway, as for the actual game, so far it shapes up to be my personal game of the year. It's been a tough competition, given that XCOM 2 had been my GOTY for the entire year so far (nothing managed to surpass it) until now.

Dishonored 2 is, in many ways, like the first one but with every single thing improved. If you liked the previous game, you'll probably like this one. If you didn't like the previous game, this one might have fixed things for you.

- First big change gameplay-wise is the availability of non-lethal routes. You now have a bigger arsenal that allows you to incapacitate opponents - the sleeping darts are back, but there are also darts that make people blind, fear darts, as well as stun mines (an alternative to springrazors). In addition to the toys, you also have extra moves - a non-lethal version of the dropdown assassination, the ability to grab and choke out people while in combat, the ability to choke people who face you and the last two also combine to allow you to incapacitate a guard who just turned around and saw you, before they manage to draw out a weapon and alert others. Also, that will NOT count as "being seen". Some of the powers also have some more non-lethal usages.

- Speaking of powers, you get a bit more of them. Corvo still has the same powers, while Emily gets a different set, although with some overlap (a Blink alternative and a different Dark Vision. Passives are the same for both). There is, however, more things you can do, since most powers have multiple upgrades. Some are just a straight increase of the potency (you can affect 3 targets instead of 2, for example, or increasing range) while other upgrades widen what a power can do. For example, Corvo's Possession has additional upgrade that allows him to possess corpses or unconscious bodies. Emily gets some cool powers - my favourite is Domino - you link several people together and if you kill/incapacitate one, the same happens with the others.

- Improved enemy AI - in the previous game the guards did more than just static paths - like taking over patrol routes of somebody you've "dealt with". It wasn't that much, however, it is more than what most guards in games do. Now guards can get alerted and investigate if, say, you leave a door open (which shouldn't be open), or if a patrolling guard comes back and sees his buddy is not where they were.

- More enemies - guards now come in several tiers, so if you're an upfront assault type of person, then you'll have a larger variety of people to dispatch. There are also robotic enemies, too, which are toucher than regular dudes.

These are the improvements. A lot of the rest of the game is actually retained - you can still approach locations and situations from multiple angles, level design is still the same "city blocks" type with significant vertical exploration, you still have the chaos meter, you still have mana that works the same as it does in the previous game (powers take a large chunk but refund it in few moments), there are still bone charms (and, hey some of the old ones show up, too) including the corrupted bone charms from the DLC and so on. Instead of rats, there are now flying insects called "bloodflies" which mostly work the same way - they will only attack in groups and will show up more in a high chaos playthrough. Heck, you're even brought in by boat to assignments same as Corvo was in the previous game. Overall, from a gameplay perspective it's a straight improvement. Very little has been removed - a lot of the rest has been retained, including sound, for example, so the game feels like the previous one.

I think it's an amazing game. I've yet to finish it but I'm having a lot of fun so far. I absolutely loved the previous game and this seems like a worthy successor. There are two complaints I have about it, though: first, a really minor one, but enemy speech levels seem odd. As in, sometimes you'll be able to hear what guards are saying even if they are further away. Not a big problem, but it's just something odd - not sure if it's a bug or a feature, for real. Second, a slightly bigger problem is the pace of revealing information. So far, it seems that things that were kept a bit vague or revealed slowly from the previous game are outright stated immediately in the beginning. The story approach seems to be following this - characters seem to reveal a bit more information compared to the previous game. I like that aspect of "mystery" from the first Dishonored, so I classify this as a bit of a problem. How much of of a problem it is over all, I don't know - I'll have to play a bit more. Still, I don't think it's something that would be a big strike against the game - merely noteworthy.
 

sXeth

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Dishonored 2 is mostly a refined version of Dishonored 1. Better AI, some enhancements to existing options. 2 Different characters (they do have different power sets, contrary to some mentions I'd seen). Levels are a lot more open and theres more side-questing to be done as well (Generaly, there seems to be a Hub that has a civilian area like Deus Ex, then a mission thats your actual target in another zone). The action/FPS playthrough also seems to be more fluid too, so thats some other replayability.

Battlefield is, well, Battlefield. In slightly shabbier older clothes, but the underlying game and mechanics aren't really anything new. That'd depend on whether you enjoyed Battlefield originally, as well as your ability to find people to play with.
 

Zydrate

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Well, most are leaning towards Dishonored. Thanks for the input everyone; Might get a better return enjoyment on DH2 due to the very fact that I don't really know anyone who is playing Battlefield. A shame, I'll just have to live vicariously through Youtube.
 

DoPo

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Seth Carter said:
they do have different power sets, contrary to some mentions I'd seen
That's weird - whoever said that most likely had no clue. Only Dark Vision is mostly the same between the two characters - it functions slightly differently but it does the same thing. Far Reach is like Blink only at the surface level, since it can transport you to a different location, like Blink can. However it works quite differently in that you can grab onto walls and ceilings, too, which, in turn, means that you can sort of be Spiderman. The upgrades to Far Reach turn it into a straight Pull from Daud's powerset. The Shadow Form power is very slightly like the first level of Corvo's Possession because of how the camera changes. An upgrade also allows you to move through vents that rats will go through. That's it, though - this is the extend of the overlap - one power that works almost the same for the two characters, one power that can achieve the same effect and one power that you have to stretch the definition of "similar" a bit to fit.

The passives are the same, but whatever.

Seth Carter said:
Levels are a lot more open and theres more side-questing to be done as well (Generaly, there seems to be a Hub that has a civilian area like Deus Ex, then a mission thats your actual target in another zone).
I'd classify it as an improvement over the previous game. The levels seem to be bigger now but overall, the concept is similar. You also get to see a bit more civilians just milling around.
 

Zydrate

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I am now the proud owner of Dishonored 2.
Thanks to everyone for their input. I asked multiple sources and the reaction was similar; Similar reviews of DH2 with BF1 getting a sort of 'shrug'.
 

Phoenixmgs_v1legacy

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Zydrate said:
I am now the proud owner of Dishonored 2.
Thanks to everyone for their input. I asked multiple sources and the reaction was similar; Similar reviews of DH2 with BF1 getting a sort of 'shrug'.
Nice, Dishonored 2 is quite amazing. With the obsession with open worlds, we really don't get games like Dishonored anymore and it's a shame. The world is much smaller than most games, but the detail packed into every inch is amazing. You mentioned you like Skyrim and exploring Dishonored is very similar but the difference is that interesting places are always only steps away. And the lore of Dishonored is also similar to Skyrim, there's so much to read and learn about the world. Dishonored is sorta the epitome of quality over quantity. You're still going to spends loads of time in the game. Just looting a multilevel apartment building is like 15 minutes, which could easily end up extending to a half hour if there's a safe and you're trying to find the right clue to get the combination. Dishonored can easily be a time sink sorta game.

It sounds like you probably won't enjoy Battlefield 1 as much (especially considering you said your friends don't play it). Lastly, I wouldn't go based off reviews especially for multiplayer games. If you do want to try out a FPS, watch a few multiplayer matches of each game and see which style you prefer most. I personally prefer the movement of Titanfall because it allows more player skill to come into play IMO. I'm sure Titanfall, BF1, and COD all play great, it's just what style you prefer most.